\n<\/div>\n\n**Oryx the Mad God** is the main antagonist in *Realm of the Mad God.* He has three increasingly stronger forms. This page describes his first incarnation that is encountered in [Oryx's Chamber](\/wiki\/oryx-s-chamber). \n \nAfter players defeat all of certain quest monsters<\/a> in a [realm](\/wiki\/the-realm), Oryx will seal off entry to the realm. After two minutes pass, Oryx will teleport all players in the realm overworld to his [castle](\/wiki\/oryx-s-castle). Players must proceed through the castle and defeat the [Stone Guardians](\/wiki\/stone-guardians), which will reveal a portal to Oryx's Chamber, where Oryx's first form will be fought. \n \nWhile this his weakest form, Oryx himself still has 45,000 HP at minimum and does large amounts of damage and multiple status effects spread over numerous attack patterns. This Oryx is just a simulacrum, as he quaintly puts it.\n\nWhen the simulacrum Oryx is defeated, it will drop a locked portal to the [Wine Cellar](\/wiki\/wine-cellar), where [Oryx's next and stronger form](\/wiki\/oryx-the-mad-god-2) can be fought.\n \n*The Alpha and Omega of this Realm.* (Steam Trading Card: Oryx the Mad God)\n\n{{template-realm-eye-lore\n| response=The story of the Mad God is longer than most others. Are you certain this is the tale you would like me to discuss?Very well. Though much of the written documentation of Oryx's past has been erased out of resentment, my memory still serves. Oryx began as a champion from the shattered kingdom, quickly gaining notoriety as a gladiator of unrivaled skill and might. It was not long before his prowess as a warrior was known throughout the realm's many kingdoms. He was granted immense fame and power by those who requested his service as a knight. Oryx was satisfied for a time. Praise and adoration surrounded him from every corner of the realm, some even hailing him as a god among mortals. This endless acclaim made him increasingly boastful. Coupled with his alcoholic tendencies, Oryx began to act irrationally, consumed by the fear of losing his status. In his arrogance, he secretly turned to dark forces such as Shaitan and Lord Ruthven, the very adversaries he had become famous for defeating. Together, they devised a wicked incantation which would forever change the realm and ensure Oryx's sovereignty remain untouched. Traditionally, due to forces beyond the understanding of even the gods, those who fight for just and righteous causes are able to return from the dead after falling in battle. Oryx's crowning achievement flipped this force on its head. Instead, any living being which fights against those who oppose Oryx's authority are granted this power to cheat death. Those who stand up to his reign, such as yourself, have consequently inherited the curse of permanent death. All who attempt to kill your kind are shielded by this enchantment, even those who do not necessarily align themselves as a direct ally of Oryx. Oryx has henceforth beared the mock title of Mad God by your people, a final act of spite against his insatiable ego which cost the realm its freedom.\n}}\n\nContents<\/h3> \n \nStats<\/a><\/li> \nCombat<\/a><\/li> \nDrops<\/a><\/li> \nTips<\/a><\/li> \n<\/ul> \n<\/a> \nStats<\/h3> \n \nHP: 45,000 (+10.8% [4,860] to 111.6% [50,220] per player in Dungeon)\nDEF: 60 \nEXP: 25,000\nLocation: Oryx's Chamber<\/a> \n \nCounts toward God Kills \nCounts toward Oryx Kills \nImmune to Stasis \nLevel 1 Quest \n \n<\/div> \nBack to top<\/a> \n<\/a> \nCombat<\/h3> \nAttacks<\/h4>\n\n\n\n \nAesthetics<\/div><\/th> \nDamage<\/div><\/th> \nCondition effects<\/div><\/th> \nSpeed (tiles\/sec)<\/div><\/th> \nRange (tiles)<\/div><\/th> \nComments<\/div><\/th> \n<\/tr> \n \n<\/div><\/td> \n40<\/b><\/div><\/td> \n<\/div><\/td> \n10<\/div><\/td> \n20<\/div><\/td> \nMinions 1<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n75<\/b><\/div><\/td> \nSlowed<\/b> for 5s<\/b><\/div><\/td> \n8<\/div><\/td> \n16<\/div><\/td> \nMinions 1,2<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n90<\/b><\/div><\/td> \n<\/div><\/td> \n8<\/div><\/td> \n12.8<\/div><\/td> \nPierces Armor\nPiercing\nMinions 2<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n280<\/b><\/div><\/td> \n<\/div><\/td> \n10<\/div><\/td> \n8<\/div><\/td> \nPiercing\nGaze<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n290<\/b><\/div><\/td> \n<\/div><\/td> \n3<\/div><\/td> \n1.5<\/div><\/td> \nPiercing\nArtifacts<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n160<\/b><\/div><\/td> \n<\/div><\/td> \n3<\/div><\/td> \n2.1<\/div><\/td> \nPiercing\nArtifacts<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n90<\/b><\/div><\/td> \nBlind<\/b> for 2s<\/b><\/div><\/td> \n4<\/div><\/td> \n10<\/div><\/td> \nPiercing\nArtifacts<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n400<\/b><\/div><\/td> \n<\/div><\/td> \n5.5<\/div><\/td> \n11.55<\/div><\/td> \nPiercing\nArtifacts<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n1<\/b><\/div><\/td> \nQuiet<\/b> for 8s<\/b><\/div><\/td> \n9<\/div><\/td> \n16.2<\/div><\/td> \nPiercing\nDance 1,2<\/a>, Universe<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n1<\/b><\/div><\/td> \nWeak<\/b> for 8s<\/b><\/div><\/td> \n9<\/div><\/td> \n16.2<\/div><\/td> \nPiercing\nDance 1,2<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n120<\/b><\/div><\/td> \n<\/div><\/td> \n3<\/div><\/td> \n5.7<\/div><\/td> \nDance 2<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n210<\/b><\/div><\/td> \nWeak<\/b> for 4s<\/b><\/div><\/td> \n5.5<\/div><\/td> \n16.5<\/div><\/td> \nPiercing\nUniverse<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n100<\/b><\/div><\/td> \nWeak<\/b> for 3s<\/b><\/div><\/td> \n3<\/div><\/td> \n12<\/div><\/td> \nPiercing\nGaze<\/a>, Universe<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n120<\/b><\/div><\/td> \n<\/div><\/td> \n3<\/div><\/td> \n2.4<\/div><\/td> \nPiercing\nUniverse<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n100<\/b><\/div><\/td> \nWeak<\/b> for 8s<\/b><\/div><\/td> \n1<\/div><\/td> \n2<\/div><\/td> \nParametric\nPiercing\nDaze<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n100<\/b><\/div><\/td> \nWeak<\/b> for 3s<\/b><\/div><\/td> \n3.5<\/div><\/td> \n10.5<\/div><\/td> \nPiercing\nChase 1<\/a>, Daze<\/a><\/td> \n<\/tr> \n \n<\/div><\/td> \n100<\/b><\/div><\/td> \nDazed<\/b> for 4s<\/b><\/div><\/td> \n4<\/div><\/td> \n12<\/div><\/td> \nPiercing\nChase 1,2<\/a><\/td> \n<\/tr> \n \n