His grenades hurt. There are more grenades for each phase \r\n<\/li>
Watch for Darkness Bullets (280hp per hit, ouch), more bullets for each phase. They also pierce. Other bosses also use the Darkness Bullets. They all hurt but not quite as much as Geb's. \r\n<\/li>
Stationary on rage phase, but will back up if you get too close. \r\n<\/li>
Charges forward approximately every 8 seconds if a player is in range during rage phase. \r\n<\/li>
Drops Potion of Life, Ring of the Nile, Scepter of Geb, Book of Geb & Wine Cellar Incantation (Soulbound) \r\n<\/li><\/ul><\/td> \r\n<\/tr> \r\n \r\n<\/table> \r\n
The Fight:<\/b> <\/div>\r\n \r\nAll bosses are activated together and circle the center of their room. Each boss has different phases based around their total HP. Each phase typically entails more bullets, damage, crowd-control, different movement speed, and different boss positioning. The natural kill order is shown in the above table from top to bottom (due to Pyramid Artifacts and Bes' abilities being the least deadly of the three bosses) \r\n \r\nBuild 121 Fight Changes<\/b>: The room has a lot more quicksand and now has 4 large pillars and 4 small pillars to hide behind for the fight. The addition of more quicksand makes the fight harder than the previous build.\r\n \r\n
Bosses - Detailed <\/h2> <\/div>\r\n
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Geb<\/h2> <\/div>\r\n \r\n -Attacker. \r\n90,000 HP \r\n30 def \r\nDark Gray Spinner: No DMG, Weak for 10 seconds \r\n Green Boomerang: 100 DMG, Slow for 5 seconds \r\nFire Magic: 30 DMG, Armor Pierce \r\n Black Small Magic: 200 DMG. Long Range. \r\n Black Magic: 280 DMG. Long Range. \r\n Weak Nuke: 40 Damage with an insane AOE like 8-10. \r\n Grenade: 70 DMG. With same AOE as traps. \r\n Grenade: 120 DMG. Same AOE as medusas. \r\n Fireball: 80 DMG, These surrounding him when he's at 50% HP, these also multi-hit. \r\n \r\n-Summons: \r\n \r\nScarabs<\/b> at range of 4-8. 3 of them, 5 when 20% hp. \r\n \r\nNile Artifact:<\/b> 180 DMG, Triangle Shot, summons when nearing death.\r\n
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Bes<\/h2> <\/div>\r\n \r\n-Defender. \r\n100,000 HP \r\n50 def \r\nDark Gray Spinner: No DMG, Weak for 10 seconds \r\nSilver Shield: 2 types, one does 160 DMG the other does 60 DMG, both Stun for 1.2 seconds. \r\nRed Boomerang: 150 DMG, Armor Break for 5 seconds \r\n(0 def for 5 seconds gets you killed faster, beware!). \r\n Black Magic: 240 DMG. Long Range. \r\n \r\n-Summons: \r\n \r\nPyramid Artifact:<\/b> Very fast Tri-shoot. 40 DMG, Weak for 2 seconds.\r\n <\/br>\r\n
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Nut<\/h2> <\/div>\r\n \r\n -Supporter\/Healer. \r\n80,000 HP \r\n15 def \r\nDark Gray Spinner: No DMG, Weak for 10 seconds \r\nBlack Arrow: 40 DMG, Armor Break for 3 seconds \r\n Green Quiver Arrow: 200 DMG, Paralyze for 1.4 seconds \r\n Blue Bullets: 50 DMG, Paralyze for 1 second \r\nGrey Boomerang: 40 DMG, Quiet for 1 second \r\nBlue Boomerang: 40 DMG, Weak for 5 seconds \r\nGreen Boomerang: 40 DMG, Slow for 5 seconds \r\nPurple Boomerang: 40 DMG, Blind for 5 seconds \r\n Charge Stage: (Added skills only during charge stage [10% HP]) \r\n Black Magic: 180 DMG. Long Range. \r\n \r\nHeals Geb and Bes 100 HP per heal. This can also be 40 HP depending which phase Nut is in. \r\n \r\n-Summons: \r\n \r\nSphinx Artifact:<\/b> Shoots 2 types of green stars: \r\n80 DMG, Slow for 3 seconds. \r\n120 DMG, Slow for 5 seconds, bigger size.\r\n \r\n\r\n
Taunts(Bosses)<\/h2> <\/div>\r\n
Geb<\/h2> <\/div>\r\n \r\n Awakening (After all the Sarcophagus are destroyed) \r\n \"YOU HAVE AWAKENED US!\" \r\n \r\nDuring Battle: \r\n \"Nut, protect me at once!\" \r\n \r\nArtifact Phase: \r\n\"My artifacts shall destroy you from your soul to your flesh!\" \r\n \r\nBefore Charge\/Critical Phase: \r\n\"Argh! You shall pay for your crimes!\" \r\n \r\n
Bes<\/h2> <\/div>\r\n \r\n Awakening: \r\n \"THIS WILL NOW BE YOUR TOMB!\" \r\n \r\nBattle: \r\n \"Impudence! I am an immortal, I needn't take you seriously.\" \r\n \"The others use tricks, but I shall stun you with my brute strength!\" \r\n \"Awe at my wondrous defense!\" \r\n \"Nut, disable our foes!\" \r\n \r\nArtifact Phase: \r\n\"My artifacts shall prove my wall of defense is impenetrable!\" \r\n \r\nBefore Charge\/Critical Phase: \r\n \"The end of your path is here!\" \r\n \r\n
Nut<\/h2> <\/div>\r\n \r\n Awakening: \r\n \"ENOUGH OF YOUR VANDALISM!\" \r\n \r\nDuring Battle: \r\n \"Bes, become my wall of defense!\" \r\n \"Geb, eradicate these cretins from our tomb!\" \r\n \r\nArtifact Phase: \r\n\"My artifacts shall make your lethargic lives end much more switfly!\" \r\n \r\nBefore Charge\/Critical Phase: \r\n \"This cannot be! You shall not succeed!\"\r\n <\/br> \r\n