Stats and Equipment<\/div>\nAs a sword class with an attack cap of 75, Warrior has an extremely high attack power at his disposal. Like other sword classes, his health capacity is also the highest, averaging at 675 and capping at 770. In addition, he has a high vitality cap of 75, allowing him to recover from hits far quicker than most other classes. However, his other stats are not particularly exceptional, with caps of 50 in speed, dexterity, and wisdom, and his defense cap of 25 is the lowest among heavy armor classes.\n\n \n\n###
Weapon<\/div>\nThe Warrior is one of three sword classes, along with Knight and [Paladin](\/wiki\/paladin). The sword provides Warrior with high attack power, which increases even more when under a helm boost, at the cost of low range. Although the Warrior is hindered by the short range, the power that swords possess make the Warrior a force to be reckoned with. [This sword comparison guide](\/wiki\/sword-comparison) will provide a more detailed explanation of each sword's capabilities.\n \n
\nThe [Skysplitter Sword (Sky)](\/wiki\/skysplitter-sword) and [Sword of Acclaim (Acclaim)](\/wiki\/sword-of-acclaim) are the main weapons for the Warrior. They provide very high damage output at the cost of a 3.5 tile range. These swords should be the go-to weapons for high damage output at a reasonable range. The [Sword of Splendor (Splendor)](\/wiki\/sword-of-splendor), dropping from the endgame [Void Entity](\/wiki\/void-entity), provides a bit higher DPS than the Acclaim, but is extremely rare due to the difficulty in acquiring it. The Splendor is also soulbound, meaning you can only acquire it by fighting the Void Entity.\n \n
\nThe [Crystal Sword (CSword)](\/wiki\/crystal-sword) has a range of 4.5 tiles, but has a lower damage output than most high-tiered swords and many other untiered swords. The added range of this sword greatly reduces range anxiety compared to a tiered sword. Because of the significantly lowered damage output, however, the Crystal Sword is far less useful when it is safe to approach enemies with other swords. Warrior's high attack stat can compensate for the lack of damage this sword has. This sword can be dropped by the [Crystal Prisoner](\/wiki\/crystal-prisoner).\n\n
\nThe [Demon Blade (DBlade)](\/wiki\/demon-blade) fires two shots at a 40° angle. Although each shot fired is weaker than that of the Crystal Sword, it has a higher damage output than a tiered sword when both shots hit. It's very powerful, but you have to be daring enough to get up to point-blank range with the enemy, because the spread of the shots severely limits its effective range to about 1.37 tiles. Its high power makes it compare rather well to even the most endgame swords. It can be found in the [Abyss of Demons](\/wiki\/abyss-of-demons).\n \n
\nThe [Ancient Stone Sword (A.S.S.)](\/wiki\/ancient-stone-sword) is an in-between of the tiered swords and the CSword. Shot for shot, it does the second most damage of any sword, but it has a lower rate of fire. With a range of 4 tiles, it outranges tiered swords, but falls short of some other UT swords like the CSword. The Stone Sword will *always* outdamage the CSword, but the Acclaim will outdamage the Stone Sword up to about 140 defense. Like the CSword, this sword trades DPS for a slightly longer range. The Stone Sword *does* have a great utility by quickly dealing damage to a boss in relative safety before rushing back. It is particularly useful on Warrior because the berserk status effect almost negates the sword's slower rate of fire. This sword is dropped by the [Stone Guardians](\/wiki\/stone-guardians).\n\n
\nThe [Pirate King's Cutlass (Cutlass)](\/wiki\/pirate-king-s-cutlass) is a powerful sword dropped by [Jon Bilgewater the Pirate King](\/wiki\/jon-bilgewater-the-pirate-king). It boasts a 130% rate of fire and high projectile speed as well as a SPD boost of 3, in exchange for a small DEF reduction, lowered base damage, and a reduced range of 3.3 tiles. The Cutlass is stronger than tiered swords, outdamaging the Acclaim until 126 DEF and the Splendor until 93 DEF on Warrior. Because of its reduced range and faster projectile speed, it is more difficult to kite enemies with this sword. Additionally, some might be put off by the penalty of -2 DEF.\n\n
\nThe [Pixie-Enchanted Sword (Pixie)](\/wiki\/pixie-enchanted-sword) is a unique sword firing four shots in a narrow cone, similar to the DBlade. It has the longest range of any sword, at 4.55 tiles, and its true range is slightly longer than that of the DBlade, at 1.87 tiles. Because it fires four shots, it is more affected by enemy defense than other swords. It will outdamage even the DBlade until about 5 defense, but it will very quickly lose its edge over other swords as enemy defense adds up. That said, the Pixie works best when enemies have little to no defense, or if there is a Knight with the [Shield of Ogmur](\/wiki\/shield-of-ogmur) available to armor break enemies. This sword can be acquired as a rare drop from a [Gigacorn](\/wiki\/gigacorn). \n\n
\nThe [Indomptable](\/wiki\/indomptable) is a special sword that is part of the [Dragon Tamer set](\/wiki\/dragon-tamer-set) unique to the Warrior. This sword does the most damage per shot of any sword in the game, and also has the ability to pierce enemies. However, it has a 33% rate of fire, making its DPS very low against singular targets. Like the Ancient Stone Sword, Indomptable can also be used for inflict soulbound damage. This sword's projectile lingers longer than that of most other swords, allowing Warrior to better take advantage of its piercing capabilities. It is advised to use another sword if there is no need for piercing, because of the very low DPS compared to other swords. Keep in mind that piercing projectiles will not hit the same enemy twice. It is dropped by [Pyyr the Wicked](\/wiki\/pyyr-the-wicked).\n\n
\nThe [Sword of the Colossus (Colo Sword)](\/wiki\/sword-of-the-colossus) is a unique sword that can be dropped by the [Marble Colossus](\/wiki\/marble-colossus). This sword has a 4.5 tile range and an extremely high base damage, outdamaging all tiered and most untiered swords. However, the shots of the sword curve outward and inward before truing up at the end of the range. This makes it more difficult to land hits in between the beginning and end of its range. In the hands of a skilled player, it can prove to be an excellent weapon that can even replace a tiered sword. The amplitude that this sword possesses takes some time to get used to, however. Like the Splendor, it is an extremely rare and prestigous item because of the endgame nature of the Marble Colossus in [Lost Halls](\/wiki\/lost-halls).\n\n
\n[Oryx's Greatsword (Greatsword)](\/wiki\/oryx-s-greatsword) is a unique sword that is dropped by [Oryx 2](\/wiki\/oryx-the-mad-god-2). This is currently the only sword with the ability to armor pierce enemies, meaning it will do the same amount of damage regardless of enemy defense. This sword is best when enemies have astronomical defense, because most other swords are capable of outdamaging it when enemy defense is of little concern. In addition, its reduced range of 2.8 tiles makes it much more risky to approach enemies unless one has high HP capacity or\/and Helm of Juggernaut. On a Warrior, the Greatsword will outdamage all other swords at 103 DEF.\n\n \n\n###
Ability<\/div>\nWarrior's special ability is the helm, which gives the berserk status to all allies in range, and a speedy status to the Warrior. These status effects boost the attack speed and movement speed, respectively, of whoever is affected. The helm is best used before rushing at an enemy. The movement speed boost allows the Warrior to quickly rush at the enemy and strafe side to side, while the attack speed boost allows him to do massive damage before he has to withdraw. The berserk effect is amplified by any items that boost dexterity, including tinctures or effusions; the speed boost is amplified similarly by changes to the speed stat. In addition, the helms provide Warrior with a nice boost to his DEF stat, which makes him second only to Knight in that respect. As you move up the helm's tiers, the range, duration, defense boost, and MP cost increase.\n \n
\nThe [Golden Helm (GHelm)](\/wiki\/golden-helm) and [Helm of the Great General (GGen)](\/wiki\/helm-of-the-great-general) are both helms that have the greatest duration of 5.5 and 6 seconds. Because of this, these helms are the best to use if you want to boost your attack and movement speed, while also having a high passive defense boost. All tiered helms have a cooldown lasting one second longer than the buff duration, so be careful not to get caught in a bad situation during this downtime.\n \n
\nThe [Helm of the Juggernaut (Jugg)](\/wiki\/helm-of-the-juggernaut) is an untiered helm that serves a different purpose than the other helms. It can be dropped by either the [Grand Sphinx](\/wiki\/grand-sphinx) or the [Hermit God](\/wiki\/hermit-god). Like the tiered helms, it gives a berserk status effect to everyone within range, but instead of giving speedy to the Warrior, it gives an Armored status effect, which doubles his defense stat. Its duration is only 4.5 seconds, but it gives a defense boost of 10, as well as a speed boost of 5. This helm is the best there is for tanking shots, especially those that can't be easily dodged even with a speed boost, or for boosting damage when a Speedy status effect would be detrimental (e.g. godlands or tombs). If equipped right, a Warrior operating under an Armored status effect can have over 130 defense. He will become capable of easily tanking Skull Shrine or Cube God shotguns, and is even capable of surviving an entire Septavius' ring shotgun (even though the latter serves no purpose outside of bragging rights and is still extremely dangerous). Note, however, that defense can only block up to 85% of the damage of a shot, so a high defense does not mean invincibility! In addition, Warrior is a fairly slow class *without* his speed boost, even with the +5 SPD bonus this helm provides. There are some circumstances where it is better to be speedy than armored, and against enemies that can kill a Jugg Warrior anyway (Oryx 2, for example), prioritizing the ability to evade projectiles may be preferable. The Jugg is an exceptionally rare item, and is highly sought after because of its defense boosting abilities. But it is important to understand that the Jugg has a slightly longer downtime, at 1.5 seconds, compared to tiered helms.\n\n
\nThe [Helm of Draconic Dominance](\/wiki\/helm-of-draconic-dominance) is a helm that is part of the Warrior's Dragon Tamer set. It is one of the few helms available that does *not* provide berserk. Instead, it gives a temporary +250 boost to Warrior's HP and can briefly paralyze enemies that are within 2.5 tiles of the user. It also provides a passive boost of +10 DEF and +5 SPD. Unlike other helms, this one is more defense oriented because of the temporary HP boost it provides. It is dropped by the [Ivory Wyvern](\/wiki\/ivory-wyvern).\n\n
\nThe [Hivemaster Helm](\/wiki\/hivemaster-helm) is a rare helm dropped in [The Nest](\/wiki\/the-nest). The Helm's activation only grants berserk, but also spawns three bees. The bees orbit you for 6 seconds and each inflict 120 damage every 0.6 seconds to anything near them by firing short-ranged beams at them with a range of approximately 5 tiles from the user. The bees have a collective DPS of 600 against an enemy with 0 defense. In addition, there is a 50% chance that a red bee will spawn upon use with the ability to curse enemies for 4 seconds, granting an additional 20% damage to every shot dealt to affected enemies. The Curse can only affect up to 3 targets at any given time, and is applied when the red bee makes an attack. The ability to curse enemies will boost Warrior's already outstanding DPS to staggering levels, hence making it the ideal helm to use when you want to prioritize DPS. However, similar to the Lost Halls, the Nest is an extremely dangerous dungeon, giving this helm end-game status. It should be noted that this helm has a downtime of 1.5 seconds, which means that, like the Jugg, it has more downtime than a tiered helm.\n\n \n\n###
Armor<\/div> \nThe Warrior is one of four heavy armor classes, along with the aforementioned sword classes and the [Samurai](\/wiki\/samurai). Heavy armor provides Warrior with a large boost to his defense and are the core of what makes Warrior a resilient class. Many untiered armors provide less defense than a tiered armor but provide returns in other stats to make up for it.\n\n
\nThe [Abyssal Armor (Abyssal)](\/wiki\/abyssal-armor) and [Acropolis Armor (Acrop)](\/wiki\/acropolis-armor) are the best tradable tiered heavy armors. These provide Warrior with a substantial boost to his DEF stat, but provide no additional stat bonuses nor penalties. The [Dominion Armor (Dominion)](\/wiki\/dominion-armor) is a small upgrade, providing +26 DEF, but it is soulbound and can only be acquired by fighting in the Lost Halls.\n\n
\nThe [Candy-Coated Armor (CC)](\/wiki\/candy-coated-armor) is a defense-oriented armor, providing +30 DEF while reducing the wearer's DEX by 10. Compared to a tiered armor, it is essentially a trade of 10 DEX for an extra 5 or 6 defense. The penalty of DEX can be negated by Warrior's helm, and the defense boost can be quite helpful in situations where the Warrior has to contend with high-damage shots, or have yet to max the DEF stat. Some players may be put off by the DEX penalty compared to the return in DEF, as Warrior already has a respectable amount of DEF with a tiered armor and the DEF boost from the helm (even if it is less than Knight's DEF). Warrior players may find other armors more appealing as they can either give the Warrior more DPS or increase his survivability better.\n\n
\nThe [Fire Dragon Battle Armor](\/wiki\/fire-dragon-battle-armor) is an offensive-oriented armor that can be dropped by [Pyyr the Crimson Dragon](\/wiki\/pyyr-the-crimson-dragon) or his hardmode variant. It provides only +17 DEF, but has bonuses of +4 ATT, +3 SPD, and +3 VIT. This armor allows Warrior to rush slightly faster and also deal slightly more DPS. However, it provides no HP bonuses and the lack of defense compared to a tiered armor may be a hindrance.\n\n
\nThe [Breastplate of New Life](\/wiki\/breastplate-of-new-life) is a very rare but useful heavy armor that is dropped by the [Marble Colossus](\/wiki\/marble-colossus). It provides a DEF bonus of only +12, but it provides a massive +160 HP boost. This armor can be considered more effective than a tiered armor, and many players swear by prioritizing HP bonuses over DEF bonuses. However, the paltry DEF bonus may be off-putting to those who would prefer having a relatively high defense stat. Nevertheless, it can be quite useful when Warrior's DEF is already high enough to reduce enemy hits to minimum damage. The Jugg's Armored effect can help to negate the penalty of defense this armor affords compared to a tiered armor while still providing for more breathing room because of the additional HP bonus. When paired with the Helm of Draconic Dominance, this armor will allow Warrior to temporarily possess a health capacity exceeding what Knight is capable of.\n\n
\n[Mercy's Bane](\/wiki\/mercy-s-bane) is an ST armor that is *the* best armor to wear for sheer DPS. This armor provides a very low DEF boost of +10, but it makes up for this by providing the wearer with bonuses of +7 to ATT and DEX, which equates to a *huge* DPS boost. As with the New Life, it will help to have a Jugg to negate the very poor DEF bonus this armor provides. Otherwise, it may not be as viable on a Warrior as it would be for Knight. On the other hand, this armor's ludicrous offensive stat bonuses will push Warrior's already high DPS to a new level of extreme. Combine this armor with the Hivemaster Helm, and Warrior will be capable of dealing DPS at levels that go beyond a [Wizard](\/wiki\/wizard) with the [Extreme Prejudice staff](\/wiki\/staff-of-extreme-prejudice)!\n \n \n\n###
Ring<\/div> \nWarrior players often choose to wear rings that either boost defensive capability or focus on offense. An MP or WIS ring is not recommended on Warrior; there is little worry for running low on mana for a Warrior in particular, because all helms will not be usable again until at least one second after the previous buff expires. In addition, a powerful mana-restoring pet will be able to completely restore the mana used by any helm before it can be used again.\n\nAs for a tiered protective ring, HP is preferred over DEF on a class like Warrior. He can possess well over 50 defense before any ring bonuses; boosting it even further will actually provide *less* survivability than if you chose to wear an HP ring because his high DEF will have most likely already reduced enemy damage to minimal amounts, making any additional defense pointless. It is for this reason many players swear by boosting HP before boosting defense, when it comes to survivability. A DEF ring *could* be justified, however, in combination with the Jugg's armored effect.\n\n
\nThe [Ring of Unbound Health (UBHP)](\/wiki\/ring-of-unbound-health) is the best ring to use if you want to maximize your survivability as a Warrior. This ring will boost your HP by 180. If you happen to have a [Ring of Decades (Deca)](\/wiki\/ring-of-decades), the boost of +190 HP will let you fare a bit better than the UBHP. The Deca can provide Warrior with an astronomical HP capacity when paired with the New Life and *especially* under the boost provided by the Helm of Draconic Dominance.\n\nFor a tiered offensive ring, it would be preferred to use DEX rings over ATT rings; Warrior's high ATT and comparatively low DEX mean that a DEX ring will provide superior DPS to an ATT ring unless the enemy's defense is *astronomically* high (above 160). The varied nature of UT weapons' shot count or fire rate will alter the effects of boosted DEX compared to ATT, however (See [this page](\/wiki\/dex-vs-att) for further details). This said, rings are available that boost *both* ATT and DEX and will provide better DPS increases than a straight tiered ring.\n\n
\n[The Forgotten Crown](\/wiki\/the-forgotten-crown) and the [Magical Lodestone](\/wiki\/magical-lodestone) both provide +12 to offensive stats (+6 ATT and +6 DEX). They differ in that the Crown also grants 110 HP while the Lodestone provides 6 SPD and 6 DEF. The Lodestone *does* have an edge over the Crown in the fact that Warrior can benefit well from the SPD and DEF bonuses for effective rushing. Nonetheless, the Crown is more preferred by many players because of its HP boost. The Lodestone may be paired with the New Life to make up for the lack of health bonuses. In general, the Crown is the best performing ring on the Warrior provided the player has a decent pet to make optimal use of the extra HP along with the damage.\n\n
\nThe [Ring of the Pyramid](\/wiki\/ring-of-the-pyramid) is an older but still viable alternative to the aforementioned rings. While it provides less stats in general, providing +100 HP and +4 to ATT and DEF, it is a relatively balanced ring that most classes, including Warrior, can use effectively.\n\n
\nThese are the remaining rings on the last tier of meta builds for the Warrior; any remaining rings might not be viable for the Warrior, but you shouldn't be discouraged from experimenting with whatever ring suits your playstyle best. These five rings are explained below, from left to right. \n\nThe [Omnipotence Ring](\/wiki\/omnipotence-ring) is an extremely powerful endgame ring. While strong on Warrior, it is generally better to use the Crown as he will not benefit from the magic-based bonuses as well as another class would. The [Bracer of the Guardian](\/wiki\/bracer-of-the-guardian) falls in a similar category. It is an excellent ring that the Warrior has a poor time using to the best of its ability, especially in the presence of a strong magic-heal pet. These rings would simply be put to better use on other classes whose abilities can be used more frequently.\n\nThe [Bloodshed Ring](\/wiki\/bloodshed-ring) and [Bloodstone Ring](\/wiki\/bloodstone-ring) are good defensive options that are either, once again, better on a different class (i.e. Bloodshed on Sorcerer) or are outclassed (Bloodstone vs Ring of Decades). Not a bad idea - they are simply better elsewhere, or there are better options. While the [Sourcestone](\/wiki\/sourcestone) provides an HP and SPD boost that Warrior can benefit from, the Warrior has little need for the MP boost. Again, this is a ring that would better fit another class.\n\n\n \n\n##
Strengths and Weaknesses<\/div>\nThe Warrior's main strengths are having DEX boosting helms that also give him additional speed\/defense, as well as having high offensive power. The Warrior's high ATT stat allows him to deal absurd amounts of damage even without using the Helm. As a heavy armor class, a Warrior can have very high defense with which to shrug off hits, and his high VIT cap further complements this tankiness by allowing him to recover from hits faster than most classes. As a sword class, Warrior also has a high HP capacity which allows him to soak more damage than other classes. The Warrior's helm makes him largely unhindered by his average SPD and DEX stats.\n\nThe Warrior's main weakness is the short range inherent of swords. This forces him to tank hits if he wants to deal hits. Although fresh Warriors can deal decent DPS compared to other fresh classes, the sword's range still puts potion-farming Warriors at a disadvantage compared to classes such as Bow or Staff class, who have access to longer range weapons. The CSword, A.S.S, and Colo sword can mitigate the disadvantage of short range.\n\nMuch like the Wizard, the Warrior lacks a defensive ability such as the Knight's shield stun or a healing ability like that of a Paladin or Priest. With this in mind, even the most powerful Warriors need to pick their fights carefully and not get too reckless in combat.\n\n \n \n##
Group Role<\/div>\nWarriors, with their attack speed boosting helms, are useful in groups, and are key if you want to crack the Mysterious Crystal. Large groups attacking can bring quick death to more enemies by boosting everyone's attack speed, which is especially important when trying to break the aforementioned Mysterious Crystal. The damage by the group is boosted even higher when coupled with a Paladin's seal boost. With the Hivemaster Helm, the Warrior can also provide the Curse status effect that other classes can benefit from as well as the Warrior. He can also briefly paralyze enemies using the Draconic helm.\n \n \n \n##
Event and Dungeon Bosses<\/div>\nWarriors, with their extremely high attack power, are able to take down event bosses extremely quickly if an opening is made for them. A skilled warrior can rise to the challenge of taking down an event boss himself if he is able to abuse the way Skull Shrines and Cube Gods shoot to where they predict the enemy will be. At a Skull Shrine or Cube God, you should rapidly twitch about the event to dodge some of the shots. A good Warrior (or any other class) should be able to make a Skull Shrine shoot behind itself, get in several shots, and back off. When fighting a Cube God, the biggest problem are the minions because most swords do not pierce enemies. Once the cube system is in a favorable position (far away from the Cube God), a Warrior can walk in strafing, making the Cube God shoot the wrong way until the cube system moves in on top of the Cube God again. Because the Warrior relies on his speed to manipulate the cube's shot pattern, never go in once slowed by a cube minion. Wait until the slow effect wears off and try again. Especially if you do not have a Jugg, the \"kill or be killed\" philosophy applies here.\n\nWarrior's astronomical attack power gives him a considerable edge against certain dungeon bosses. He can easily kill Stheno before she even has a chance to move to her next phase, and can also make short work of Limon and Septavius. With an electric pet, it is possible to use Warrior (along with a few other classes) to almost instantly kill Limon solo through baiting her onto your pet. The Warrior's extremely efficient boss-slaying and relative safety from minion damage in melee range make the class optimal for spamming dungeons to farm basic stats for other characters. Warrior also is critical in the Lost Halls, able to shrug off most small hits and deal massive damage in a dungeon where being in melee range is often safer than being at long range. There are, however, some bosses that a Warrior may have trouble with. His short range makes certain dungeon bosses, like Oryx 2, a serious hindrance to fight alone, so don't be afraid to call upon allies who use other classes to help you take the fight to these bosses. In general, the Warrior fares poorly against bosses like Oryx 2 due to phases that primarily rely on ranged damage and punish being in melee range. With the changes to Oryx 2's phases, Warrior is very strong in the updated phases (minus slow) but continues to struggle in shotgun phases.\n \n \n##
Summary<\/div>\nThe Warrior has several applications that can be used on the battlefield that work to his advantage, if used correctly. This class is often considered to be the strongest class for skilled players alongside the Wizard and [Trickster](\/wiki\/trickster), although it takes a good deal of experience to make the most of it. If you want to simply deal extremely high DPS, finish events and dungeons with great speed, can deal with the short range of swords, and are not adverse to \"risky\" or \"dangerous\" tactics, the Warrior is for you.","
\n
History<\/h2>\n<\/div> \nThe Warrior is the first [sword](\/wiki\/swords) and [heavy armor](\/wiki\/heavy-armors) class introduced. Originally, they had a good defense stat because of their access to a shield, which didn't do anything at the time other than provide a defense boost. They gained MP and Wisdom in Build 96, and in Build 97 were given a unique ability - the [Helm](\/wiki\/helms) - to set them apart from the [Knight](\/wiki\/knight). In Exalt 1.1.0.0, the Warrior's Helm buff was nerfed, but most Helms had their cooldowns removed.\n\nA maxed Warrior is capable of dealing extremely high damage-per-second, but as a close ranged offense oriented class, a degree of skill is recommended to make the most of it. Unlocking Warrior requires level 5 with [Rogue](\/wiki\/rogue), but new Steam accounts have this class unlocked by default. See his stat gains, caps, and averages [here](\/wiki\/warrior).\n \n<\/div> \n \n \n
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Stats and Equipment<\/h2>\n<\/div>\nWarriors use swords and have an attack cap at 75, which equals extreme damage potential. Like other sword classes, his health capacity averages at 675 and caps at 770 (the highest available); the highest VIT cap lets him recover that quickly. The rest of his stats are pretty bland, including the other offensive stat, DEX, though the Helmet provides both defense and the Speedy status.\n\n \n\n\n
Weapon<\/h3>\n<\/div>\nThe Warrior is one of three sword classes, along with Knight and [Paladin](\/wiki\/paladin). Swords are very powerful weapons, boosted even more by their Helmet. Even with their short range, the Warrior a force to be reckoned with. The [Sword Comparison guide](\/wiki\/sword-comparison) provides a more detailed explanation of each sword's capabilities.\n \n[](\/wiki\/sword-of-acclaim \"Sword of Acclaim\") [](\/wiki\/sword-of-splendor \"Sword of Splendor\") [](\/wiki\/sword-of-majesty)\nTiered swords are the bread and butter of the Warrior.\n\nThe [Sword of Acclaim (Acclaim)](\/wiki\/sword-of-acclaim), [Sword of Splendor](\/wiki\/sword-of-splendor) and [Sword of Majesty](\/wiki\/sword-of-majesty) are the highest damaging tiered weapons in the game, at the cost of a 3.5 tile range. The Majesty is valued in particular, due to its elusive status as an [Oryx 3](\/wiki\/oryx-the-mad-god-3) drop. The other two are tradable, though are often more expensive than other tiered items.\n\n[](\/wiki\/pirate-king-s-cutlass \"Pirate King's Cutlass\")\nThe [Pirate King's Cutlass (Cutlass)](\/wiki\/pirate-king-s-cutlass) is much like a tiered sword, with a 130% fire rate and a slight range reduction. A tradable UT from [Jon Bilgewater the Pirate King](\/wiki\/jon-bilgewater-the-pirate-king), the Cutclass outdamages Splendor until ~20 DEF, and is much more obtainable.\n\n[ ](\/wiki\/crystal-sword \"Crystal Sword\")\nThe [Crystal Sword (CSword)](\/wiki\/crystal-sword) is a decent sword for new players. It is remarkably similar to tiered swords, but its extra projectile lifetime gives it a fair 4.5 tile range. It is also quite weak, outdamaged by even the T8 Ravenheart Sword.\n\n[ ](\/wiki\/demon-blade \"Demon Blade\") [](\/wiki\/pixie-enchanted-sword \"Pixie-Enchanted Sword\")\nThese swords fire multiple shots, requiring you to get close to do massive damage.\n\nThe [Demon Blade's (DBlade)](\/wiki\/demon-blade) and [Pixie-Enchanted Sword (Pixie)](\/wiki\/pixie-enchanted-sword) have fairly big spreads, but fairly decent damage. From a range of 2.25 and 1.87 tiles, respectively, they do *the* highest damage of any sword; Pixie at 0 DEF and DBlade for any DEF >0. Most of the time, if and only if its safe to sit on an enemy, its safe to use them. DBlade is tradable and drops from the [Abyss of Demons](\/wiki\/abyss-of-demons), and Pixie from a [Gigacorn](\/wiki\/gigacorn). \n \n[ ](\/wiki\/ancient-stone-sword \"Ancient Stone Sword\")\nThe [Ancient Stone Sword (A.S.S.)](\/wiki\/ancient-stone-sword) is like the CSword, trading DPS for range. But what the ASS has is a massive damage per shot, meaning that minions that normally require multiple shots (multiple aims) will be killed in one. This comes at the cost of firerate, leading to low overall DPS. It deals more than a CSword, but at a slightly lower (4 tile) range. This sword is dropped by the [Stone Guardians](\/wiki\/stone-guardians).\n\n[](\/wiki\/sword-of-the-colossus \"Sword of the Colossus\")\nThe [Sword of the Colossus (Colo Sword)](\/wiki\/sword-of-the-colossus)'s 4.5 tile range and massive damage output (beating the Sword of Majesty) are incredibly appealing aspects of this [Marble Colossus](\/wiki\/marble-colossus) drop. But the shots alternate left and right, curving in and out, only hitting all shots at the front and end of its range. If you can master its aiming quirks, it is the strongest of nearly all swords.\n\n[](\/wiki\/oryx-s-greatsword \"Oryx's Greatsword\")\n[Oryx's Greatsword (Greatsword)](\/wiki\/oryx-s-greatsword) is the only sword that armor pierces enemies, outdamaging even the Sword of Colossus against particularly high DEF foes - but outdamaged by even Acclaim at low DEF. It is dropped by [Oryx 2](\/wiki\/oryx-the-mad-god-2).\n\n[![](\/\/imgur.com\/iqtgZAF.png \"Divinity\")](\/wiki\/divinity)\n[Divinity](\/wiki\/divinity) is an endgame sword that pierces and calls down AOE Exalted Beams for huge armor piercing damage. While it doesn't get boosted by Berserk (thus losing out to other endgame options), it still a worthwhile weapon. \n\nA combination of healthy range, significant armor piercing damage, and unique crowd-control properties give it a strong niche in many situations. It is *the* best sword for clearing enemies. Even against single targets, the damage is still extremely high, only really worse than the Majesty and Colo (and DBlade-like swords).\n\n\n
Ability<\/h3>\n<\/div>\nThe archetypical Helm gives Berserk to allies in range, and Speedy to the Warrior. Berserk serves to boost the whole group's firerate, while the speed boost allows Warriors to dive into the fray. Speed can help with dodging, strafing, and then retreating from combat. In addition, most Helms give DEF on equip, giving the Warrior the 2nd best effective defense, behind the Knight.\n\n[](\/wiki\/helm-of-the-great-general \"Helm of the Great General\") [](\/wiki\/helm-of-the-tribune \"Helm of the Tribune\")\nTiered Helms are most efficent at giving the Warrior's main status effects.\n\nThe [Helm of the Great General (GGen)](\/wiki\/helm-of-the-great-general) (tradable) and [Helm of the Tribune](\/wiki\/helm-of-the-tribune) give the Warrior speedy for 6 seconds, while giving party Berserk for 6 and 6.5 seconds (@50 Wis). With enough pet MHeal, these buffs can be sustained infintely.\n\n[](\/wiki\/helm-of-the-juggernaut \"Helm of the Juggernaut\")\nThe [Helm of the Juggernaut (Jugg)](\/wiki\/helm-of-the-juggernaut) is a very elusive helm, an event white from the [Grand Sphinx](\/wiki\/grand-sphinx). Instead of Speedy, this helm gives Armored (a 1.5x DEF boost), along with 10 Defence and 5 Speed. This helm is no equal when it comes to survivability. Jugg lets Warriors stay in without any compromise to damage output. In addition, you can swap to a tiered helm to apply Speedy at the same time. This greatly simplifies rushing dangerous dungeons. \n\nBut as an event white, it is extremely rare, and extremely difficult to re-obtain if you die - even with its blueprint. In addition, Armored barely helps in many endgame dungeons - shots simply deal too much damage (and\/or armor pierce).\n\n[](\/wiki\/helm-of-draconic-dominance \"Helm of Draconic Dominance\")\nThe [Helm of Draconic Dominance](\/wiki\/helm-of-draconic-dominance) does *not* provide berserk, though fires 3 high-damage piercing fireballs, along with a +125 HP boost to yourself. Part of the [Dragon Tamer set](\/wiki\/dragon-tamer-set), it is dropped by the [Ivory Wyvern](\/wiki\/ivory-wyvern).\n\n[](\/wiki\/hivemaster-helm \"Hivemaster Helm\")\nThe [Hivemaster Helm (Bee Helm)](\/wiki\/hivemaster-helm) doesn't provide Speedy, but summons three orbiting bees. These bees have a collective DPS of 600, while the red bee will curse enemies for 4 seconds. The Curse can only affect up to 3 targets at any given time, and is applied when the red bee makes an attack. If Speedy is a deterrient (such as when very tight dodging is required), this Helm is very useful. It is dropped in [The Nest](\/wiki\/the-nest).\n\n[](\/wiki\/vanguard-s-visage \"Vanguard's Visage\")\nThe [Vanguard's Visage](\/wiki\/vanguard-s-visage) fires a \"sword\" of bullets, much like [The Bridge Sentinel](\/wiki\/the-bridge-sentinel) that it drops from. This comes at the cost of high MP cost and no Speedy. Visage is the best helmet for DPS when Berserk duration isn't a concern.\n\n\n
Armor<\/h3>\n<\/div> \nThe Warrior is one of five heavy armor classes, which give the Warrior some much needed resiliance. Other armors may sacrifice defense for some other stats.\n\n[](\/wiki\/acropolis-armor \"Acropolis Armor\") [](\/wiki\/dominion-armor \"Dominion Armor\") [![](\/\/imgur.com\/N9m6Nfx.png \"Annihilation Armor\")](\/wiki\/annihilation-armor)\nTiered armors have no frills, just defense.\n\nThe [Acropolis Armor (Acrop)](\/wiki\/acropolis-armor) and [Dominion Armor (Domi)](\/wiki\/dominion-armor) are the best tradable tiered heavy armors. [Annihilation Armor](\/wiki\/annihilation-armor) is a small upgrade, providing +28 DEF, but is a soulbound endgame drop.\n\n[](\/wiki\/candy-coated-armor \"Candy-Coated Armor\")\nThe [Candy-Coated Armor (CC)](\/wiki\/candy-coated-armor) gives the highest defense in the game (+30 DEF), but with a 5 DEX malus. Compared to T14, that's only +4 DEF for a very offputting penalty. While it *may* help with some In Combat thresholds, this armor is weak compared to the highest tiered options.\n\n[](\/wiki\/fire-dragon-battle-armor \"Fire Dragon Battle Armor\")\nThe [Fire Dragon Battle Armor](\/wiki\/fire-dragon-battle-armor) sacrifices DEF to provide a valuable +6 ATK, along with a minor SPD boost. Its ability will poison enemies for up to 1,000 damage, which only adds to DPS. It's dropped by [Pyyr the Crimson Dragon](\/wiki\/pyyr-the-crimson-dragon).\n\n[](\/wiki\/breastplate-of-new-life \"Breastplate of New Life\")\nThe [Breastplate of New Life](\/wiki\/breastplate-of-new-life) gives a measly 14 DEF, but a massive +160 HP. It is great for survivability, especially if you happen to have Jugg. Health matters much more than DEF in many endgame areas, and players often swear by HP boosts anyway. As this armor will get you In Combat in more situations, it is best in said endgame areas (where any shot would, regardless of DEF).\n\n [](\/wiki\/mercy-s-bane \"Mercy's Bane\") [](\/wiki\/gladiator-guard \"Gladiator Guard\")\nThese Oryx-themed armors sacrifices DEF to give very high offenses.\n\n[Mercy's Bane](\/wiki\/mercy-s-bane) (Mercy) is *the* best armor for sheer DPS. It offers a terrible +10 DEF, but an extremely strong +7 to both ATK and DEX. In places where DEF doesn't matter, there really isn't any equal. You could also combine it with Jugg or two other pieces of the [Oryx's Battle Attires](\/wiki\/oryx-s-battle-attires-set) set to make up the DEF loss.\n\nThe [Gladiator Guard](\/wiki\/gladiator-guard) is a more sane pick. With a fairly decent +20 DEF, but \"only\" +5 ATK & DEX, it is still a very strong general use armor. In addition, a pretty big speed boost gives GGUard quite a bit more utility. Even though it is a rare [Oryx 3](\/wiki\/oryx-the-mad-god-3) drop, it's often much more practical in just about every situation.\n\n[](\/wiki\/zaarvox-s-heart \"Zaarvox's Heart\")\nThe [Zaarvox's Heart](\/wiki\/zaarvox-s-heart) (Zaarvox) again sacrifices DEF for a hefty amount of speed, this time. Wearing 2 pieces of the Dragon Tamer set gives you an extra +10 SPD on top.\n\n \n\n\n
Rings<\/h3>\n<\/div> \nLike most classes, Warriors often choose to priorities either offense or survivability. As a Warrior already has high DEF, DEF-giving rings are less effective than HP - and that's ignoring that HP is often prefered on anyone.\n\n![Ring of Exalted Health](\/\/imgur.com\/FFyaCjn.png \"Ring of Exalted Health\")![Ring of Unbound Health](\/\/imgur.com\/z84zMXF.png \"Ring of Unbound Health\") ![Ring of Decades](\/\/imgur.com\/rdbwkBi.png \"Ring of Decades\")\nThe [Ring of Exalted Health](\/wiki\/ring-of-exalted-health), [Ring of Unbound Health](\/wiki\/ring-of-unbound-health), and [Ring of Decades](\/wiki\/ring-of-decades), as with any other class, remain excellent generalist options for increasing endurance. With the Breastplate of New Life, any heavy armor class can reach absurd levels of health.\n\n[](\/wiki\/the-forgotten-crown \"The Forgotten Crown\") [ ](\/wiki\/magical-lodestone \"Magical Lodestone\") [](\/wiki\/chrysalis-of-eternity \"Chrysalis of Eternity\") \n[The Forgotten Crown](\/wiki\/the-forgotten-crown) and the [Magical Lodestone](\/wiki\/magical-lodestone) are endgame rings for DPS. Both provide an amazing +12 to offensive stats (+6 ATT and +6 DEX). The Crown's HP boost is often considered better than the Lodestone's DEF\/SPD - though the SPD's better for rushing, and the aforementioned Breastplate of New Life can compensate for the HP loss.\n\nThe [Chrysalis of Eternity](\/wiki\/chrysalis-of-eternity) is an upgrade to both rings, a direct upgrade to the crown. But since you need to defeat the hardmode [Shatters](\/wiki\/the-shatters) to get it, it isn't an easy item to get.\n\n[](\/wiki\/ring-of-the-pyramid \"Ring of the Pyramid\") [![Divine Coronation](\/\/imgur.com\/CrLH7X3.png \"Divine Coronation\")](\/wiki\/divine-coronation)\nThe [Ring of the Pyramid](\/wiki\/ring-of-the-pyramid) is an older, but still viable, alternative to the aforementioned rings. While it provides less overall stats, it is a relatively balanced ring that most classes - including Warrior - can use effectively.\n\nThe [Divine Coronation](\/wiki\/divine-coronation) is an endgame upgrade to Pyra, featuring more HP, more defense, and much more offense (+8 DEX, the better stat for Warrior).\n\n![Chancellor's Cranium](\/\/imgur.com\/qJWkf3N.png \"Chancellor's Cranium\")\nThe [Chancellor's Cranium (Cranium)](\/wiki\/chancellor-s-cranium) is a pretty neat endgame ring, giving +120 HP and +6 DEF; for offense, it only gives 3 DEX. But when you take enough damage, you'll proc a short ranged skull - easily making up and potentially even surpassing conventional offensive rings for damage. Short-ranged warriors appreciate everything that the Cranium provides.\n\n\n
Strengths and Weaknesses<\/h2>\n<\/div>\n\nWarriors kind of have it all. They have great DPS, historically one of the best in the game. They have great bulk, further boosted by the majority of Helms, supplemented by their high VIT. They move around quickly thanks to Speedy. These traits not only make them great at solo content, but they provide a near-essential group buff, too. \n\nThe cost is fairly obvious; the low range of his swords. While easily one of the bulkiest classes available, it still isn't *quite* enough to compensate. Fresh Warriors struggle the most, with too little bulk to really act independently like a ranged class would, while their high ATK and VIT is somewhat difficult to max. Finally, permabuffing is really only possible with high tier helms with a highly leveled Pet.\n\nIn addition, the introduction of certain endgame items have stiffened competition for \"best DPS class\". Wizards have always been better, but classes like Sorcerer ([Lumiaire](\/wiki\/lumiaire)) and Mystic ([Primal Arcana](\/wiki\/primal-arcana)) have also \"caught up\" with the Warrior. However, Warrior has the benefit of being high damage even without endgame UTs.\n\nOverall, the Warrior is a fairly high skill ceiling character. Managing Speedy, going in deep, and dealing lots of damage takes quite a bit of skill, comfort, and enemy knowledge to pull off.\n\n\n
Group Role<\/h2>\n<\/div>\nAs mentioned above, Warriors are instrumental to just about any group. Berserk gives a 1.25x firerate, which is a flat out 1.25x damage boost - this can not be understated. \n\nIn addition, their amazing DPS allows them to contribute towards a quick boss death. For example, both traits are very useful in breaking the Mysterious Crystal. However, the short range puts a hamper towards said DPS; they struggle against tough-to-approach bosses like Oryx 2 or an Exalted Oryx 3.\n\nWarriors can easily take down Event Bosses, \"twitching\" quickly with speedy in order to evade many minion shots of a Cube God or Skull Shrine. If you are slowed, back off.\n \n
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Summary<\/h2>\n<\/div>\n\nThe Warrior has several applications that can be used on the battlefield that work to his advantage, if used correctly. If you want to simply deal high DPS, finish events and dungeons with great speed, can deal with the short range of swords, and are not adverse to \"risky\" or \"dangerous\" tactics, the Warrior is for you."],[[],[]]);initializeCookieConsentBanner("e");