\n<\/div> \n\n**Oryx the Mad God 2**, referred ingame as **Oryx the Mad God** (same as his previous incarnation), or colloquially as **Oryx 2 or O2**, is the boss of the [Wine Cellar](\/wiki\/wine-cellar) and considered the \"final boss\" of the game. \n \n
Aesthetics<\/div><\/th> \n Damage<\/div><\/th> \n Condition effects<\/div><\/th> \n Speed (tiles\/sec)<\/div><\/th> \n Range (tiles)<\/div><\/th> \n Comments<\/div><\/th> \n<\/tr> \n <\/div><\/td> \n 135<\/b><\/div><\/td> \n <\/div><\/td> \n 7<\/div><\/td> \n 17.5<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 160<\/b><\/div><\/td> \n Confused<\/b> for 5s<\/b><\/div><\/td> \n 10.5<\/div><\/td> \n 12.6<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 160<\/b><\/div><\/td> \n Slowed<\/b> for 10s<\/b><\/div><\/td> \n 7<\/div><\/td> \n 17.5<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 160<\/b><\/div><\/td> \n Blind<\/b> for 5s<\/b><\/div><\/td> \n 5.5<\/div><\/td> \n 16.5<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 160<\/b><\/div><\/td> \n <\/div><\/td> \n 5.5<\/div><\/td> \n 16.5<\/div><\/td> \n Pierces Armor<\/td> \n<\/tr> \n | <\/div><\/td> \n 160<\/b><\/div><\/td> \n Quiet<\/b> for 3s<\/b><\/div><\/td> \n 4.5<\/div><\/td> \n 13.5<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 240<\/b><\/div><\/td> \n <\/div><\/td> \n 10<\/div><\/td> \n 4.5<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 140<\/b><\/div><\/td> \n Quiet<\/b> for 3s<\/b><\/div><\/td> \n 4.5<\/div><\/td> \n 7.7985<\/div><\/td> \n Pierces Players<\/td> \n<\/tr> \n | <\/div><\/td> \n 120<\/b><\/div><\/td> \n <\/div><\/td> \n 3.5<\/div><\/td> \n 7.798<\/div><\/td> \n Pierces Players | Pierces Armor<\/td> \n<\/tr> \n <\/div><\/td> \n 250<\/b><\/div><\/td> \n <\/div><\/td> \n 4<\/div><\/td> \n 8<\/div><\/td> \n Pierces Players | Pierces Armor<\/td> \n<\/tr> \n <\/div><\/td> \n 100<\/b><\/div><\/td> \n <\/div><\/td> \n 6.5<\/div><\/td> \n 13<\/div><\/td> \n Pierces Players | Pierces Armor From Sun Explosions<\/td> \n<\/tr> \n <\/div><\/td> \n 90<\/b><\/div><\/td> \n Dazed<\/b> for 4s<\/b><\/div><\/td> \n 4<\/div><\/td> \n 12<\/div><\/td> \n Piercing<\/td> \n<\/tr> \n | <\/div><\/td> \n 250<\/b><\/div><\/td> \n <\/div><\/td> \n 4.8<\/div><\/td> \n 14.4<\/div><\/td> \n Passes Cover | \nPiercing<\/td> \n<\/tr> \n <\/div><\/td> \n 180<\/b><\/div><\/td> \n <\/div><\/td> \n 8<\/div><\/td> \n 6.4<\/div><\/td> \n <\/td> \n<\/tr> \n | <\/div><\/td> \n 1<\/b><\/div><\/td> \n Quiet<\/b> for 20s<\/b><\/div><\/td> \n 9<\/div><\/td> \n 16.2<\/div><\/td> \n Passes Cover | \nPiercing<\/td> \n<\/tr> \n <\/div><\/td> \n 1<\/b><\/div><\/td> \n Weak<\/b> for 60s<\/b><\/div><\/td> \n 9<\/div><\/td> \n 16.2<\/div><\/td> \n Passes Cover | \nPiercing<\/td> \n<\/tr> \n <\/div><\/td> \n 200<\/b><\/div><\/td> \n <\/div><\/td> \n <\/div><\/td> \n <\/div><\/td> \n Radius: 3<\/td> \n<\/tr> \n | <\/div><\/td> \n 250<\/b><\/div><\/td> \n <\/div><\/td> \n <\/div><\/td> \n <\/div><\/td> \n Radius: 2<\/td> \n<\/tr> \n | <\/div><\/td> \n 0<\/b><\/div><\/td> \n Slowed<\/b> for 3s<\/b><\/div><\/td> \n <\/div><\/td> \n <\/div><\/td> \n Radius: Extremely Large<\/td> \n<\/tr> \n<\/table> \n | Behavior<\/h3>\n####Phase 1\nInitially, Oryx slowly wanders in the middle of the room, constantly firing his shotgun of status-inflicting stars and rings of fire bolts. He will also be spawning [Henchmen of Oryx](\/wiki\/henchman-of-oryx) at a frequent rate (although he can only spawn up to 12), and constantly throws yellow grenades that spawn [Monstrosity Scarabs](\/wiki\/monstrosity-scarab). Oryx can be pushed by approaching players.\n\nHis now-infamous shotgun consists of 3-round bursts of various stars fired at a constant rate. There appears to be no particular order in how the stars are fired, and the shotgun is aimed directly at the nearest player. Every now and then he adds a 3-round close-ranged burst of blade projectiles that inflict immense damage. Note that some of his stars are faster than others.\n\nHe will taunt every so often to tell players of his current HP. After he loses some HP, he will move to phase 2.\n####Phase 2\nFor Phase 2, Oryx will randomly choose from one of four phases to perform - note that during all of these phases, he is immune to Stun and Daze. Note that their names are not official. As he prepares to attack, he will fire off several rings of fire bolts.\n#####Exploding Suns Phase\nTaunt: **\"Ignorant fools! I wield the power of exploding suns!\"**\nOryx remains still and begins firing a 4-way, clockwise-rotating spiral of Sun Explosions which inflict massive armor-piercing damage. Upon reaching the ends of their ranges, Sun Explosions will detonate into rings of 6 armor-piercing Sun Bullets.\n#####Chasing Phase\nTaunt: **\"There is no point in running, but you will anyway!\"**\nOryx armors himself and begins chasing players while firing wide, 7-round shotguns of giant white fireballs which inflict major damage. In addition, he will rapidly fire smaller white bullets at nearby players, and throw dangerous red bombs in spreads of 3. Every few seconds, he detonates a harmless but slowing green AoE with a huge radius, allowing him to permaslow anyone near him. He will go invulnerable periodically during this phase.\n\nBeware, as luring Oryx out of his boss chamber may cause him to quickly \"snap back\" into the room, which may potentially cause him to sit on players and instakill them.\n#####Dance Phase\nTaunt: **\"Do you still remember how to dance? Haha!\"**\nOryx remains still and spawns a ring of Bomb Artifacts that orbit him some distance away while constantly detonating **180 damage** red AoE blasts. Meanwhile, Oryx will be firing rings of grey Quieting stars while tossing bursts of 250-damage bombs all around him in groups of 3.\n#####Missile Phase\nTaunt: **\"You cannot withstand this power!\"**\nOryx remains still and begins firing a 2-way shot-machinegun of Dazing white stars which rotates counterclockwise, all while firing rings of armor-piercing red stars. Meanwhile, he will be firing Bomb Artifacts at nearby players, which will travel towards them in a straight line while constantly detonating 180-damage AoEs on themselves. After traveling some distance from Oryx, the Elements will self-terminate.\n####Phase 3\nOryx selects another one of the four phases from Phase 2, although it cannot be the same as the one he already performed. As before, he will fire rings of fire bolts while preparing for his phase.\n####Phase 4\nTaunt: **\"That's ENOUGH!\"**\nOryx temporarily goes invulnerable, ceasing all of his phase-based attacks and regaining his firing pattern from phase 1. However, this time Oryx will begin aggressively chasing the nearest player while firing his shotgun. At the start of this phase, he will fire off an omnidirectional burst of Weakening white stars and Quieting black stars - while virtually harmless, they inflict extremely lengthy status debuffs. He will continue firing the rings of white stars until his death.\n####Death\nTaunt: **\"You puny mortals! I...shall...return...!**\"\nOryx perishes, leaving your loot in tow. In addition, he will announce the player that contributed the most damage to him in the chat, stating how much damage they dealt along with what percent of Oryx's total health that equated to. \n
|
---|