Hello, fellow Realmers (And most probably Spriters in this Art section);
Today I was searching up some items through the Realm wiki after a user sent me one Jugg reskin he made for the sake of improving the old sprite. That made me think about other sprites which could have some sort of visual improvements, but not small tweaks like the Hydraskin armor or the swords, none of that. I stumbled upon The Oryx Awesome Set by going through the Random button and after a while looking at it, I said to myself: “Man I really hope this set spriting didn’t suck tard and could be improved such as other ones”.
A lot of people would agree that, first of all, the current Set Items (Not the Set Skin, the 16x16 one) has ANYTHING to do with the actual Skin which you get by completing the set. The color palette is off, no cape is shown in the armor, and most furstrating the Set was already revamped once and it didn’t get the update it deserved. Secondly, The Oryx Awesome Set is not a set which could be considered an actual ST. Should be UT like the Sun Solstice set, being just reskins, so I will also leave my idea on a new shield mechanic, new Sword with new playstyle, and a Set made specifically to mimick Oryx The Mad God stremghts and weaknesses.
I, being someone who does really get triggered by small mistakes like this, decided to show my idea of what the set should look like. This is my second actual time investing quite a long time spriting, but I ended up asking for help through reddit two times to see how I could improve my original sprite.
The following links are both the first and second post about the Skin when I presented my idea in Reddit:
- https://old.reddit.com/r/RotMG/comments/9g0wvl/ive_revamped_all_the_oryx_awesome_set_items_to/?st=jm3s9npk&sh=dfe7c049
- https://old.reddit.com/r/RotMG/comments/9g1zfb/revamped_oryx_awesome_set_part_2_more_feedback/?st=jm3s9kpd&sh=02bd0314
The main reason I am asking for feedback in here it’s because one of the people who left feedback told me you guys would be willing to give your own opinion on them, and knowing there are a ton of devoteed spriters I wanted to take a shot at it. I do not mind roasting any of my ideas, in fact I want you all to give an actual critic on how all of this can be improved and if it’s even an idea that could be implemented on the first place.
Sword of the Mad God
A detailed sword crafted out of blackened cobalt and precious bloodstone. Its size makes every weakling trying to wield it to tremble upon it’s weight.
Stats:
- Tier: ST
- Shots: 3
- Damage: 200 - 300
- Range: 4.5
- Stat Bonus: +5 ATT, +5 DEF, -5 SPD, -5 Dex
- Special properties: Shots decreasingly lose speed, shots spread on a 60 Degree angle in front of the player randomly.
- Rate of Fire: 60%
- Fame Bonus: 4%
- Feed Power: 450
Drops From:
- Janus the Doorwarden
More info
The Sword, as you can see, has just slightly been tweaked. The shape is still the same but the color palette has been adjusted to the one actually used in the 16x16 skin. Easiest item to reskin and frankly one of my favourites of the set.
The sword heavily focuses on getting the player close, just like a shotgun. Massive DPS At close range at the cost of being a very slow firing weapon. Also RNG partakes here, as the three shots wont be shot at a straight pattern or cone, rather be spreaded through a 10-15 Degree cone.
This is very suceptible to change, perhaps having Less fire rate or damage as it can surely be busted on certain classes with certain items, but it is truly the only Bass Cannon weapon in the game.
Onyx Shield of the Mad God
A cobalt-stone alloy shield looted from the depths of Oryx’s Castle. The durability of the shield makes it really useful to stop projectiles with, at the cost of reduced speed by its massive weight.
Stats:
- Tier: ST
- Mana Cost: 175
- Effect: Slow on self, stunned on self.
- Cooldown: 5 Seconds (After the Shield has vanished)
- Range: 1
- Stat Bonus: +15 DEF, -3 SPD, -3 DEX
- Special properties: Blocks all incoming shots on the direction casted and reduced damage received by them by 90% gradually decreasing to a minimum of 30% (5 Seconds to fully decrease). While the damage is gradually reduced, the speed of the player increases from the base -50% of slowed back to 100%.
- Fame Bonus: 4%
- Feed Power: 600
Drops From:
- Oryx the Mad God
More info
Alright, this shield tries to include a new mechanic into the game, being actually blocking. Ever wondered why use a shield for attacking purposes when you can always tank all the shots? Right then, this is your chance.
At the cost of having such a high MP cost to avoid being use infinitely and not fully blocking all shots for the same reason, it does offer a group a chance to go through dangerous zones at the cost of making the knight unable to deal any damage, instead being used as a literal meat shield.
The Range of the shield, instead of the stun, its the range where the Magic Barrier will appear, on a 90 Degree where the player chosed to cast it. It is possible to re cast it after 2 seconds of casting it to avoid the Knight being unfairly slowed and getting killed if he cant escape. Whenever the shield is deployed, the knight will be unable to move as fast as he was able to nor shoot, at all, and like mentioned above, all damage done to the shield will be transfered to the knight with a certain drawback: The shield starts blocking at all, but the more it spends deployed, the more damage the enemies will sttart dealing again. This encites knights to use it on specific moments / shotguns to avoid a whole group getting murdered, such as a parry method!.
This shield is tuly controversial and I do need all feedback of you guys to keep it balanced, such as the sword.
Almandine Armor of Anger
A piece of heavy plate mail forged in the dungeons of Oryx’s castle, it is decorated with crimson Almandine stones…
Stats:
- Tier: ST
- Stat Bonus: +100 HP, +20 DEF, +5 ATT, -9 SPD, -9 DEX
- Fame Bonus: 4%
- Feed Power: 435
Drops From:
- Oryx the Mad God 2
More info
The Armor is specifically made to make the knight a bit more bulky while giving him more Attack, to adapt to Oryx, a true juggernaut. While this armor does have good strengths, it’s reduced speed and dex does make other melees think twice before wearing the armor.
Almandine Ring of Resolve
A ring bestowed upon Oryx Henchmen to endure the heavy gear they were once given, forged from an unknown Astral Almadine chunk.
Stats:
- Tier: ST
- Stat Bonus: +100 HP, +5 SPD, +5 DEX, -10 VIT, -30 MP
- Fame Bonus: 4%
- Feed Power: 400%
Drops From:
- Stone Guardian
More info
The Ring was basically made like the description says: Contrarrest the other parts of the set to not make it so unfair for the full geared knight while impeding other classes to use the other items without any huge drawback, mainly being lack of speed or dexterity. But all of this comes to the cost of sacrificing the same number for other stats, which comes really into the lore of the Astral Adamantine Chunk, once know to go through planet to planet. It awaited for some lifeform to obtain its power, and offered the user the most desired thing he ever wanted, at the cost of his current most beloved thing in the world. Whenever the user and guardian of the chunk died, mostly either by eternal pain, greed, the sorrow of losing all he had before the chunk, or suiciding due to the fact of him being the only responsible for his missfortunes brought by the stone, the chunk will propel to another realm to be used by another life form.
Set Bonus
- 80 HP
- 80 MP
- 5 ATT
- 5 DEF
- 5 WIS
- 5 VIT
Anyways this is all my ideas for the set itself, revamped with new mechanics and sprites. All sprites used were made by me, nothing special to be honest. I’d preffer if feedback for both the balancing of the items, the new mechanics, and the own sprites can be freely said in the comments, as I am willing to be improving from there.
As always, thank you very much for at least reading all the way here.