\/a>\n|defIgnored=40\n|radius=2.25\n|skullHeal=80\n|skullHealRange=4.2 (+0.8 tiles for every 10 WIS above 50)\n|fameBonus=8\n|fp=1,300\n|sb=true\n}}\n\n{{template-drops-from\n|bag = White\n|drops = Malus<\/a>
\nCultish Epic Quest Chest<\/a>\n}}\n\n**Notes**\nThis skull, at first glance, appears to be weaker than most skulls, having lesser damage, heal and radius. However, its main strength lies in the {{template-curse}} debuff it inflicts, increasing the DPS of the group and providing more options for Necromancer's utility. \n\nThe listed damage and heal in the tooltip are slightly misleading. Due to the Curse effect being applied first before the damage and heal, this skull will deal roughly 25% more damage to enemies not immune to Curse, and will also heal 25% more, resulting in a +100 heal.\n\nThis skull also has the largest heal range increase per 10 WIS, despite having a smaller base heal range compared to other skulls. This synergizes well with the robe<\/a> and the ring<\/a>, as they both provide 26 WIS, resulting in a range boost of 1.6 tiles from those equipment alone. A Necromancer with the robe and ring will have over 100 wis, granting a huge heal range of 8.2 tiles.\n\n\n\n\n**Trivia**\nThe stat bonuses on this skull are a reference to 666, or the mark of the beast.\n\n{{template-cultist-necromancer-set-navigation}}\n{{template-skull-navigation}}","{{template-item-header\n|name=Skull of Corrupted Souls\n|externalIcon=http:\/\/i.imgur.com\/wXEiGHE.png\n|projName=Corrupted Souls AoE\n|externalProjIcon=https:\/\/i.imgur.com\/192hSSx.png\n|desc=The cursed skull of a corrupted mind. Good intentions can go horribly wrong.\n}}\n\n{{template-ability-stats\n|tier=UT\n|mp=100\n|onEquip= +66 HP, +6 VIT\n|effect=On enemies:<\/b> {{template-curse}} for 4 seconds\n|dmg=<\/a>\n|defIgnored=40\n|radius=2.25\n|skullHeal=80\n|skullHealRange=4.2 (+0.8 tiles for every 10 WIS above 50)\n|fameBonus=8\n|fp=1,300\n|sb=true\n}}\n\n{{template-drops-from\n|bag = White\n|drops = Malus<\/a>
\nCultish Epic Quest Chest<\/a>\n}}\n\n**Notes**\nThis skull, at first glance, appears to be weaker than most skulls, having lesser damage, heal and radius. However, its main strength lies in the {{template-curse}} debuff it inflicts, increasing the DPS of the group and providing more options for Necromancer's utility. \n\nThe listed damage and heal in the tooltip are slightly misleading. Due to the Curse effect being applied first before the damage and heal, this skull will deal roughly 25% more damage to enemies not immune to Curse, and will also heal 25% more, resulting in a +100 heal.\n\nThis skull also has the largest heal range increase per 10 WIS, despite having a smaller base heal range compared to other skulls. This synergizes well with the robe<\/a> and the ring<\/a> from the same set, as they both provide 26 WIS, resulting in a range boost of 1.6 tiles from those equipment alone. A Necromancer with the robe and ring will have over 100 wis, granting a huge heal range of 8.2 tiles.\n\n\n\n\n**Trivia**\nThe stat bonuses on this skull are a reference to 666, or the mark of the beast.\n\n{{template-cultist-necromancer-set-navigation}}\n{{template-skull-navigation}}"],[[],[]]);initializeCookieConsentBanner("e");