Armor<\/div> \nThe Warrior is one of four heavy armor classes, along with the aforementioned sword classes and the [Samurai](\/wiki\/samurai). Heavy armor provides Warrior with a large boost to his defense and are the core of what makes Warrior a resilient class. Many untiered armors provide less defense than a tiered armor but provide returns in other stats to make up for it.\n\n[
](\/wiki\/acropolis-armor \"Acropolis Armor\") [
](\/wiki\/dominion-armor \"Dominion Armor\")[![](https:\/\/i.imgur.com\/N9m6Nfx.png \"Annihilation Armor\")](\/wiki\/annihilation-armor)\nThe [Acropolis Armor](\/wiki\/acropolis-armor) is the best tradable tiered heavy armor. It provides Warrior with a substantial boost to his DEF stat, but provides no additional stat bonuses nor penalties. The [Dominion Armor](\/wiki\/dominion-armor) and [Annihilation Armor](\/wiki\/annihilation-armor) are a small upgrade, providing +26 \/ +27 DEF, but are soulbound and can only be acquired by fighting in the [Lost Halls](\/wiki\/lost-halls) or [Oryx Sanctuary](\/wiki\/oryx-s-sanctuary).\n\n[
](\/wiki\/candy-coated-armor \"Candy-Coated Armor\")\nThe [Candy-Coated Armor (CC)](\/wiki\/candy-coated-armor) is a defense-oriented armor, providing +30 DEF while reducing the wearer's DEX by 10. Compared to a tiered armor, it is essentially a trade of 10 DEX for an extra 5 or 6 defense. The penalty of DEX can be negated by Warrior's helm, and the defense boost can be quite helpful in situations where the Warrior has to contend with high-damage shots, or have yet to max the DEF stat. Some players may be put off by the DEX penalty compared to the return in DEF, as Warrior already has a respectable amount of DEF with a tiered armor and the DEF boost from the helm (even if it is less than Knight's DEF). Warrior players may find other armors more appealing as they can either give the Warrior more DPS or increase his survivability better.\n\n[
](\/wiki\/fire-dragon-battle-armor \"Fire Dragon Battle Armor\")\nThe [Fire Dragon Battle Armor](\/wiki\/fire-dragon-battle-armor) is an offensive-oriented armor that can be dropped by [Pyyr the Crimson Dragon](\/wiki\/pyyr-the-crimson-dragon) or his hardmode variant. It provides only +17 DEF, but has bonuses of +4 ATT, +3 SPD, and +3 VIT. This armor allows Warrior to rush slightly faster and also deal slightly more DPS. However, it provides no HP bonuses and the lack of defense compared to a tiered armor may be a hindrance.\n\n[
](\/wiki\/breastplate-of-new-life \"Breastplate of New Life\")\nThe [Breastplate of New Life](\/wiki\/breastplate-of-new-life) is a very rare but useful heavy armor that is dropped by the [Marble Colossus](\/wiki\/marble-colossus). It provides a DEF bonus of only +14, but it provides a massive +160 HP boost. This armor can be considered more effective than a tiered armor, and many players swear by prioritizing HP bonuses over DEF bonuses. However, the paltry DEF bonus may be off-putting to those who would prefer having a relatively high defense stat. Nevertheless, it can be quite useful when Warrior's DEF is already high enough to reduce enemy hits to minimum damage. The Jugg's Armored effect can help to negate the penalty of defense this armor affords compared to a tiered armor while still providing for more breathing room because of the additional HP bonus. When paired with the Helm of Draconic Dominance, this armor will allow Warrior to temporarily possess a health capacity exceeding what Knight is capable of.\n\n \n [
](\/wiki\/mercy-s-bane \"Mercy's Bane\")\n[Mercy's Bane](\/wiki\/mercy-s-bane) is an ST armor that is *the* best armor to wear for sheer DPS. This armor provides a very low DEF boost of +10, but it makes up for this by providing the wearer with bonuses of +7 to ATT and DEX, which equates to a *huge* DPS boost. As with the New Life, it will help to have a Jugg to negate the very poor DEF bonus this armor provides. Otherwise, it may not be as viable on a Warrior as it would be for Knight. On the other hand, this armor's ludicrous offensive stat bonuses will push Warrior's already high DPS to a new level of extreme. Combine this armor with the Hivemaster Helm, and Warrior will be capable of dealing DPS at levels that go beyond a [Wizard](\/wiki\/wizard) with the [Extreme Prejudice staff](\/wiki\/staff-of-extreme-prejudice)!\n \n[
](\/wiki\/gladiator-guard \"Gladiator Guard\")\nThe [Gladiator Guard](\/wiki\/gladiator-guard) is a powerful heavy armor that sacrifices some defense in exchange for hefty increases in damage and mobility. It can be considered a superior alternative to the similar DPS-centric Mercy’s Bane in most situations. While it does not provide quite as much of a damage increase as Mercy’s Bane (2 less ATT\/DEX), the Gladiator Guard has significantly more defense (10 more), greatly improving survivability compared to Mercy’s Bane. On top of this, the Gladiator Guard provides a large increase in SPD that Mercy’s Bane entirely lacks. The large benefits in survivability and mobility will usually outweigh the slightly worse damage in most endgame content.\n \n\n###
Ring<\/div> \nWarrior players often choose to wear rings that either boost defensive capability or focus on offense. An MP or WIS ring is not recommended on Warrior; there is little worry for running low on mana for a Warrior in particular, because all helms will not be usable again until at least one second after the previous buff expires. In addition, a powerful mana-restoring pet will be able to completely restore the mana used by any helm before it can be used again.\n\nAs for a tiered protective ring, HP is preferred over DEF on a class like Warrior. He can possess well over 50 defense before any ring bonuses; boosting it even further will actually provide *less* survivability than if you chose to wear an HP ring because his high DEF will have most likely already reduced enemy damage to minimal amounts, making any additional defense pointless. It is for this reason many players swear by boosting HP before boosting defense, when it comes to survivability. A DEF ring *could* be justified, however, in combination with the Jugg's armored effect.\n\n
\nThe [Ring of Unbound Health (UBHP)](\/wiki\/ring-of-unbound-health) is the best ring to use if you want to maximize your survivability as a Warrior. This ring will boost your HP by 180. If you happen to have a [Ring of Decades (Deca)](\/wiki\/ring-of-decades), the boost of +190 HP will let you fare a bit better than the UBHP. The Deca can provide Warrior with an astronomical HP capacity when paired with the New Life and *especially* under the boost provided by the Helm of Draconic Dominance.\n\n
\nFor a tiered offensive ring, it would be preferred to use UBDex rings over ATT counterpart; Warrior's high ATT and comparatively low DEX mean that a DEX ring will provide superior DPS to an ATT ring unless the enemy's defense is *astronomically* high (above 160). The varied nature of UT weapons' shot count or fire rate will alter the effects of boosted DEX compared to ATT, however (See [this page](\/wiki\/dex-vs-att) for further details). This said, rings are available that boost *both* ATT and DEX and will provide better DPS increases than a straight tiered ring.\n\n
\n[The Forgotten Crown](\/wiki\/the-forgotten-crown) and the [Magical Lodestone](\/wiki\/magical-lodestone) both provide +12 to offensive stats (+6 ATT and +6 DEX). They differ in that the Crown also grants 110 HP while the Lodestone provides 6 SPD and 6 DEF. The Lodestone *does* have an edge over the Crown in the fact that Warrior can benefit well from the SPD and DEF bonuses for effective rushing. Nonetheless, the Crown is more preferred by many players because of its HP boost. The Lodestone may be paired with the New Life to make up for the lack of health bonuses. In general, the Crown is the best performing ring on the Warrior provided the player has a decent pet to make optimal use of the extra HP along with the damage.\n\n
\nThe [Ring of the Pyramid](\/wiki\/ring-of-the-pyramid) is an older but still viable alternative to the aforementioned rings. While it provides less stats in general, providing +100 HP and +4 to ATT and DEF, it is a relatively balanced ring that most classes, including Warrior, can use effectively.\n\n[
](\/wiki\/exalted-god-s-horn \"Exalted God's Horn\")[
](\/wiki\/omnipotence-ring \"Omnipotence Ring\")[
](\/wiki\/bracer-of-the-guardian \"Bracer of the Guardian\")[
](\/wiki\/bloodshed-ring \"Bloodshed Ring\")[
](\/wiki\/bloodstone-ring \"Bloodstone ring\")[
](\/wiki\/sourcestone \"Sourcestone Ring\")\nThese are the remaining rings on the last tier of meta builds for the Warrior; any remaining rings might not be viable for the Warrior, but you shouldn't be discouraged from experimenting with whatever ring suits your playstyle best. These five rings are explained below, from left to right. \n\nThe [Exalted God's Horn](\/wiki\/exalted-god-s-horn) is a direct upgrade of the Bloodstone Ring - this exceedingly rare ring grants good defensive bonuses and a permanent +10 DEX boost as long as its user is attacking while above 90% HP. This boost provides a devastatingly effective increase to DPS provided the user can constantly remain above the health threshold. \n\nThe [Omnipotence Ring](\/wiki\/omnipotence-ring) is an extremely powerful endgame ring. While strong on Warrior, it is generally better to use the Crown as he will not benefit from the magic-based bonuses as well as another class would. The [Bracer of the Guardian](\/wiki\/bracer-of-the-guardian) falls in a similar category. It is an excellent ring that the Warrior has a poor time using to the best of its ability, especially in the presence of a strong magic-heal pet. These rings would simply be put to better use on other classes whose abilities can be used more frequently.\n\nThe [Bloodshed Ring](\/wiki\/bloodshed-ring) and [Bloodstone Ring](\/wiki\/bloodstone-ring) are good defensive options that are either, once again, better on a different class (i.e. Bloodshed on Sorcerer) or are outclassed (Bloodstone vs Ring of Decades). Not a bad idea - they are simply better elsewhere, or there are better options. While the [Sourcestone](\/wiki\/sourcestone) provides an HP and SPD boost that Warrior can benefit from, the Warrior has little need for the MP boost. Again, this is a ring that would better fit another class.\n\n\n \n\n##
Strengths and Weaknesses<\/div>\nThe Warrior's main strengths are having DEX boosting helms that also give him additional speed\/defense, as well as having high offensive power. The Warrior's high ATT stat allows him to deal absurd amounts of damage even without using the Helm. As a heavy armor class, a Warrior can have very high defense with which to shrug off hits, and his high VIT cap further complements this tankiness by allowing him to recover from hits faster than most classes. As a sword class, Warrior also has a high HP capacity which allows him to soak more damage than other classes. The Warrior's helm makes him largely unhindered by his average SPD and DEX stats.\n\nThe Warrior's main weakness is the short range inherent of swords. This forces him to tank hits if he wants to deal hits. Although fresh Warriors can deal decent DPS compared to other fresh classes, the sword's range still puts potion-farming Warriors at a disadvantage compared to classes such as Bow or Staff class, who have access to longer range weapons. The CSword, A.S.S, and Colo sword can mitigate the disadvantage of short range.\n\nMuch like the Wizard, the Warrior lacks a defensive ability such as the Knight's shield stun or a healing ability like that of a Paladin or Priest. With this in mind, even the most powerful Warriors need to pick their fights carefully and not get too reckless in combat.\n\n \n \n##
Group Role<\/div>\nWarriors, with their attack speed boosting helms, are useful in groups, and are key if you want to crack the Mysterious Crystal. Large groups attacking can bring quick death to more enemies by boosting everyone's attack speed, which is especially important when trying to break the aforementioned Mysterious Crystal. The damage by the group is boosted even higher when coupled with a Paladin's seal boost. With the Hivemaster Helm, the Warrior can also provide the Curse status effect that other classes can benefit from as well as the Warrior. He can also briefly paralyze enemies using the Draconic helm.\n \n \n \n##
Event and Dungeon Bosses<\/div>\nWarriors, with their extremely high attack power, are able to take down event bosses extremely quickly if an opening is made for them. A skilled warrior can rise to the challenge of taking down an event boss himself if he is able to abuse the way Skull Shrines and Cube Gods shoot to where they predict the enemy will be. At a Skull Shrine or Cube God, you should rapidly twitch about the event to dodge some of the shots. A good Warrior (or any other class) should be able to make a Skull Shrine shoot behind itself, get in several shots, and back off. When fighting a Cube God, the biggest problem are the minions because most swords do not pierce enemies. Once the cube system is in a favorable position (far away from the Cube God), a Warrior can walk in strafing, making the Cube God shoot the wrong way until the cube system moves in on top of the Cube God again. Because the Warrior relies on his speed to manipulate the cube's shot pattern, never go in once slowed by a cube minion. Wait until the slow effect wears off and try again. Especially if you do not have a Jugg, the \"kill or be killed\" philosophy applies here.\n\nWarrior's astronomical attack power gives him a considerable edge against certain dungeon bosses. He can easily kill Stheno before she even has a chance to move to her next phase, and can also make short work of Limon and Septavius. With an electric pet, it is possible to use Warrior (along with a few other classes) to almost instantly kill Limon solo through baiting her onto your pet. The Warrior's extremely efficient boss-slaying and relative safety from minion damage in melee range make the class optimal for spamming dungeons to farm basic stats for other characters. Warrior also is critical in the Lost Halls, able to shrug off most small hits and deal massive damage in a dungeon where being in melee range is often safer than being at long range. There are, however, some bosses that a Warrior may have trouble with. His short range makes certain dungeon bosses, like Oryx 2, a serious hindrance to fight alone, so don't be afraid to call upon allies who use other classes to help you take the fight to these bosses. In general, the Warrior fares poorly against bosses like Oryx 2 due to phases that primarily rely on ranged damage and punish being in melee range. With the changes to Oryx 2's phases, Warrior is very strong in the updated phases (minus slow) but continues to struggle in shotgun phases.\n \n \n##
Summary<\/div>\nThe Warrior has several applications that can be used on the battlefield that work to his advantage, if used correctly. This class is often considered to be the strongest class for skilled players alongside the Wizard and [Trickster](\/wiki\/trickster), although it takes a good deal of experience to make the most of it. If you want to simply deal extremely high DPS, finish events and dungeons with great speed, can deal with the short range of swords, and are not adverse to \"risky\" or \"dangerous\" tactics, the Warrior is for you."],[[],[]]);initializeCookieConsentBanner("e");