Event and Dungeon Bosses<\/div><\/h2> \nWarriors, with their extremely powerful attack stats, are able to take down event bosses extremely quickly if an opening is made for them. A skilled warrior can rise to the challenge of taking down an event boss himself if he is able to abuse the way Skull Shrines and Cube Gods shoot to where they predict the enemy will be. At a Skull Shrine or Cube God, you should rapidly twitch about the event to dodge some of the shots. A good Warrior (or any other class) should be able to make a Skull Shrine shoot behind itself, get in several shots, and back off. When fighting a Cube God, the biggest problem are the minions because most swords do not pierce enemies. Once the cube system is in a favorable position (far away from the Cube God), a Warrior can walk in strafing, making the Cube God shoot the wrong way until the cube system moves in on top of the Cube God again. Because the Warrior relies on his speed to manipulate the cube's shot pattern, never go in once slowed by a cube minion. Wait until the slow effect wears off and try again. Especially if you do not have a Jugg, the \"kill or be killed\" philosophy applies here. \n \nAlso remember when rushing into a Cube God or Skull Shrine remember to watch your HP and strafe left to right, if done correctly the Cube or Skull will try to predict your movement but actually fire behind itself. One thing to do is never get over confident and never
ever<\/i> stop moving. \n \n \n \nSummary<\/div><\/h2> \nThe Warrior has several applications that can be used on the battlefield that work to his advantage, if used correctly. Although it takes some experience and skill to use the Warrior effectively, it can be very good in the right hands. If you want to simply deal extremely high DPS, finish events with relative quickness, can deal with the short range of swords, and are not adverse to \"risky\" or \"dangerous\" tactics, the Warrior is for you."],[[],[]]);initializeCookieConsentBanner("e");