\n\nThe Puppet Master's Encore is a mini-dungeon, which can be accessed via the Court of Oryx. The court is dropped by [Janus the Doorwarden](\/wiki\/janus-the-doorwarden). To fight him, one must clear all of the Suits of Armor in Oryx's Castle (all located in the hallways before the courtyard room). Inside, the \"friendly\" NPC Craig will spawn a portal to a random mini-dungeon, but because there are multiple different mini-dungeons, this \"friendly\" Craig might not be so friendly after all and open a [Lair of Shaitan](\/wiki\/lair-of-shaitan) instead, which is widely seen as a more dangerous dungeon with worse loot chances.\n\n###Best Classes to use\n####Wizard\nThe wizard excels in this dungeon. His range combined with high damage output allow him to gain soulbound with ease.\n####Priest\nAlthough not as powerful as the wizard, the priest can heal himself, which allows him some much needed survivability during the Pain and Chaos puppet phases.\n####Necromancer\nWith decent staff damage you can run the Encore fairly well. The only clusters of enemies will be the Trickster's clones so a high tiered skull is preferable. An Esben Skull can also help by slowing Pain and Chaos.\n####Assassin\nThe assassin is able to do decent damage to the boss with his 5.2 range and can use his poison ability, which is especially helpful during the Trickster, Pain, and Chaos puppet phases.\n####Archer\/Huntress\nWith a Doom Bow you will be able to get soulbound easily. Without, you'll have a slightly more difficult time. Slow and Paralyze the Pain and Chaos puppets to make the phases a bit easier for everybody.\n####Knight\nIf you can dodge well Knight is a good choice as always. In small groups you will not be able to do as much on the Puppet of Pain but you can stun the Puppet of Chaos. High Def and fast regeneration can definitely help, particularly during the Pain and Chaos phase.\n\nNo class sucks at the Encore, a slowing ability like Fulmi or Sweet Demise definitely reduces the danger presented by the fast-circling minions. Piercing weapons are not necessary - they are mostly single targets except for the Trickster clones. If you can dodge and circle you should mostly be fine.\n\n###Navigating through the dungeon\n\n![Layout of The Puppet Master's Encore](\/\/i.imgur.com\/jKFAA6U.png)\n\nLike all mini dungeons, there is only one room. The boss is in the center.\n\n\n##The Boss\n\n###The Puppet Master (Encore)\n[![The Puppet Master (Encore)](\/\/static.drips.pw\/rotmg\/wiki\/Enemies\/Puppet%20Master%20v2.png\"The Puppet Master (Encore)\")](\/wiki\/the-puppet-master-encore)\n\nHe swore that he would return in an encore when we defeated him in his theater. Now he's back, less colorful, extra angry, and extra deadly.\n\n- He has a towering 110,000 HP and 60 DEF.\n- He is immune to Stun and Stasis.\n- He shoots a lot of bullets. A LOT.\n- And he's back to turn you into a puppet.\n\nGet ready to experience the true bullet hell.\n\n###The Fight\nThe fight is organized into six phases. All of them will hurt if you don't dodge bullets. Try not to be one of those many so-called heroes who became lifeless slaves of the Puppet Master.\n\n####Phase One: Awakening Phase\nUpon entering the dungeon, the Puppet Master will introduce himself to you and spawn four puppets which won't really do anything for awhile. Then, he will rapidly aim and shoot out pulses of 16 fast moving, omnidirectional green bullets, which don't do much damage to a character with maxed def, but inflict pet-stasis. Try to avoid these shots, as they can slowly whittle down your health. He also periodically spawns Cursed Blasts that throw themselves at the nearest player and inflict 90 armor-piercing damage, as well as Dazing for 2s. \n\nIf damage is not dealt quickly enough, he fires a pattern of widening blue bolts that do 80 dmg, alternating between the north and south poles of the room. These bolts can be dodged if you back up far enough. An easy way to dodge these with ease and hit him is to stay to his left\/right and simply strafe upwards or downwards, the only thing he is aiming at you is the Cursed Blast. In a large group, this blue bolts phase is usually skipped over, as damage is dealt to him very quickly. He is vulnerable throughout this entire phase, and will move onto the next phase once sufficient damage has been dealt to him.\n####Phase Two: Huntress\nThe Puppet Master will continue firing his pet-stasis green shots, but they now move in a slow, spiraling clockwise pattern and do less damage (55 instead of 70 to a character with 0 def). He also continues spawining Cursed Blasts. He becomes invulnerable and activates the Huntress puppet (bottom left), and stays invulnerable until the Huntress puppet has been killed. The Huntress's warning of activation is when she begins flashing yellow. It is highly advised not to stay right next to her, as she can pack a powerful punch without warning. She will begin to slowly chase the nearest player while quickly firing arrows similar to the shots of a Coral Bow (they're even purple!). These arrows can be dodged with ease by simply strafing side to side or even circling, although you should continue to avoid the Puppet Master's green spiral bullets as well. However, when you're in a group, she may turn to aim at another player next to you, causing you to run into her arrows, in general her shots become harder to predict in a group. You can't even try to hide from her shots in a crowd because they pierce; this is problematic when the crowd is so big you can't see them. The player closest to her controls her aim. She also periodically spawns stationary traps that explode into a ring of 8 bullets after a delay when walked over (similar to Blobombs) These bullets inflict slow, which can put you at the mercy of the Huntress's rapid firing bow if you have the bad luck to be sitting next to her. As she becomes closer to death, she enters her rage phase, firing 4 omidirectional large \"Doom Bow\" shots in addition to her arrows, which are fired less frequently but do 150 piercing damage (which HURTS). If you can't pay attention to anything else, make sure to AVOID THESE SHOTS AT ALL COSTS. Carefully circle the edges of the room while avoiding the green bullets and any lingering traps. Once she is killed, the Puppet Master moves on to his next Angered phase.\n####Angered Phase\nThis phase is identical to the awakening phase and similar to later angered phases, which are all activated after the puppet(s) of the previous phase are killed; rapid pulses of harder hitting green bullets are fired alongside Cursed Blasts. However, this time the \"blue bolts\" phase seems to be unskippable, unlike during the Awakening phase.The Puppet Master is once again vulnerable in this phase, and will move onto the next phase after taking sufficient damage.\n####Phase Three: Tricksters\nThe Trickster puppet also flashes yellow, signaling its activation. It then spawns several (max# unknown, around 4?) puppet clones, \"decoys,\" if you will, which he will replace if you kill one. The puppet clones are much slower than the huntress, so it's easier to dodge their short ranged shotguns, but try not to get pinned to a wall. The Trickster itself packs a whopping 40,000 HP, and in the beginning, it dances around sporadically, seeming to chase the player while firing a rather painful piercing 150 dagger shot and throwing similarly hurtful grenades, making it unwise to keep still. Once his health drops low, he also flashes red and enters a rage phase in which he seems to attempt to disguise himself among his puppet clones while firing the same type of 4-directional shotguns as them. However, he can be distinguished from his clones as his shotgun shots are smaller lighter blue, and he continues throwing that grenade. It's like seeing a trickster with a skin spawn a decoy, except the decoy and the character look hilariously different. In a large group with high DPS, all the puppets usually get shot down anyways. Once you successfully kill the correct Trickster puppet, The Puppet Master will enter Angered Phase .\n####Phase 5: Angered Phase\nIdentical to the previous angered phase.\n####Phase Four: Pain and Chaos Puppets\nThis phase is most famous for killing so many. This deadly duo will circle the room; slowly at first, but going faster bit by bit as they take more damage. Because of this, they've been jokingly given the nickname \"Sanic\" by players, myself included. These puppets fire some of the most painful attacks in this dungeon. The Pain puppet fires spiky red shots that do 150 base damage and inflict Bleeding for 2s, while the Chaos puppet fires 2 shots: a pink bolt that does an armor piercing, painful 150 damage and a purple tornado like thingy that confuses for 2s. So Pain=bleeding, and Chaos=confusion. Great names, huh? When fighting them, it is preferable to many to stay in one corner and shoot at them as they race by. Some brave people try to run alongside them as long as they can, as by keeping up with the puppets they can land more shots. This is very dangerous, as when you do this, you sacrifice your ability to dodge many of their painful bullets, and confuse can be DEADLY when running that fast. Also, they will definitely outrun you in the later phases (im not sure how effective this is with the Speedy buff. more data needed). The Chaos puppet also runs in a larger and larger circle until by the time he's almost dead, he's hugging the walls, making trying to hide in the corners useless. For this reason, try to focus him down first. Once you've killed both puppets, the Puppet Master enters his final rage phase.\n####Rage Phase\nThe Puppet Master will begin to fire, like always, his pulses of pet stasis, his cursed blasts, but this time he fires blue bolts that do less damage but cover a very wide area, and he adds a grenade that makes it difficult to stay still if you're soloing. He is also vulnerable here. Burn him down until he explodes and leaves behind your loot and exit.\n\n\n\n###Conclusion\nThe Puppet Master's Encore is a source of unique items and a true bullet hell.\n\nHave fun trying not to become a puppet slave and good luck on the whites.\n\n","\n\n\n##Puppet Master's Encore (Suggested: Level 20 and 4\/8)\n\nLast updated: [Release 27.7.X6.2](\/wiki\/development-and-release-history#release-27-7-X6)|\n:-:|\n![Puppet Master's Encore Portal](\/\/static.drips.pw\/rotmg\/wiki\/Environment\/Portals\/Puppet%20Encore%20Portal.png)
![Grave](\/\/i.imgur.com\/0hzGJrP.png)![Grave](\/\/i.imgur.com\/0hzGJrP.png)![Grave](\/\/i.imgur.com\/0hzGJrP.png)![Grave](\/\/i.imgur.com\/0hzGJrP.png)![Grave](\/\/i.imgur.com\/0hzGJrP.png)|\n\nThe **Puppet Master's Encore** is the second mini-dungeon released. It is a sequel to the [Puppet Master's Theatre](\/wiki\/puppet-master-s-theatre) and is a fairly dangerous dungeon.\n\n\n\n###Why & How\n####Why\n[![Thousand Shot](\/\/static.drips.pw\/rotmg\/wiki\/Untiered\/Thousand%20Shot.png\"Thousand Shot\")](\/wiki\/thousand-shot)[![Prism of Dire Instability](\/\/static.drips.pw\/rotmg\/wiki\/Untiered\/Prism%20of%20Dire%20Instability.png\"Prism of Dire Instability\")](\/wiki\/prism-of-dire-instability)[![Wine Cellar Incantation](\/\/static.drips.pw\/rotmg\/wiki\/Consumable\/Other\/Wine%20Cellar%20Incantation.png\"Wine Cellar Incantation\")](\/wiki\/wine-cellar-incantation)[![Potion of Attack](\/\/static.drips.pw\/rotmg\/wiki\/Consumable\/Stat%20Potions\/Potion%20of%20Attack.png\"Potion of Attack\")](\/wiki\/stat-increase-potions)[![Potion of Defense](\/\/static.drips.pw\/rotmg\/wiki\/Consumable\/Stat%20Potions\/Potion%20of%20Defense.png\"Potion of Defense\")](\/wiki\/stat-increase-potions)[![Potion of Dexterity](\/\/static.drips.pw\/rotmg\/wiki\/Consumable\/Stat%20Potions\/Potion%20of%20Dexterity.png\"Potion of Dexterity\")](\/wiki\/stat-increase-potions)[![Potion of Mana](\/\/static.drips.pw\/rotmg\/wiki\/Consumable\/Stat%20Potions\/Potion%20of%20Mana.png\"Potion of Mana\")](\/wiki\/stat-increase-potions)[![Jaco Pet Stone](https:\/\/static.drips.pw\/rotmg\/wiki\/Consumable\/Other\/Jaco%20Pet%20Stone.png)](https:\/\/www.realmeye.com\/wiki\/pet-skins)\n\nThe Puppet Master's Encore is a source of mana, def, attack, and dex potions, as well as a Wine Cellar Incantation. It is also a source of the rare Jaco Pet Skin, which turns your pet into a Jaco when used. The real deal is of course, the White Bags. This dungeon drops two highly sought after items- a bow with amazing firing speed that rivals the Coral Bow, and a prism that shoots exploding decoys.\n\n####How\n\n\n\nThe Puppet Master's Encore is a mini-dungeon, which can be accessed via the Court of Oryx. The court is dropped by [Janus the Doorwarden](\/wiki\/janus-the-doorwarden). To fight him, one must clear all of the Suits of Armor in Oryx's Castle (all located in the hallways before the courtyard room). Inside, the \"friendly\" NPC Craig will spawn a portal to a random mini-dungeon, but because there are multiple different mini-dungeons, this \"friendly\" Craig might not be so friendly after all and open a [Lair of Shaitan](\/wiki\/lair-of-shaitan) instead, which is widely seen as a more dangerous dungeon with worse loot chances.\n\n###Best Classes to use\n####Wizard\nThe wizard excels in this dungeon. His range combined with high damage output allow him to gain soulbound with ease.\n####Priest\nAlthough not as powerful as the wizard, the priest can heal himself, which allows him some much needed survivability during the Pain and Chaos puppet phases.\n####Necromancer\nWith decent staff damage you can run the Encore fairly well. The only clusters of enemies will be the Trickster's clones so a high tiered skull is preferable. An Esben Skull can also help by slowing Pain and Chaos.\n####Assassin\nThe assassin is able to do decent damage to the boss with his 5.2 range and can use his poison ability, which is especially helpful during the Trickster, Pain, and Chaos puppet phases.\n####Archer\/Huntress\nWith a Doom Bow you will be able to get soulbound easily. Without, you'll have a slightly more difficult time. Slow and Paralyze the Pain and Chaos puppets to make the phases a bit easier for everybody.\n####Knight\nIf you can dodge well Knight is a good choice as always. In small groups you will not be able to do as much on the Puppet of Pain but you can stun the Puppet of Chaos. High Def and fast regeneration can definitely help, particularly during the Pain and Chaos phase.\n\nNo class sucks at the Encore, a slowing ability like Fulmi or Sweet Demise definitely reduces the danger presented by the fast-circling minions. Piercing weapons are not necessary - they are mostly single targets except for the Trickster clones. If you can dodge and circle you should mostly be fine.\n\n###Navigating through the dungeon\n\n![Layout of The Puppet Master's Encore](\/\/i.imgur.com\/jKFAA6U.png)\n\nLike all mini dungeons, there is only one room. The boss is in the center.\n\n\n##The Boss\n\n###The Puppet Master (Encore)\n[![The Puppet Master (Encore)](\/\/static.drips.pw\/rotmg\/wiki\/Enemies\/Puppet%20Master%20v2.png\"The Puppet Master (Encore)\")](\/wiki\/the-puppet-master-encore)\n\nHe swore that he would return in an encore when we defeated him in his theater. Now he's back, less colorful, extra angry, and extra deadly.\n\n- He has a towering 110,000 HP and 60 DEF.\n- He is immune to Stun and Stasis.\n- He shoots a lot of bullets. A LOT.\n- And he's back to turn you into a puppet.\n\nGet ready to experience the true bullet hell.\n\n###The Fight\nThe fight is organized into six phases. All of them will hurt if you don't dodge bullets. Try not to be one of those many so-called heroes who became lifeless slaves of the Puppet Master.\n\n####Phase One: Awakening Phase\nUpon entering the dungeon, the Puppet Master will introduce himself to you and spawn four puppets which won't really do anything for awhile. Then, he will rapidly aim and shoot out pulses of 16 fast moving, omnidirectional green bullets, which don't do much damage to a character with maxed def, but inflict pet-stasis. Try to avoid these shots, as they can slowly whittle down your health. He also periodically spawns Cursed Blasts that throw themselves at the nearest player and inflict 90 armor-piercing damage, as well as Dazing for 2s. \n\nIf damage is not dealt quickly enough, he fires a pattern of widening blue bolts that do 80 dmg, alternating between the north and south poles of the room. These bolts can be dodged if you back up far enough. An easy way to dodge these with ease and hit him is to stay to his left\/right and simply strafe upwards or downwards, the only thing he is aiming at you is the Cursed Blast. In a large group, this blue bolts phase is usually skipped over, as damage is dealt to him very quickly. He is vulnerable throughout this entire phase, and will move onto the next phase once sufficient damage has been dealt to him.\n####Phase Two: Huntress\nThe Puppet Master will continue firing his pet-stasis green shots, but they now move in a slow, spiraling clockwise pattern and do less damage (55 instead of 70 to a character with 0 def). He also continues spawining Cursed Blasts. He becomes invulnerable and activates the Huntress puppet (bottom left), and stays invulnerable until the Huntress puppet has been killed. The Huntress's warning of activation is when she begins flashing yellow. It is highly advised not to stay right next to her, as she can pack a powerful punch without warning. She will begin to slowly chase the nearest player while quickly firing arrows similar to the shots of a Coral Bow (they're even purple!). These arrows can be dodged with ease by simply strafing side to side or even circling, although you should continue to avoid the Puppet Master's green spiral bullets as well. However, when you're in a group, she may turn to aim at another player next to you, causing you to run into her arrows, in general her shots become harder to predict in a group. You can't even try to hide from her shots in a crowd because they pierce; this is problematic when the crowd is so big you can't see them. The player closest to her controls her aim. She also periodically spawns stationary traps that explode into a ring of 8 bullets after a delay when walked over (similar to Blobombs) These bullets inflict slow, which can put you at the mercy of the Huntress's rapid firing bow if you have the bad luck to be sitting next to her. As she becomes closer to death, she enters her rage phase, firing 4 omidirectional large \"Doom Bow\" shots in addition to her arrows, which are fired less frequently but do 150 piercing damage (which HURTS). If you can't pay attention to anything else, make sure to AVOID THESE SHOTS AT ALL COSTS. Carefully circle the edges of the room while avoiding the green bullets and any lingering traps. Once she is killed, the Puppet Master moves on to his next Angered phase.\n####Angered Phase\nThis phase is identical to the awakening phase and similar to later angered phases, which are all activated after the puppet(s) of the previous phase are killed; rapid pulses of harder hitting green bullets are fired alongside Cursed Blasts. However, this time the \"blue bolts\" phase seems to be unskippable, unlike during the Awakening phase.The Puppet Master is once again vulnerable in this phase, and will move onto the next phase after taking sufficient damage.\n####Phase Three: Tricksters\nThe Trickster puppet also flashes yellow, signaling its activation. It then spawns several (max# unknown, around 4?) puppet clones, \"decoys,\" if you will, which he will replace if you kill one. The puppet clones are much slower than the huntress, so it's easier to dodge their short ranged shotguns, but try not to get pinned to a wall. The Trickster itself packs a whopping 40,000 HP, and in the beginning, it dances around sporadically, seeming to chase the player while firing a rather painful piercing 150 dagger shot and throwing similarly hurtful grenades, making it unwise to keep still. Once his health drops low, he also flashes red and enters a rage phase in which he seems to attempt to disguise himself among his puppet clones while firing the same type of 4-directional shotguns as them. However, he can be distinguished from his clones as his shotgun shots are smaller lighter blue, and he continues throwing that grenade. It's like seeing a trickster with a skin spawn a decoy, except the decoy and the character look hilariously different. In a large group with high DPS, all the puppets usually get shot down anyways. Once you successfully kill the correct Trickster puppet, The Puppet Master will enter Angered Phase .\n####Phase 5: Angered Phase\nIdentical to the previous angered phase.\n####Phase Four: Pain and Chaos Puppets\nThis phase is most famous for killing so many. This deadly duo will circle the room; slowly at first, but going faster bit by bit as they take more damage. Because of this, they've been jokingly given the nickname \"Sanic\" by players, myself included. These puppets fire some of the most painful attacks in this dungeon. The Pain puppet fires spiky red shots that do 150 base damage and inflict Bleeding for 2s, while the Chaos puppet fires 2 shots: a pink bolt that does an armor piercing, painful 150 damage and a purple tornado like thingy that confuses for 2s. So Pain=bleeding, and Chaos=confusion. Great names, huh? When fighting them, it is preferable to many to stay in one corner and shoot at them as they race by. Some brave people try to run alongside them as long as they can, as by keeping up with the puppets they can land more shots. This is very dangerous, as when you do this, you sacrifice your ability to dodge many of their painful bullets, and confuse can be DEADLY when running that fast. Also, they will definitely outrun you in the later phases (im not sure how effective this is with the Speedy buff. more data needed). The Chaos puppet also runs in a larger and larger circle until by the time he's almost dead, he's hugging the walls, making trying to hide in the corners useless. For this reason, try to focus him down first. Once you've killed both puppets, the Puppet Master enters his final rage phase.\n####Rage Phase\nThe Puppet Master will begin to fire, like always, his pulses of pet stasis, his cursed blasts, but this time he fires blue bolts that do less damage but cover a very wide area, and he adds a grenade that makes it difficult to stay still if you're soloing. He is also vulnerable here. Burn him down until he explodes and leaves behind your loot and exit.\n\n\n\n###Conclusion\nThe Puppet Master's Encore is a source of unique items and a true bullet hell.\n\nHave fun trying not to become a puppet slave and good luck on the whites.\n\n"],[[],[]]);initializeCookieConsentBanner("e");