<\/a><\/td>\n<\/tr>\n\n\nRainbow Road<\/b><\/td>\n | Bring me some marks while you search for stat potions<\/a>!<\/td>\n | <\/a><\/a><\/a><\/a><\/td>\n<\/tr>\n\n<\/td>\n<\/table>\n\nBack to top<\/a>\n\n \n\n\nTips and Strategies<\/h2>\n\nNote: These tips are general tips for all classes, and all players. Some classes may require different strategies.<\/i>\n\nTry and stick to the sides of the hallways and on the walkways, as the sewer water applies sick which can result in your death due to a lack of HP regeneration! Notably, the water in the narrow hallways between rooms does not<\/b> cause sick. Just make sure not to over zealously stick to the hallways to the point that those pesky brutes can take a good whack at you (they can do triple digit DPS if you are unmaxed).\n\nBefore engaging in a fight with Gulpord, it should be noted that there are three slime gods surrounding him. Those slimes combined with Gulpord's frequent armor break stars can spell a quick death for any class! Due to this, it's a good idea to clear the slime gods by walking on the very edge of the boss room (the area with sewage). This tactic is similar to clearing the white demons in an abyss. Beware: walking along the grating will activate Gulpord.\n\nThough you may have high defense, beware of Gulpord's final phase, where he will flash red and rush at the nearest player, throwing armor break stars at the player and firing rings of slow stars. He may be big, but he moves fast and does large amounts of damage. Just to make it more of a pain, he is immune to stun at this phase, so knights are not as effective. If you have a Crystal Sword, now's the time to use it.\n\nAn archer\/huntress\/sorc\/necro with slow or paralyze are all great choices for Gulpord, as these abilities can give you a lot more breathing room for his chase phase.\n\nAs with many other mountain dungeons, a party of 2 players are *both* guaranteed to obtain a potion of defense. Having a well-coordinated two-man team is very worthwhile.\n\nIt's worth mentioning that there are exactly 8 rooms between the spawn room and the boss room in every Toxic Sewers. If you are close to the 8th room and it's not under the boss, you should find another route unless you want to locate a treasure room first.\n\nThe entrance to the boss is always from the south (bottom of the minimap), as is the entrance to the treasure room.\n\nBack to top<\/a>\n\n \n\nHistory<\/h2>\n- The Toxic Sewers was originally called the \"Dank Sewer\" when it was still being developed.\n- The Toxic Sewers was released on {{template-release|patch=27.7.X6}}, along with the [Puppet Master's Encore](\/wiki\/puppet-master-s-encore) and [The Hive](\/wiki\/the-hive), which represented [DECA](\/wiki\/deca-games)'s first major content addition to the game.\n- The dungeon was designed by Kiddforce, a former member of the \"User-Generated Content\" group who is now an official DECA developer.\n- The dungeon was intended to be the dedicated [Potion of Defense](\/wiki\/potion-of-defense) source from [Godlands](\/wiki\/mountains) dungeons. Upon its release, Potions of Defense were no longer a guaranteed drop from [Archdemon Malphas](\/wiki\/archdemon-malphas), the boss of the [Abyss of Demons](\/wiki\/abyss-of-demons).\n\nBack to top<\/a>"],[[],[]]);initializeCookieConsentBanner("e"); |