\r\n<\/div> \r\n \r\nThe **Rock Dragon** is an [event boss](\/wiki\/quest-monsters#event) that spawns once realm. It drops the Ray Katana, and it opens the entrance to the dungeon Lair of Draconis.\r\n\r\n \r\n
\nInvincible \nImmune to Stasis \nImmune to Slow \nImmune to Paralyze \n<\/td> \n\n
\n \nBody Segment<\/b> \nHP (Phase 1): 5,000 (+10% [500 HP] per player in Realm) \nHP (Phase 2): 8,000 (+10% [800 HP] per player in Realm) \nDEF: 10 \nEXP: 0
\nImmune to Stasis \nImmune to Slow \nImmune to Paralyze \nCounts toward Beast Kills \n<\/td> \n\n
\n \nEye of the Dragon<\/b> \nHP: 36,000 (+10% [3,600 HP] per player in Realm)\n \nDEF: 50 \nEXP: 20,000
\nLevel 20 Quest Monster \nImmune to Stasis \nImmune to Slow \nImmune to Paralyze \nCounts toward Beast Kills \nCounts toward Encounter Kills \nCounts toward God Kills \n<\/td> \n<\/tr> \n<\/table> \n\nBack to top<\/a> \n\n\n\n
Contact damage from Body Segments<\/td> \n<\/tr> \n
\n
<\/td> \n
150<\/b><\/td> \n
<\/td> \n
10<\/td> \n
6<\/td> \n
From Body Segment explosion<\/td> \n<\/tr>\n
\n
<\/td> \n
120<\/b><\/td> \n
<\/td> \n
6.5<\/td> \n
13<\/td> \n
From Body Segments in Phase 2<\/td> \n<\/tr> \n
\n
<\/td> \n
150<\/b><\/td> \n
<\/td> \n
10<\/td> \n
12<\/td> \n
{{template-piercing}} From Body Segment explosion in Phase 2<\/td> \n<\/tr> \n<\/table> \n\n
Behavior<\/h4>\nThe dragon is made up of a Body Segment Tail, multiple Body Segments, and the Eye of the Dragon. The tail is always invincible, and thus cannot be hit. The eye is initially invulnerable, but the body segments are always vulnerable.\n\n
Phase 1<\/h4>\nThe Rock Dragon's eye and tail are invulnerable and invincible, respectively. The Dragon flies around quickly, spraying rapid shotguns of flame bursts. It also deals high damage on contact. Combined with it's attacks, it can deal incredible damage. It spawns Rock Dragon Bats from the corners of the arena at a constant rate. When a Body Segment is destroyed, it will separate from the Dragon, flash, and explode into a ring of bullets.\n\nThe Dragon's speed is inversely proportional to the amount of segments it has left - the less segments it has, the faster it'll move.\n\nOnce all body segments are destroyed, the tail will self-terminate and The Eye will become vulnerable. It slowly floats around the arena, firing radial Dragon Eye Blasts around it. It also fires fast Dragon Eye Lasers aimed at the nearest player.\n\n
Phase 2 (50% HP)<\/h4>\nThe Eye of the Dragon becomes invulnerable again, respawning its body segments and resuming its initial behavior. This time, the Body Segments will grow eyes and start independantly attacking players as the Dragon flies. In this phase, the segments have more HP than before and target players with aimed Dragon Eye Blasts. When killed, they will explode into rings of piercing Dragon Eye lasers.\n\nOnce all the segments have been killed, the Eye of the Dragon becomes vulnerable again. It adopts the same vulnerable behavior as before, only now its radial attack is denser and its aimed attack fires three lasers at once.\n\n