\/a> seconds \r\n**Range:** <\/a> sqrs\r\n**Party Effects:** Healing and Damaging\r\n**Feed Power:** 5 \r\n \r\n**Notes:**\r\nFor those who like to keep their starter abilities, keep this. Great for healing little bits of damage after something like a bleeding attack. However, take note that the Seal of the Pilgrim (T1) has better stats and costs exactly the same amount of MP.\r\n \r\nDescriptions in-game are currently bugged, causing wis-affecting equipment to appear to have twice the effect they really do (this effect is only for the descriptions- not the actual result). This page shows the actual formulas, not the ones based off the (incorrect) descriptions\r\n\r\n\r\n