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Bottled Medusozoan<\/a><\/td>\n | Cnidaria Rod<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n[Back to top](#top)\n\n### Tips and Strategies {#tips}\n\nThe Royal Cnidarian makes for an impressively scary boss fight. However, if the following strategy is to be applied, it becomes much less threatening. As with all Court bosses, a large party is always better to clear it.\n\n####General Tips\n\nArguably the hardest part of the fight is keeping a tab on your oxygen levels. Keeping close from the air vents require you to practically hug the Royal Cnidarian, which is usually a very risky task due to the many bullets it releases. Do not try clumping together in hopes that others will bodyblock the shots - all of its attacks sans its \"shockwaves\" pierce players.\n\nIf on a large group, the lone Gold jellyfish of phase 1 tends to die quickly, making it quickly cleared.\n\nDuring Phase 2 (or Phase 1 if the Gold Cnidarian is not killed quickly), it might be advisable to zig-zag the boss around the air vents, as most of its attacks are shotguns bar for the dazing shots. If with high enough defense, said shots are only a nuisance, and can be mostly avoided if sticking on the outer edges of the air vents. However, during Phase 2, pay mind to the shooting jellyfish, ESPECIALLY the pink ones which tend to cluster up together, leading to an incredibly painful amount of damage, even to melee classes.\n\nRinse and repeat for Phase 3. However, the armor-piercing bullets are more spread, which might cause more aggressive circling to be done. However, since the minions don't shoot during this phase, you can actually stay out for a while (and shoot the Gold Cnidarians if possible) before briefly retreating back in to get some air.\n\nPhase 4 is where the fight truly ramps up, but it's entirely doable. It is all about paying mind to the tentacles' speed and the circling Cnidarian minions at the same time, though it sounds much easier on paper. High speed is actually detrimental here, because you might accidentally ram yourself up the oval bullets as this phase generally requires incredibly careful circling around the boss. As the dazing shots are aimed towards the air vents, while they don't deal much damage, they're immensely annoying - try to back away from time to time to get some shooting power back at the Cnidarian, but pay mind to the minions - don't run towards a cluster of pinks, lest it spells a quick death for you.\n\nPhase 5 is arguably the hardest part of this fight. Not only the boss keeps its shooting pattern from before, but you have to shoot down more Gold Cnidarians which have a titanic amount of resistance. It's not advisable to aggressively follow the Gold Cnidarians - not only they shoot Blinding blobs, but they also move far faster than the tentacles' speed, leading to you ramming yourself into the oval shots and losing a lot of health. Slow and steady wins the race - eventually they will all die down. Keep the similar strategy as you did during Phase 4, except your firepower is focused on the outer Gold cnidarians rather than the central boss.\n\nPhase 6 can be frightening if you're not used to it, but it's easier than it looks. Because the Cnidarian minions are vulnerable during this phase, it's advisable to shoot them down quickly before shooting the boss itself. (On top of that, they too have a chance to drop Stat pots!) Circling the boss still somewhat works when the Cnidarians are outwards, but try and favor positioning yourself opposite to where the Royal Cnidarian is heading to have more reaction time to dodge and enjoy air time.\n\n####Class Specific Tips\n\nWizard<\/b>\n\nGiven the boss is entirely stationary for most of the fight, Wizard's ability to spellbomb is very useful in order to deal damage to the boss extremely quickly during its first two vulnerable phases. Its high range is appreciated to shoot the Gold Cnidarians while sticking around the air vents, though a Wizard can profit of its high offensive stats to use the [Staff of Extreme Prejudice](\/wiki\/staff-of-extreme-prejudice) for Phase 1 and 3 to shoot down the Gold Cnidarians even faster as they do not shoot anything in return. Not recommended for Phase 5, though, as they shoot blinding bullets.\n\nNecromancer<\/b>\n\nWhile it lacks the firepower a Wizard has, it distinguishes itself by being able to spam its skull during the last phase, especially when the Cnidarians cluster around their boss, in order to be able to inflict extremely high area damage while healing the group for obscene amounts of health. [Lifedrinker](\/wiki\/lifedrinker-skull)\/[Bloodsucker Skulls](\/wiki\/bloodsucker-skull) are preferred for their large radius.\n\nMystic<\/b>\n\nArguably the best staff class in this dungeon and one of the best classes to use in general. Its orb is invaluable, as all the minions but the Gold cnidarians are vulnerable to Stasis. At the beginning of each spawning phase, it can stasis every minion immediately while the Gold cnidarians float away unhindered, allowing the group to locate them and hunt them down quickly, and the Curse applied to the Stasis-immune Cnidarians is just icing on top of the cake. It can also use the Orb more defensively during the vulnerable phases to Stasis clusters of cnidarians in order to remove danger for the other players, or punch a hole through the defensive bulwarks the Royal Cnidarian occasionally calls forth.\n\nPriest<\/b>\n\nThe Priest can heal itself and its allies, making it an invaluable ally when running a reef. Piercing wand is always great when the minions cluster up as well, though its damage output is a bit lacking. A tiered tome would be preferable over a [Tome of Purification](\/wiki\/tome-of-purification)\/[Book of Geb](\/wiki\/book-of-geb) despite the status effects, as they don't last long enough to pose a real threat.\n\nSorcerer<\/b>\n\nWand is again very good due to its high range and piercing ability. It has better offensive stats than the Priest, but no healing. Its Scepter is unfortunately not very useful here (unless it's the [Scepter of Devastation](\/wiki\/scepter-of-devastation)) as the minions clutter up too much and are invulnerable too often for the Scepter to deal meaningful damage.\n\nArcher\/Huntress<\/b>\n\nBow classes are good for their piercing properties, allowing them to hit the Royal Cnidarian through the mass cluster of enemies that occasionally forms during the vulnerable phases. Note that everything is Paralyze immune in this dungeon, however, so it might be advisable to keep a low-tier Quiver\/a tiered Trap for slowing the Gold Cnidarians and\/or the Royal Cnidarian during its final phase, in order to hit them with better accuracy.\n\nRogue<\/b>\n\nRogue is mostly outclassed by Assassin, but it has a niche. Its cloak can be used to be able to safely approach the Gold cnidarians during the fifth phase without them shooting Blinding bullets. The range of the dagger, however, remains safe enough for the Rogue to keep a safe distance and not provoke the Gold Cnidarians at all, cloaked or not.\n\nAssassin<\/b>\n\nAssassin is the master of the last phase, as its poison can infect many, many cnidarian minions, especially if they clutter up. It can also lob its poisons from a distance to reach the faraway Gold cnidarians without having to move away much from the air vents. [Plague Poison](\/wiki\/plague-poison) is recommended for its absurd range, but alternately (and in a hilarious twist of irony), the [Bottled Medusozoan](\/wiki\/bottled-medusozoan) that drops from this dungeon is one of the best poisons to use, as the last phase is completely deprived of invulnerability periods. Wait for the Cnidarians to clutter up, lob your own jelly pet, and inflict massive amounts of damage. Collect stat potions that dropped afterwards.\n\nTrickster<\/b>\n\nThe Trickster does not have any real justifiable niche over its fellow two dagger classes. Its standard ability is way too risky and tedious to use and aim accurately in this fight. [Ghostly Prism](\/wiki\/ghostly-prism), however, can find its use here as the Trickster can set up grenades around the Royal Cnidarian to increase its damage output.\n\nNinja<\/b>\n\nMost of what was said to the Bow classes applies given its katana pierces too, except its range is much shorter, putting the Ninja at risk. As for the stars, the cluttering enemies don't make them worth using much unless you have the [Kageboshi](\/wiki\/kageboshi), which pierces enemies and consequently becomes quite useful here.\n\nWarrior\/Paladin<\/b>\n\nBoth excellent classes for running reefs due to their group buffing abilities, allowing to shred through the Royal Cnidarian's vulnerable phases much quicker. Their high defense also allows them to tank more hits from the pesky pink cnidarians, and their short attacking range is less of a problem here as players will be sticking around the vents a lot anyways, which is very close from the Royal Cnidarian. They have to pay extra care to Phase 5, however, if they choose to target the Gold Cnidarians, as they have to get in range of the blinding bullets to net some damage in. Pay mind to the oval bullets the most - those ones pierce armor.\n\nKnight<\/b>\n\nThe usefulness of its stun is unfortunately very nerfed here: The Royal Cnidarian is immune to it, and the pink minions, which are arguably the most threatening ones, are immune as well. However, it has even higher defense than the Warrior and Paladin, allowing it to tank even more hit from the pink pests should it happen. As with the other sword classes as well, pay mind to the oval bullets which pierce armor.\n[Back to top](#top)"],[[],[]]);initializeCookieConsentBanner("e"); |