Cannon?


#1

Cannon Quiver

I don’t have a cannon sprite yet
Projectile Sprite: image

Striped from the Ghost Ship’s hull it self

Stats:

  • Tier: UT
  • Damage: 390
  • MP Cost: 105
  • Projectile Speed: 11
  • Duration: 9 tiles
  • Cooldown: 4 seconds
  • Range: Blows up 9 tiles away
  • Effect: Stunned for 2.5 seconds after explosion and slowed during “push”
  • Stat Bonus: -5 SPD, +2 WIS, +2 VIT, +2 ATK
  • Special properties: Shots a cannon ball that pushes enemies (that are directly in front of the cannon ball) in the cannonball’s direction (away from the user), it then explodes like a decoy
  • Fame Bonus: 6 percent
  • Feed Power: 650

Drops From:

  • Drops from image
  • Drops in image

More info

Probs not balanced but…


Did they actually like my idea? [Tricorne of the High Seas]
#2

Ghost ship does have a white, trap of the vile spirit.


#3

Yeah fixed that.


#4

what class is this for?


#5

Quiver of a sorts (for Archer)


#6

Damage? (Or am i partially blind?)


#7

I was the blind one, fixed now!


#8

Do you know if the push idea can be implemented? A while ago, i tried to create a class based around it but I feel like the push thing would have to be quite limited to actually be usable


#9

make it work like a moving decoy ez


#10

moving decoys can’t “push” enemies. Second of all, if it’s a decoy, didn’t you just make a dire prism for archers?


#11

They drag them behind them. Maybe the cannon can shoot an invisible decoy 1 tile ahead if the ball so it looks like the ball is pushing the enemies


#12

but like… if it’s anything like the current dire, that’s gonna be glitchy as hell


#13

does dire attract enemies? i didnt think it did


#14

it’s a decoy so it would be equivalent to a person walking through so should theretically. However, in reality, it moves a bit to fast


#15

IDK, this idea just popped up in my head.


#16

Oh this is actually a cool idea. Reminds me of the air pusher or whatever it’s called from clash of clans.

Edit: Air sweeper*


#17

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