\/a> seconds \n**Range:** <\/a> sqrs\n**Party Effects:** Healing and Damaging\n**Feed Power:** 5 \n \n**Notes:**\nFor those who like to keep their starter abilities, keep this. Great for healing little bits of damage after something like a bleeding attack. However, take note that the Seal of the Pilgrim (T1) has better stats and costs exactly the same amount of MP.\n \nDescriptions in-game are currently bugged, causing wis-affecting equipment to appear to have twice the effect they really do (this effect is only for the descriptions- not the actual result). This page shows the actual formulas, not the ones based off the (incorrect) descriptions\n\n{{template-seal-navigation}}","![Seal of the Initiate](\/\/dl.dropbox.com\/u\/52918745\/Abilities\/Seals\/T0%20Seal%20of%20the%20Initiate.png \"Seal of the Initiate\")\n**Seal of the Initiate:** A holy seal of divine favor. \n\n**Tier:** 0 (Starter)\n**MP Cost:** 65\n**Duration:** <\/a> seconds \n**Range:** <\/a> sqrs\n**Party Effects:** Healing and Damaging\n**Feed Power:** 5 \n \n**Notes:**\nFor those who like to keep their starter abilities, keep this. Great for healing little bits of damage after something like a bleeding attack. However, take note that the [Seal of the Pilgrim](\/wiki\/seal-of-the-pilgrim) has better stats and costs exactly the same amount of MP.\n \nDescriptions in-game are currently bugged, causing wis-affecting equipment to appear to have twice the effect they really do (this effect is only for the descriptions- not the actual result). This page shows the actual formulas, not the ones based off the (incorrect) descriptions\n\n{{template-seal-navigation}}\n{{template-tier-zero-ability-navigation}}"],[[],[]]);initializeCookieConsentBanner("e");