<\/div><\/td>\n
175<\/b><\/div><\/td>\nDarkness<\/b> for 2s<\/b><\/td>\n10<\/div><\/td>\n 25<\/div><\/td>\n Armor Piercing Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 185<\/b><\/div><\/td>\nParalyzed<\/b> for 1s<\/b><\/td>\n8<\/div><\/td>\n 28<\/div><\/td>\n Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 180<\/b><\/div><\/td>\nConfused<\/b> for 3s<\/b><\/td>\n8<\/div><\/td>\n 32<\/div><\/td>\n Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 225<\/b><\/div><\/td>\nQuiet<\/b> for 5s<\/b><\/td>\n10<\/div><\/td>\n 18<\/div><\/td>\n Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 200<\/b><\/div><\/td>\nUnstable<\/b> for 3s<\/b><\/td>\n8<\/div><\/td>\n 16<\/div><\/td>\n Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 175<\/b><\/div><\/td>\nPet Stasis<\/b> for 3s<\/b><\/td>\n6<\/div><\/td>\n 15<\/div><\/td>\n Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 175<\/b><\/div><\/td>\nDarkness<\/b> for 2s<\/b><\/td>\n7<\/div><\/td>\n 21<\/div><\/td>\n Pierces through players Amplitude: 1.5 Frequency: 1.5<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 200<\/b><\/div><\/td>\nStunned<\/b> for 3s<\/b><\/td>\n5<\/div><\/td>\n 17.5<\/div><\/td>\n Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 205<\/b><\/div><\/td>\nSlowed<\/b> for 3s<\/b><\/td>\n8<\/div><\/td>\n 16<\/div><\/td>\n Pierces through players FaceDir Amplitude: 2 Frequency: 1.2<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 250<\/b><\/div><\/td>\nBlind<\/b> for 3s<\/b><\/td>\n7<\/div><\/td>\n 28<\/div><\/td>\n Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 200<\/b><\/div><\/td>\nDarkness<\/b> for 2s<\/b><\/td>\n11<\/div><\/td>\n 22<\/div><\/td>\n Armor Piercing Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 150<\/b><\/div><\/td>\nPetrify<\/b> for 3s<\/b><\/td>\n10<\/div><\/td>\n 25<\/div><\/td>\n Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 205<\/b><\/div><\/td>\nSlowed<\/b> for 3s<\/b><\/td>\n8<\/div><\/td>\n 32<\/div><\/td>\n Pierces through players FaceDir Amplitude: 2 Frequency: 1.2<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 225<\/b><\/div><\/td>\nQuiet<\/b> for 2s<\/b><\/td>\n6<\/div><\/td>\n 24<\/div><\/td>\n Pierces through players<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 185<\/b><\/div><\/td>\nParalyzed<\/b> for 1s<\/b><\/td>\n11<\/div><\/td>\n 38.5<\/div><\/td>\n Pierces through players FaceDir Amplitude: 2 Frequency: 2.5<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 180<\/b><\/div><\/td>\nConfused<\/b> for 3s<\/b><\/td>\n9<\/div><\/td>\n 31.5<\/div><\/td>\n Pierces through players Amplitude: 1 Frequency: 2.5<\/div><\/td>\n<\/tr>\n \n<\/div><\/td>\n 175<\/b><\/div><\/td>\n | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |