The Machine<\/a><\/div><\/td>\n<\/tr>\n<\/tbody>\n<\/table> \n\n[Back to top](#top)\n
\n###Tips and Strategies {#tips}\nDon't get caught up in the Glitch's binary shotgun attack. It deals rapid unblockable damage and can be fatal if the player doesn't move out of it fast enough.\n\nDuring its teleporting phase, be wary of where it's teleporting. If the Glitch teleports on top of you and fires, the resulting shotgun incurs very high damage. Using the minimap can help with this.\n\nDuring its last phase, the Glitch will attempt to run from players while trailing Exposed Code. Attempting to corner it is the best option - if it is left to run rampant for too long, it can transform the entire area into a hazardous sea of Exposed Code. If this goes on for long enough, it can become virtually impossible to chase the boss down and finish it. It is advised to confine the boss to a small area to limit the spread of Exposed Code, but if the situation gets unbearable, pushing it to an open area can work.\n\nKeep in mind that Exposed Code is permanent, and will not vanish when the boss is slain.\n\n[Back to top](#top)\n
\n###Trivia {#trivia}\nThe Glitch's hit sound is the same as when a player attempts an invalid input (ie. using an ability without enough mana), and its death sound is the same sound effect that plays during the death screen.\n\nAlmost all of The Glitch's lines are taken from Fracktail, a robotic dragon boss from the game Super Paper Mario.\n\n[Back to top](#top)","{{template-last-updated|updated={{template-release|exaltVersion=4.2.0.0}}}}\n\n
Aesthetics<\/div><\/th>\n Damage<\/div><\/th>\n Condition effects<\/div><\/th>\n Speed (tiles\/sec)<\/div><\/th>\n Range (tiles)<\/div><\/th>\n Comments<\/div><\/th>\n<\/tr>\n<\/thead>\n\n Various Multicolored Bombs<\/div><\/td>\n 100<\/b><\/div><\/td>\n <\/div><\/td>\n <\/div><\/td>\n <\/div><\/td>\n Radius: 2 {{template-armor-piercing}}<\/div><\/td>\n<\/td>\n<\/tr>\n <\/div><\/td>\n 90<\/b><\/div><\/td>\n <\/div><\/td>\n 8<\/div><\/td>\n 24<\/div><\/td>\n {{template-boomerang}} {{template-armor-piercing}} {{template-passes-cover}}<\/div><\/td>\n<\/tr>\n <\/div><\/td>\n 115<\/b><\/div><\/td>\n {{template-slowed}}<\/b> for 3s<\/b><\/div><\/td>\n 6<\/div><\/td>\n 24<\/div><\/td>\n {{template-boomerang}} {{template-armor-piercing}} {{template-passes-cover}}<\/div><\/td>\n<\/tr>\n <\/div><\/td>\n 50<\/b><\/div><\/td>\n <\/div><\/td>\n 5.5<\/div><\/td>\n 19.25<\/div><\/td>\n {{template-boomerang}} {{template-piercing}} {{template-armor-piercing}} {{template-passes-cover}}<\/div><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n\n####Behavior\nThe Glitch is found in small \"glitched\" setpieces scattered across the Realm upon its generation, spawning in the Mountains, High Plains, and Mid Sands specifically. It can initially only be seen as an enemy marker on the minimap. Once 5 players gather around it, it will appear and attack.\n\n\n#####Phase 1\nThe Glitch wanders in place, sporadically lobbing multicolored bombs that do 100 armor piercing damage.\n#####Phase 2\nThe Glitch freezes in place and starts firing 4-way shot-machineguns of binary shots. Every burst, it will shift the orientation of the barrage by 45 degrees.\n#####Phase 3\nThe Glitch starts to teleport to random nearby locations. Every time it teleports, it will fire a shotgun of returning Error Spikes at the nearest player.\n#####Phase 4\nThe Glitch wanders around erratically, attempting to flee from players while leaving tiles of damaging Exposed Code in its wake. It will also attack with radial bursts of Error Stars, and periodically teleport to a nearby location. Note that the Exposed Code it generates **will not despawn**.\n\n#####Phase 5\nThe Glitch stops firing and creating Exposed Code, wandering slowly in place. It is effectively helpless in this phase.\n\nUpon death, the Glitch explodes into a ring of harmless projectiles (from other weapons\/enemies), leaving behind a small square of safe tiles which contains its loot and a portal to [The Machine](\/wiki\/the-machine).\n#####Taunts \n**\"I AM ERROR. PRESS ANY KEY TO RESTART.\"** (upon revealing itself)\n**\"...SYSTEM NOT FOUND. INSERT INSTALL DISK.\"** (Phase 1 starts)\n**\"DISK NOT FOUND. PLEASE CONFIRM DISK COVER IS CLOSED.\"** (during Phase 1)\n**\"READ ERROR. INSERT BOOT DISC AND PRESS ENTER.\"** (during Phase 1)\n**\"NO RESPONSE. SYSTEM MAY BE BUSY OR MELTING INTO SLAG.\"** (Phase 2 starts)\n**\"APPLICATION ERROR. SAVE YOUR WORK AND QUIT.\"** (during Phase 2)\n**\"YOU LOST EVERYTHING. WAY TO GO, GENIUS.\"** (during Phase 2)\n**\"WAITING FOR PROCESSORS.\"** (during Phase 2)\n**\"404 computer hamsters not found.\"** (Phase 3 starts)\n**\"THREAT LEVEL UPGRADE TO JELLY ROLL 1. DETONATION IMMINENT.\"** (during Phase 3)\n**\"BEEBLEBLIP!\"** (Phase 4 starts)\n**\"C:\/run query identification.\"** (during Phase 4)\n**\"C:\/run insult generator.\"** (during Phase 4)\n**\"C:\/results: go away yeti-lip!\"** (during Phase 4)\n**\"CTRL ALT DEL!\"** (Phase 5 begins)\n\n\n\n[Back to top](#top)\n \n###Drops: {#drops}\n{{template-drop\n|blue=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=mystery-items|name=Mystery Stat Potions|externalIcon=\/\/imgur.com\/aeYlFi2.png}}\n}}\n|orange=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=quintessential-quiver|name=Quintessential Quiver|externalIcon=\/\/imgur.com\/5u2gXKK.png}}\n}}\n|goldenSpan=2\n|golden=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=miscellaneous-pets|name=Mystery Rare Pet|externalIcon=\/\/imgur.com\/BHrhidl.png}}\n|item2={{template-item-link|page=miscellaneous-pets|name=Mystery Epic Pet|externalIcon=\/\/imgur.com\/4UN9rvH.png}}\n|item3={{template-item-link|page=miscellaneous-pets|name=Mystery Legendary Pet|externalIcon=\/\/imgur.com\/UTEe08s.png}}\n}}\n{{template-drop-row\n|item1={{template-item-link|page=april-fools-skin-bag|name=April Fools Skin Bag|externalIcon=\/\/i.imgur.com\/Gwd9m9s.png}}\n|item2={{template-item-link|page=player-titles|name=Joke Title Unlocker|externalIcon=\/\/i.imgur.com\/IPYjvO9.png}}\n}}\n|white=\n{{template-drop-row|first=true\n|item1={{template-item-link|page=useless-katana|name=Useless Katana|externalIcon=\/\/static.drips.pw\/rotmg\/wiki\/Untiered\/Useless%20Katana.png}}\n}}\n|dungeon={{template-dungeon-link|page=the-machine|name=The Machine|externalIcon=\/\/imgur.com\/sJK7rL1.gif|guaranteed=true}}\n}}\n\n[Back to top](#top)\n \n###Tips and Strategies {#tips}\nDon't get caught up in the Glitch's binary shotgun attack. It deals rapid unblockable damage and can be fatal if the player doesn't move out of it fast enough.\n\nDuring its teleporting phase, be wary of where it's teleporting. If the Glitch teleports on top of you and fires, the resulting shotgun incurs very high damage. Using the minimap can help with this.\n\nDuring its last phase, the Glitch will attempt to run from players while trailing Exposed Code. Attempting to corner it is the best option - if it is left to run rampant for too long, it can transform the entire area into a hazardous sea of Exposed Code. If this goes on for long enough, it can become virtually impossible to chase the boss down and finish it. It is advised to confine the boss to a small area to limit the spread of Exposed Code, but if the situation gets unbearable, pushing it to an open area can work.\n\nKeep in mind that Exposed Code is permanent, and will not vanish when the boss is slain.\n\n[Back to top](#top)\n \n###Trivia {#trivia}\nThe Glitch's hit sound is the same as when a player attempts an invalid input (ie. using an ability without enough mana), and its death sound is the same sound effect that plays during the death screen.\n\nAlmost all of The Glitch's lines are taken from Fracktail, a robotic dragon boss from the game [Super Paper Mario](\/\/en.wikipedia.org\/wiki\/Super_Paper_Mario). The Glitch's taunt that says **\"I AM ERROR\"** is a reference to [an infamous line of dialogue](\/\/en.wikipedia.org\/wiki\/I_am_Error) from the game [Zelda II: The Adventure of Link](\/\/en.wikipedia.org\/wiki\/Zelda_II%3A_The_Adventure_of_Link).\n\nThe Glitch is {{template-armored}} for some of its phases, but since DEF is rounded down, its resulting 1.5 DEF is rounded back down to 1, making the effect useless on it.\n\n[Back to top](#top)"],[[],[]]);initializeCookieConsentBanner("e"); |
---|