Strengths and Weaknesses<\/div><\/h2> \n Some strengths of the Sorcerer is that his class has better max offensive stats (ATT\/DEX) than the Priest. With a WIS cap of 60 an MP cap of 385, the Sorcerer is able to spam his ability as much as possible. Furthermore, the scepter doesn't just hit the mob that you cast on, it chains with other mobs, each with their own soulbound threshold. The wand's piercing properties and overall safe range allow him to clear the Godlands fairly easily.\n\nDespite these strengths, the Sorcerer can never match a Wizard in a game of pure damage due to wands trading damage for range. Also, the Sorcerer is very frail like his other robe friends, so he will most likely not survive a shotgun and probably die instantly, depending on what would want to sit on him. \n\nHowever, unlike his other robed classes, the Sorcerer has 75 max VIT, allowing him to take full advantage of large amounts of health regen
Out Of Combat<\/abbr> and reducing his In Combat Delay to 4 seconds. This gives the Sorcerer more survivability in longer fights and allows more leniency in taking unexpected hits as he recovers from them quicker.\n \n \nNew Sorcerers<\/div><\/h2> \nA newly made Sorcerer may have trouble with the lowlands, when they lack decent gear and must rely on their ability to carry most of the damage. Once they are able to go to the high\/godlands, they can gain multiple chances at soulbound potions from the various gods that roam around. At level 20 the Sorcerer can farm the Godlands reliably as they will have enough Mana to sustain a steady flow of scepter casts.\n \nAs with any class, one should start maxing their DEX and SPD in order to have an easier time farming and maxing your other stats and being relatively easy to farm for in the midgame. In general DEF is a good stat to max 3rd in order to be able to take more shots without fear of retreating into the Nexus at low health.\n \n \n\n
Solo Role<\/div><\/h2> \n\nOn his own, the Sorcerer is able to clear out crowds unlike any other. In dungeons your priority should be to clear out every room as classes like the Sorcerer are not built for rushing. Their scepter and piercing wand allow them to clear rooms faster than the likes of a Rogue, who is more suited to rushing past the dungeon towards the boss. When fighting a boss or event solo, make sure to keep your distance as there are no teammates to tank shots and provide healing. Simply dodge and deal damage when you can and are out of the way of any shots.\n \n
Group Role<\/div><\/h2> \nThe Sorcerer's role as a crowd clearer is still prevalent in a group setting. If your party has no innate clearing class such as an Assassin or Necromancer, the Sorcerer makes a great alternative as they can take care of minions with relative ease.\n\nThe Sorcerer also has the ability to consistently apply Slowed using the Scepter of Fulmination due to its instant and spammable nature.\n\n \n \n
Summary<\/div><\/h2> \n\nThe sorcerer is a mix between a Wizard and a Priest, but not exactly being too close to either. The Sorcerer does not have the sheer DPS of a Wizard nor the survivability of a Priest. It should be treated as a class of its own that is exceptional at dealing damage and thinning down hordes of enemies with his scepter while remaining relatively safe.<\/abbr> <\/b><\/b><\/b><\/b><\/div>"],[[],[]]);initializeCookieConsentBanner("e");