\n<\/div> \n \nYou are spawned inside the realm by Oryx as food for his minions. After you kill all of the realm's quest monsters<\/a>, Oryx feels threatened and seals off entry to his Realm. You have 2 minutes to breathe and kill your last foes before you must enter his castle and defeat the minions that lie inside. Once completed you must face your own doom and challenge Oryx in his chamber to free the Realm! \n \nWhen Oryx escapes to the Wine Cellar<\/a>, all the minions in his chamber die, as the Mad God is no longer powering them. \n \nOryx himself has 60,000+ HP and does massive amounts of damage and multiple status effects. This Oryx is just a simulacrum, as he quaintly puts it. \n \n*The Alpha and Omega of this Realm.* (Steam Trading Card: Oryx the Mad God)\n\n**Note:** before release X20.1 (HP scaling), it was common to see people who got into Oryx's Chamber first ganging up on Oryx and killing him within seconds.\n\n{{template-realm-eye-lore\n| response=The story of the Mad God is longer than most others. Are you certain this is the tale you would like me to discuss?Very well. Though much of the written documentation of Oryx’s past has been erased out of resentment, my memory still serves. Oryx began as a champion from the shattered kingdom, quickly gaining notoriety as a gladiator of unrivaled skill and might. It was not long before his prowess as a warrior was known throughout the realm’s many kingdoms. He was granted immense fame and power by those who requested his service as a knight. Oryx was satisfied for a time. Praise and adoration surrounded him from every corner of the realm, some even hailing him as a god among mortals. This endless acclaim made him increasingly boastful. Coupled with his alcoholic tendencies, Oryx began to act irrationally, consumed by the fear of losing his status. In his arrogance, he secretly turned to dark forces such as Shaitan and Lord Ruthven, the very adversaries he had become famous for defeating. Together, they devised a wicked incantation which would forever change the realm and ensure Oryx’s sovereignty remain untouched. Traditionally, due to forces beyond the understanding of even the gods, those who fight for just and righteous causes are able to return from the dead after falling in battle. Oryx’s crowning achievement flipped this force on its head. Instead, any living being which fights against those who oppose Oryx’s authority are granted this power to cheat death. Those who stand up to his reign, such as yourself, have consequently inherited the curse of permanent death. All who attempt to kill your kind are shielded by this enchantment, even those who do not necessarily align themselves as a direct ally of Oryx. Oryx has henceforth beared the mock title of Mad God by your people, a final act of spite against his insatiable ego which cost the realm its freedom.\n}}\n\nContents<\/h3> \n \nStats<\/a><\/li> \nCombat<\/a><\/li> \nDrops<\/a><\/li> \nTips<\/a><\/li> \n<\/ul> \n<\/a> \nStats<\/h3> \n \nBase HP: 60,000 (+20% [12,000 HP] per player in Dungeon)\nDEF: 60 \nEXP: 10000\nLocation: Oryx's Chamber<\/a> \n \nCounts toward God Kills \nCounts toward Oryx Kills \nImmune to Stasis \nLevel 1 Quest \n \n<\/div> \nBack to top<\/a> \n<\/a> \nCombat<\/h3> \nAttacks<\/h4>\n\n\n\n \nAesthetics<\/div><\/th> \nDamage<\/div><\/th> \nCondition effects<\/div><\/th> \nSpeed (tiles\/sec)<\/div><\/th> \nRange (tiles)<\/div><\/th> \nComments<\/div><\/th> \n<\/tr> \n \n<\/div><\/td> \n40<\/b><\/div><\/td> \n<\/div><\/td> \n10<\/div><\/td> \n20<\/div><\/td> \nMinions 1<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n75<\/b><\/div><\/td> \nSlowed<\/b> for 9s<\/b><\/div><\/td> \n8<\/div><\/td> \n16<\/div><\/td> \nMinions 1,2<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n90<\/b><\/div><\/td> \n<\/div><\/td> \n8<\/div><\/td> \n12.8<\/div><\/td> \nPierces Armor\nPiercing\nMinions 2<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n280<\/b><\/div><\/td> \n<\/div><\/td> \n10<\/div><\/td> \n8<\/div><\/td> \nPiercing\nGaze<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n290<\/b><\/div><\/td> \n<\/div><\/td> \n3<\/div><\/td> \n1.5<\/div><\/td> \nPiercing\nArtifacts<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n160<\/b><\/div><\/td> \n<\/div><\/td> \n3<\/div><\/td> \n2.1<\/div><\/td> \nPiercing\nArtifacts<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n90<\/b><\/div><\/td> \nBlind<\/b> for 2s<\/b><\/div><\/td> \n4<\/div><\/td> \n10<\/div><\/td> \nPiercing\nArtifacts<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n400<\/b><\/div><\/td> \n<\/div><\/td> \n5.5<\/div><\/td> \n11.55<\/div><\/td> \nPiercing\nArtifacts<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n1<\/b><\/div><\/td> \nQuiet<\/b> for 8s<\/b><\/div><\/td> \n9<\/div><\/td> \n16.2<\/div><\/td> \nPiercing\nDance 1,2<\/a>, Universe<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n1<\/b><\/div><\/td> \nWeak<\/b> for 8s<\/b><\/div><\/td> \n9<\/div><\/td> \n16.2<\/div><\/td> \nPiercing\nDance 1,2<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n120<\/b><\/div><\/td> \n<\/div><\/td> \n3<\/div><\/td> \n5.7<\/div><\/td> \nDance 2<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n210<\/b><\/div><\/td> \nWeak<\/b> for 4s<\/b><\/div><\/td> \n5.5<\/div><\/td> \n16.5<\/div><\/td> \nPiercing\nUniverse<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n100<\/b><\/div><\/td> \nWeak<\/b> for 3s<\/b><\/div><\/td> \n3<\/div><\/td> \n12<\/div><\/td> \nPiercing\nGaze<\/a>, Universe<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n120<\/b><\/div><\/td> \n<\/div><\/td> \n3<\/div><\/td> \n2.4<\/div><\/td> \nPiercing\nUniverse<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n100<\/b><\/div><\/td> \nWeak<\/b> for 8s<\/b><\/div><\/td> \n1<\/div><\/td> \n2<\/div><\/td> \nParametric\nPiercing\nDaze<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n100<\/b><\/div><\/td> \nWeak<\/b> for 3s<\/b><\/div><\/td> \n3.5<\/div><\/td> \n10.5<\/div><\/td> \nPiercing\nChase 1<\/a>, Daze<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n100<\/b><\/div><\/td> \nDazed<\/b> for 4s<\/b><\/div><\/td> \n4<\/div><\/td> \n12<\/div><\/td> \nPiercing\nChase 1,2<\/a><\/td> \n<\/tr> \n \n