) accesses the option menu. Anywhere else, the Nexus button () takes you to the nexus.\r\n5. **Level\/Experience bar**. A green exp bar showing your progress to the next level. When you reach level 20 this will turn into an orange fame bar, showing how much fame you need for your next class quest. Hovering over shows the current number of exp\/fame. As of Release 21.1.0, there is also an option to toggle displaying the amount of fame you have.\r\n6. **HP\/MP bars**. Hover over to see number out of max. As of Release 21.1.0, there is an option to toggle displaying how much HP\/MP you have.\r\n7. **Equipped items**. From left to right, displays your Weapon<\/a>, Ability Item<\/a>, Armor<\/a>, and Ring<\/a>.\r\n8. **Menu tabs**. Click on these to display your inventory, backpacks, character stats, or pet stats.\r\n9. **Inventory\/stats**. When in your inventory or a backpack, displays the 8 slots in your bag, shift click or hotkeys (default `1`–`8`) to use, or you can drag items. HP and MP potions are stored separately, up to a max of 6 each. When showing character stats, displays the character's Attack, Defense, Speed, Dexterity, Vitality, and Wisdom.\r\n10. **Chat\/Message area**. Displays game messages and messages from other players (use `Enter` to start typing a message). Regular messages will go to the whole realm, or nearby players if in the Nexus.\r\n11. **Proximity menu**. If you are standing near a chest or item bag, this area will show the items inside (you can drag these into your inventory). If you are standing near a portal, a button here will allow you to enter. If you are standing near an item in the Nexus store, a button here will allow you to buy it. Otherwise, if there are other players around you, this area will show the names and classes of up to 6 of them. By hovering on their names, you can see their level, equipment, remaining HP\/MP and fame\/experience. For entering a portal or buying an item, you may use the interact button (default `0`) to enter\/buy."],[[],[]]);initializeCookieConsentBanner("e");