\n\nHowever, the catch is that all the shots fire **backwards**, meaning you have to aim behind you in order to fire at enemies. This creates a dilemma where you have to choose between aiming your ability or blasting enemies with the staff. Of course, you could just use it like an [Extreme Prejudice](\/wiki\/staff-of-extreme-prejudice), but it has much less overall damage.\n\nDespite its drawback, it is still undoubtedly powerful, boasting extraordinarily high DPS and crowd-control abilities. Hitting all its shots will give the user damage output that far surpasses that of just about every other staff in the game - the aformentioned EP is the only one better, and even then, the Staff of Unholy Sacrifice will surpass it at mid-to-high DEF.\n\nAbilities that create lasting, stationary effects are the most effective. The [Genesis Spell](\/wiki\/genesis-spell), [Orb of Conquest](\/wiki\/orb-of-conquest) and [Sporous Spray Spell](\/wiki\/sporous-spray-spell) do their work whenever firing backwards or not. Regardless of ability, Mystics are good users if Stasis is unecessary. Once a boss gets cursed, you can continue firing backwards. The same applies to Necromancers with a debuff skull, like the [Skull of Corrupted Souls](\/wiki\/skull-of-corrupted-souls).\n\nNecromancers have a harder time. But while in true range, a cursor located slightly backwards might still have enough range to drain the target. A Wizard without the aformentioned spells has it the hardest, truly unable to use both the staff and spell. This most often leads to a lack of DPS compared to plain old options. However, all three classes can still find value with clearing \/ rushing.\n\n{{template-cultist-necromancer-set-navigation}}\n{{template-staff-navigation}}","{{template-item-header|name=Staff of Unholy Sacrifice|externalIcon=http:\/\/i.imgur.com\/jsi1jrb.png|projName=Cultist Fire Shot|externalProjIcon=http:\/\/i.imgur.com\/Tw07jN2.png|desc=A commanding staff used by vile cult leaders. It has a strange force inside it that prevents it from facing forward of the user.}}\n\n{{template-weapon-stats\n|tier=UT\n|shots=4\n|arcGap=345\n|minDmg=130\n|maxDmg=155\n|avgDmg=142.5\n|totalDmg=570\n|projSpd=11.5\n|lifetime=0.7\n|range=8.05\n|effects=Shoots backwards
\n{{template-piercing}}\n|fireRate=55\n|fameBonus=7\n|fp=1,200\n|sb=true\n|forgeTier=S\n|forgable=true\n|forgeMarkType=malus\n|forgeMarkAmount=2\n}}\n\n{{template-drops-from\n|bag = White\n|drops = Malus<\/a>
\nCultish Epic Quest Chest<\/a>\n}}\n\n{{template-blueprint-drops-from\n| sprite=S\n| title=Unholy Sacrifice Blueprint\n| drops=Malus<\/a>\n| schematic=regular\n}}\n\nNotes<\/b>\nUpon first glance, this staff appears to be blatantly overpowered. It shoots 4 fireballs in a cone which inflict enormous damage and pierce through targets at a large range.\n\n\n\nHowever, the catch is that all the shots fire **backwards**, meaning you have to aim behind you in order to fire at enemies. This creates a dilemma where you have to choose between aiming your ability or blasting enemies with the staff. Of course, you could just use it like an [Extreme Prejudice](\/wiki\/staff-of-extreme-prejudice), but it has much less overall damage.\n\nDespite its drawback, it is still undoubtedly powerful, boasting extraordinarily high DPS and crowd-control abilities. Hitting all its shots will give the user damage output that far surpasses that of just about every other staff in the game - the aformentioned EP is the only one better, and even then, the Staff of Unholy Sacrifice will surpass it at mid-to-high DEF.\n\nAbilities that create lasting, stationary effects are the most effective. The [Genesis Spell](\/wiki\/genesis-spell), [Orb of Conquest](\/wiki\/orb-of-conquest) and [Sporous Spray Spell](\/wiki\/sporous-spray-spell) do their work whenever firing backwards or not. Regardless of ability, Mystics are good users if Stasis is unecessary. Once a boss gets cursed, you can continue firing backwards. The same applies to Necromancers with a debuff skull, like the [Skull of Corrupted Souls](\/wiki\/skull-of-corrupted-souls).\n\nNecromancers have a harder time. But while in true range, a cursor located slightly backwards might still have enough range to drain the target, while healing so that you can stay close up. A Wizard without the aformentioned spells has it the hardest, truly unable to use both the staff and spell. This most often leads to a lack of DPS compared to plain old options. However, all three classes can still find value with clearing \/ rushing.\n\n{{template-cultist-necromancer-set-navigation}}\n{{template-staff-navigation}}"],[[],[]]);initializeCookieConsentBanner("e");