Aesthetics<\/div><\/th> \n Damage<\/div><\/th> \n Condition effects<\/div><\/th> \n Speed (tiles\/sec)<\/div><\/th> \n Range (tiles)<\/div><\/th> \n Comments<\/div><\/th><\/tr> \n <\/div><\/td> \n 60<\/b><\/div><\/td> \n Weak<\/b> for 5s<\/b><\/div><\/td> \n 7<\/div><\/td> \n 14<\/div><\/td> \n Piercing<\/td><\/tr> \n | <\/div><\/td> \n 100<\/b><\/div><\/td> \n <\/div><\/td> \n 6<\/div><\/td> \n 12<\/div><\/td> \n <\/td><\/tr> \n<\/table> \n | Behavior<\/h4> \n \nThe Worshiping Priest circles around a Sarcophagus<\/a> and heals it if it is damaged. It will begin firing bullets if it is attacked or if it detects a nearby player. Occasionally the Priest will flash yellow and move out to make a larger orbit around the Sarcophagus. At low health the Priest flashes dark and starts moving toward the Sarcophagus. Upon death, the Priest turns invincible, flashes red, and chases players for about two seconds before exploding into a circle of bullets. \n \n |
---|