Warning I dont play this game anymore so I dont know a lot of the new features, new rules and new uts!
So some random idea concepts, most would be useless, some would be exploited, some of interesting, but just a bit of fun ideas!
Poison - dmg dealt allows for gains in potions in inv. Eg. 1000 dmg dealt allows for 1 hp pot gain. --> tankier, sustainable.
Skull - make your atks weaker but have draining hp
Seal - During duration of effect you are stunned, but the effect for the boost is longer and you get a higher boost in hp.
Path of knives / Lava pool/- trap. Higher radius. When enemy walk through, it takes dmg, dmg is based on how far they walk within the trap.
Chain Shooter/Binding Chains - after use you are paralyzed and stunned. Cannot be purrified. Opp stunned and paralyzed. Not piercing.
Tome of drainage - When you hold the abt, you get armoured. After letting go, you receive the damage that was negated from the armoured effect. You get healing while pressing the space bar. High mana consumption so you wont just always hold it when low hp and wait till high hp to let go. Probably still broken.
Spear shooter - trap - has longer radius. Anyone who goes in gets dmged, it has a dexerity kinda like people.
Air trap - after detonation, it pushes enemies SLIGHTLY and gives very brief slow/paralyze. Hard to troll due to small push. Does not work on those against paralyze (or slow or stun) to prevent pushing bosses like the avatar.
Staff of arrogance - higher stats when you have less equiptment equipred (armor, abt, ring). Probably increases in dps rather than survivability
Fleeing helmet/ Retreating Warhelm - has + spd stats, speedy lasts longer, also gains normal spd stats and a bit of def when activated. During duration you have weakened and at the end of the duration you stunned and paralyzed for few 1-2 seconds but your vit is doubled(not that it matters, or does it matter now?)
Berserker Helmet - Berserk, speedy on for longer. You have lower def while in effect and higher atk/de, at end you are stunned and paralyzed for a bit.
Protector’s Katana - after one of your projectiles hit on of the enemies projectiles, it turns slightly weaker. Im pretty sure this is not even possible with the game’s coding but oh well.
Fractured prism - when teleporting, you could land in anywhere within like 1-2 tiles of your mouse. (although I fear people using this to teleport into places that aren’t able to be teleported into because it would be normally too far). Lower mana cost. No decoy.
Tome of selflessness - When holding you hold others in range slowly, but your heal slowly drops. My worry is people with op pets using this on people with less op pets continously but I guess they could also do that before but not as strongly.
Hunter’s toolbox - Random effect on each opponent (bad effect)
Robes of Purity/ Silk Hide/ Shine mail - cannot be affected by negative status effects, or just not able to be affected by a certain few.
Fragile Artifact helmet - The buff length is much longer (or gives bonus stat) until you are hit causing the effects to stop prematurely.
Ring of Shining Brillance- Increases atk by a huge percentage, but after taking a shot, you get slow or dazed or paralyzed for a moment.
Scepter of Devotion - uses up all your mana. One target. More dmg depending on mana consumption.
Alchemistic mixture - .High stats. unbalancedly high mana costs, but when you are out of mana to use this abt you lose one healing potion to use this ability.
Trap in a box - Instead of throwing one trap, you throw two, but your second goes in a random location
Ramming Shield - Speed of projectiles in sheild are the same as your movement speed. Slightly longer range, much lower dmg. Probably isnt very useful though.
Coward’s shield - stun comes off faster the more people that hit the monster. Although is probably trash due to trolls. Lower mp costs. Around normal duration. Low dmg.
Accelerating Wakizashi - insead of horizonatal cut, it’s a vertical cut. Does more dmg at the end of the cut. Starts near you.
Hugging Armor (awful name)- heavy armor. More def to shots that hit that have traveled shorter distanced.
Tome of the Giving - creates a few brown bags around a certain radius around you that contain hp/mp pots. Cooldown due to prevent spamming and flooding other’s bags.
Potions dissappear in ~10~ seconds (if cant put inside the 6potion spots, longer durations could be done). High mana costs. All these restrictions so that priests cant just sit back and spam this allowing others to refill their stock. Have a time counter on item to tell how long till dissappear.
Foresight Orb - small range on one enemy. Short statis duration since you get to see its view point for like 1 second. Your main body is paralyzed, stunned.
Swirling Wakizashi - The shot follows your mouse. Although still cant get out of that same range (invisible barrier blocking it). It’s a duration more than a length, but still has a max speed it can move. If continously moving it, it has longer area of atk. Lower dmgs.
Helmet of Body Transformation - Switches between a few modes. Every mode has a certain stat going down and another going up, it rotates. Requires strategy, memory and planning to use.
Spacial Ring - Can carry like 3 more health and mana potions in your slots. Some random stats.
Alchemist’s Armor/hide/robe - After stopping 100 dmg worth of dmg, you generate a hp pot into your slot.
War Charging Helmet - Speedy. Shorter time. The more you’ve moved around the stronger the next shot is.
Purging Spell - Whenever a shot hits an opponent, the other shots get a bit stronger. Pretty useless and hard/impossible to code. But oh well.
Chained Prism Contraption - Shots a projectile like thing like a quiver shot. When hits opp, you teleport in front of it. You create a decoy that continues to go in the direction that you were pulled from (you came from the south, you decoy goes to the north). Chain does not pass obstacles. If it hits an obstacle, it treats it as an enemy (possibly)
Pathfinder’s hide - High speed boost. When near enemies you slow down a bit.
If you don’t understand I can clarify if you ask. =)
My other ideas