<\/div><\/td>\n
135<\/b><\/div><\/td>\n<\/div><\/td>\n 7<\/div><\/td>\n 17.5<\/div><\/td>\n Passes Cover<\/td>\n<\/tr>\n | \n<\/div><\/td>\n 160<\/b><\/div><\/td>\nConfused<\/b> for 5s<\/b><\/div><\/td>\n10.5<\/div><\/td>\n 12.6<\/div><\/td>\n Passes Cover<\/td>\n<\/tr>\n | \n<\/div><\/td>\n 160<\/b><\/div><\/td>\nSlowed<\/b> for 10s<\/b><\/div><\/td>\n7<\/div><\/td>\n 17.5<\/div><\/td>\n Passes Cover<\/td>\n<\/tr>\n | \n<\/div><\/td>\n 160<\/b><\/div><\/td>\nBlind<\/b> for 5s<\/b><\/div><\/td>\n5.5<\/div><\/td>\n 16.5<\/div><\/td>\n Passes Cover<\/td>\n<\/tr>\n | \n<\/div><\/td>\n 160<\/b><\/div><\/td>\n<\/div><\/td>\n 5.5<\/div><\/td>\n 16.5<\/div><\/td>\n Passes Cover \nPierces Armor<\/td>\n<\/tr>\n | \n<\/div><\/td>\n 160<\/b><\/div><\/td>\nQuiet<\/b> for 3s<\/b><\/div><\/td>\n4.5<\/div><\/td>\n 13.5<\/div><\/td>\n Passes Cover<\/td>\n<\/tr>\n | \n<\/div><\/td>\n 240<\/b><\/div><\/td>\n<\/div><\/td>\n 10<\/div><\/td>\n 4.5<\/div><\/td>\n Passes Cover<\/td>\n<\/tr>\n | \n<\/div><\/td>\n 1<\/b><\/div><\/td>\nQuiet<\/b> for 20s<\/b><\/div><\/td>\n9<\/div><\/td>\n 16.2<\/div><\/td>\n Passes Cover \nPiercing<\/td>\n<\/tr>\n | \n<\/div><\/td>\n 1<\/b><\/div><\/td>\nWeak<\/b> for 60s<\/b><\/div><\/td>\n9<\/div><\/td>\n 16.2<\/div><\/td>\n Passes Cover \nPiercing<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n####Behavior\n\nInitially, Oryx slowly wanders in the room, firing bullets and protected by Henchmen and other spawned enemies. Oryx can be pushed by approaching players.\n\nAt 22500 HP remaining. He will taunt, *\"Can't... keep... henchmen... alive... anymore! ARGHHH!!!\"*. All Henchmen die and Oryx stops spawning them. He begins firing circles of weakening and quieting stars along with his shotgun, and begins to slowly chase nearby players.\n\n####Reproduction\n\nSpawns: \n[![Henchman of Oryx](http:\/\/dl.dropbox.com\/u\/52918745\/Enemies\/Henchman%20of%20Oryx.png \"Henchman of Oryx\")Henchman of Oryx](\/wiki\/henchman-of-oryx)\n\n[Back to top](#top)\n\n###<\/a>Drops\n | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |