\/div><\/td> \n
+15 DEF<\/b><\/div><\/td> \n15<\/b><\/div><\/td> \n<\/td> \n | <\/b><\/div><\/td> \n+30 DEF<\/b><\/div><\/td>\n20<\/b><\/div><\/td> \n<\/td> \n<\/tr> \n | \n<\/td> \n | <\/b><\/div><\/td> \n+15 DEX<\/b><\/div><\/td>\n10<\/b><\/div><\/td> \n<\/td> \n | <\/b><\/div><\/td> \n+30 DEX<\/b><\/div><\/td>\n20<\/b><\/div><\/td> \n<\/td> \n<\/tr> \n | \n<\/td> \n | <\/b><\/div><\/td> \n+75 HP<\/b><\/div><\/td> \n10<\/b><\/div><\/td> \n<\/td> \n | <\/b><\/div><\/td> \n+150 HP<\/b><\/div><\/td> \n15<\/b><\/div><\/td> \n<\/td> \n<\/tr> \n | \n<\/td> \n | <\/b><\/div><\/td> \n+75 MP<\/b><\/div><\/td> \n10<\/b><\/div><\/td> \n<\/td> \n | <\/b><\/div><\/td> \n+150 MP<\/b><\/div><\/td> \n15<\/b><\/div><\/td> \n<\/td> \n<\/tr> \n<\/tbody> \n \n<\/table> \n \n \n\n\n\nDefense\/Dexterity<\/u>:\n \n \n \n \nUse Amount<\/b><\/div><\/th> \nTincture Bonus<\/b><\/div><\/th> \nTincture Total<\/b><\/div><\/th> \nEffusion Bonus<\/b><\/div><\/th> \nEffusion Total<\/b><\/div><\/th> \n<\/tr> \n<\/thead> \n \n \nFirst Use<\/b><\/div><\/td> \n+15<\/b><\/div><\/td> \n+15<\/b><\/div><\/td> \n+30<\/b><\/div><\/td> \n+30<\/b><\/div><\/td> \n<\/tr> \n \nSecond Use<\/b><\/div><\/td> \n+7<\/b><\/div><\/td> \n+22<\/b><\/div><\/td> \n+15<\/b><\/div><\/td> \n+45<\/b><\/div><\/td> \n<\/tr> \n \nThird Use<\/b><\/div><\/td> \n+3<\/b><\/div><\/td> \n+25<\/b><\/div><\/td> \n+7<\/b><\/div><\/td> \n+52<\/b><\/div><\/td> \n<\/tr> \n \nFourth Use<\/b><\/div><\/td> \n+1<\/b><\/div><\/td> \n+26<\/b><\/div><\/td> \n+3<\/b><\/div><\/td> \n+55<\/b><\/div><\/td> \n<\/tr> \n \nFifth Use<\/b><\/div><\/td> \n+0<\/b><\/div><\/td> \n+26<\/b><\/div><\/td> \n+1<\/b><\/div><\/td> \n+56<\/b><\/div><\/td> \n<\/tr> \n<\/tbody> \n<\/table> \n\nLife\/Mana<\/u>:\n\n \n \n \nUse Amount<\/b><\/div><\/th> \nTincture Bonus<\/b><\/div><\/th> \nTincture Total<\/b><\/div><\/th> \nEffusion Bonus<\/b><\/div><\/th> \nEffusion Total<\/b><\/div><\/th> \n<\/tr> \n<\/thead> \n \n \nFirst Use<\/b><\/div><\/td> \n+75<\/b><\/div><\/td> \n+75<\/b><\/div><\/td> \n+150<\/b><\/div><\/td> \n+150<\/b><\/div><\/td> \n<\/tr> \n \nSecond Use<\/b><\/div><\/td> \n+37<\/b><\/div><\/td> \n+112<\/b><\/div><\/td> \n+75<\/b><\/div><\/td> \n+225<\/b><\/div><\/td> \n<\/tr> \n \nThird Use<\/b><\/div><\/td> \n+18<\/b><\/div><\/td> \n+130<\/b><\/div><\/td> \n+37<\/b><\/div><\/td> \n+262<\/b><\/div><\/td> \n<\/tr> \n \nFourth Use<\/b><\/div><\/td> \n+9<\/b><\/div><\/td> \n+139<\/b><\/div><\/td> \n+18<\/b><\/div><\/td> \n+280<\/b><\/div><\/td> \n<\/tr> \n \nFifth Use<\/b><\/div><\/td> \n+4<\/b><\/div><\/td> \n+143<\/b><\/div><\/td> \n+9<\/b><\/div><\/td> \n+289<\/b><\/div><\/td> \n<\/tr> \n<\/tbody> \n \n<\/table>","Tinctures<\/b> give a temporary<\/b> (30 seconds) moderate stat alteration to the user. They are tradable and dropped in [purple bags](\/wiki\/loot-containers) from various enemies throughout the game including [Greater Nature Sprites](\/wiki\/greater-nature-sprite), [Sarcophagi](\/wiki\/sarcophagus), [Haunted Spirits](\/wiki\/haunted-spirit), and [Large Ghosts](\/wiki\/large-ghost).\n\nEffusions<\/b> give a temporary<\/b> (30 seconds) heavy stat bonus to everyone within a range of 6<\/b>. Though formerly sold in the Nexus for [Realm Gold](\/wiki\/realm-gold), they are no longer able to be purchased in this way.\n\nPurchasing chests in the Vault using Realm Gold will reveal a random Nexus item inside it, which can include either a tincture or effusion. Another way to obtain tinctures and effusions is by finding them as a reward in [the Arena](\/wiki\/the-arena). Effusions can also be found in some [mystery boxes](\/wiki\/mystery-boxes).\n\nThe [Treasure Pots](\/wiki\/treasure-pot-lost-halls) from the [Lost Halls](\/wiki\/lost-halls) and the [Court of Oryx](\/wiki\/court-of-oryx) dungeons also have a chance of dropping both tinctures and effusions.\n\n \n\n##Effect Charts\n\nEvery time you use a tincture or effusion that temporarily increases a stat, any other boost of the same stat used before the time limit (30 seconds) of the first item will only give half of the stat efficiency of the previous item's efficiency; starting at 100%, then 50%, then 25%, etc. The stat increase itself is rounded down. The time limit for each use is still separate.\n\nFor example, if you use a tincture of defense your defense stat will boost to +15. If you use another one before waiting 30 seconds, the tincture will boost to +7, giving a total of +22.\n\nBelow are charts of how high the effects of tinctures and effusions can get.\n\n\n\n\n<\/th>\n | Tincture<\/b><\/div><\/th>\nStat Boost<\/b><\/div><\/th>\nFeed Power<\/b><\/div><\/th>\n<\/td>\n | Effusion<\/b><\/div><\/th>\nStat Boost<\/b><\/div><\/th>\nFeed Power<\/b><\/div><\/th>\n<\/th>\n<\/tr>\n<\/thead>\n | \n\n<\/td>\n | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |