Aesthetics<\/div><\/th>\n Damage<\/div><\/th>\n Condition effects<\/div><\/th>\n Speed (tiles\/sec)<\/div><\/th>\n Range (tiles)<\/div><\/th>\n Comments<\/div><\/th>\n<\/tr>\n<\/thead>\n\n <\/div><\/td>\n 80<\/b><\/div><\/td>\n {{template-sick}}<\/b> for 4s<\/b><\/div><\/td>\n 5.6<\/div><\/td>\n 13.44<\/div><\/td>\n {{template-piercing}} {{template-passes-cover}}<\/div><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n####Behavior\nCircles the Blob\/Scout Colony while firing 3-round spreads of Sickening shots. If there is no Colony nearby or the Colony is heavily damaged, it will instead chase down nearby players while firing.\n\n####Reproduction\nSpawned by:\nBlob Colony<\/a>\nScout Colony<\/a>\n###Tips {#tips}\nThese slower, tankier versions of the Parasitic Blob essentially function as meatshields for the Colonies, so treat them as such. Like their smaller counterparts, they don't cause too much damage, but they come in large swarms making their damage stack up. Don't tank their shots: being permanently sickened can be extremely detrimental."],[[],[]]);initializeCookieConsentBanner("e"); |
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