Lost Sentry<\/a> \n<\/div> \n\nBack to top<\/a> \n<\/a>\n###Drops\nUnknown.\n\nBack to top<\/a> \n<\/a> \n\nTips and Strategies<\/h3>\nHe is completely invulnerable and hits like a truck, so take care to avoid the edges of the arena, as a single shotgun has instakill potential. Beware: he will sometimes fly through the middle of the arena, taking players by surprise and possibly killing them."," \nLast updated: X.15.1.0 <\/b><\/div><\/th> \n<\/tr> \n<\/table> \n \n\n<\/div> \n*For the enemy that can be encounted within the [Lost Halls](\/wiki\/lost-halls), see [Spectral Sentry (Lost Halls)](\/wiki\/spectral-sentry-lost-halls).*\n\nThe **Spectral Sentry** is an invincible enemy that accompanies the [Lost Sentry](\/wiki\/lost-sentry).\n\nContents<\/h3> \n \nStats<\/a><\/li> \nCombat<\/a><\/li> \nDrops<\/a><\/li> \nTips<\/a><\/li>\nHistory<\/a><\/li>\n<\/ul> \n<\/a> \nStats<\/h3> \nHP: 77,000 (invincible)\nDEF: 0\nEXP: 195\nLocation: [Lost Sentry Setpiece](\/wiki\/landmarks-and-setpieces#sentrySet)\n\nImmune to Paralyzed\nCounts towards God Kills\nNote: The above are defined on the enemy's XML file, but are meaningless, as the Spectral Sentry cannot be targeted in any way.\n \n<\/div> \nBack to top<\/a> \n<\/a> \nCombat<\/h3>\nAttacks<\/h4>\n\n\n\nAesthetics<\/div><\/th>\nDamage<\/div><\/th>\nCondition effects<\/div><\/th>\nSpeed (tiles\/sec)<\/div><\/th>\nRange (tiles)<\/div><\/th>\nComments<\/div><\/th>\n<\/tr>\n<\/thead>\n\n\n<\/div><\/td>\n125<\/b><\/div><\/td>\n{{template-pet-stasis}}<\/b> for 5s<\/b><\/div><\/td>\n10<\/div><\/td>\n16<\/div><\/td>\n{{template-piercing}}{{template-armor-piercing}}<\/div><\/td>\n<\/tr>\n\n<\/div><\/td>\n125<\/b><\/div><\/td>\n{{template-slowed}}<\/b> for 2.5s<\/b><\/div><\/td>\n8<\/div><\/td>\n16<\/div><\/td>\n{{template-piercing}}{{template-armor-piercing}}<\/div><\/td>\n<\/tr>\n\n<\/div><\/td>\n125<\/b><\/div><\/td>\n{{template-bleeding}}<\/b> for 4s<\/b><\/div><\/td>\n6<\/div><\/td>\n16.002<\/div><\/td>\n{{template-piercing}}{{template-armor-piercing}}<\/div><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/a> \nBehavior<\/h3>\nFollows the edges of the setpiece, firing wide shotguns of multicolored bullets at the nearest player. The shotguns vary in density, with the green ones being the smallest and the red ones being the widest, while the blue ones are moderately sized. Sometimes flies across the middle of the setpiece. Cannot be killed.\n\nAs the Lost Sentry loses health, the Spectral Sentry will move faster and travel across the middle much more frequently.\n\nWhen the Lost Sentry is defeated and drops a portal to the [Lost Halls](\/wiki\/lost-halls), the Spectral Sentry will fly to the portal and enter it.\n\nReproduction<\/h4> \nProtects:\nLost Sentry<\/a> \n<\/div> \n\nBack to top<\/a> \n<\/a>\n###Drops\nUnknown.\n\nBack to top<\/a> \n<\/a> \n\nTips and Strategies<\/h3>\nHe is completely invulnerable and hits like a truck, so take care to avoid the edges of the arena, as a single shotgun has instakill potential. Beware: he will sometimes fly through the middle of the arena, taking players by surprise and possibly killing them. Be extremely careful, as enemies can walk through the walls of his setpiece.\n\nHistory<\/h3>\n\nBefore the Lost Halls portal drop chance was made guaranteed in [Release X.31.9.3](\/wiki\/release-history-2019#release-X31-9-3), if the Lost Sentry did not drop the portal after being defeated, the Spectral Sentry would have circled the area where the portal was supposed to be, slowly growing darker until exploding into a ring of shots.\n\nDuring [MOTMG 2020](\/wiki\/month-of-the-mad-god), the sprite for Spectral Sentry changed to fit the Reconstruction theme. However, unlike most reskinned event boss minions, the name didn't change.\n\n\nBack to top<\/a>"],[[],[]]);initializeCookieConsentBanner("e");