Nest Colony<\/a>\nYellow Beehemoth<\/a>\n\nBack to top<\/a> \n\n<\/a> \nDrops<\/h3> \nUnknown\n\n\n \nBack to top<\/a> \nHistory<\/h3>\nDuring [MOTMG 2020](\/wiki\/month-of-the-mad-god), the sprite for Yellow Nest Colony Guardian changed to fit the Reconstruction theme. However, unlike most reskinned event bosses, the name didn't change.\n\n\nBack to top<\/a> "," \nLast updated: X.15.0.0 <\/b><\/div><\/th> \n<\/tr> \n<\/table> \n \n\n<\/div> \n\nThe **Yellow Nest Colony Guardian** is an enemy that assists the [Killer Bee Nest](\/wiki\/killer-bee-nest-event-boss).\n\nContents<\/h3> \n \nStats<\/a><\/li> \nCombat<\/a><\/li> \nDrops<\/a><\/li> \nHistory<\/a><\/li> \n<\/ul> \n<\/a> \nStats<\/h3> \nHP: 400\nDEF: 25\nEXP: 30\nLocation: Killer Bee Nest<\/a> (setpiece)\n \nImmune to Paralyze \nLevitates off of ground\nCounts toward Critter Kills\n \n<\/div> \nBack to top<\/a> \n<\/a> \nCombat<\/h3>\nAttacks<\/h4>\n\n\n\nAesthetics<\/div><\/th>\nDamage<\/div><\/th>\nCondition effects<\/div><\/th>\nSpeed (tiles\/sec)<\/div><\/th>\nRange (tiles)<\/div><\/th>\nComments<\/div><\/th>\n<\/tr>\n\n<\/div><\/td>\n130<\/div><\/td>\n<\/div><\/td>\n6<\/div><\/td>\n10.5<\/div><\/td>\n{{template-piercing}}<\/div><\/td>\n<\/tr>\n<\/thead>\n\n<\/tbody>\n<\/table>\n\nBehavior<\/h4>\nFires single shots at targets. While the majority of them will circle their Nest Colonies\/Beehemoths respectively, some will actively hunt down players. The ones that circle the Nest Colonies will frequently heal them for 750 HP each.\n\nIn addition, the Killer Bee Nest occasionally calls all nearby Colony Guardians to protect it instead.\n \nReproduction<\/h4> \n\nSpawns from: \nNest Colony<\/a>\nYellow Beehemoth<\/a>\n\nBack to top<\/a> \n\n<\/a> \nDrops<\/h3> \nUnknown\n\n\n \nBack to top<\/a> \nHistory<\/h3>\nDuring [MOTMG 2020](\/wiki\/month-of-the-mad-god), the sprite for Yellow Nest Colony Guardian changed to fit the Reconstruction theme. However, unlike most reskinned event bosses, the name didn't change.\n\n\nBack to top<\/a> "],[[],[]]);initializeCookieConsentBanner("e");