Crystal Prism


#15

Have you ever ran O2… Also, most people have decent reaction time. Plus, it’s not about how it will work on you, it’s how it will work for most people.


#16

^(0_0)/^ knights never stun for me as a melee. I’d like to consider myself as a average player, and average player consists of a large majority of the community.


#17

I don’t think you’re a average player. I’m a shitty player and I can tp in and tp out using trickster, without stun on my prism. ALso, the reason kngihts don’t stun is they can’t get close enough. If they could get close enough, they would stun.


#18

I can almost guarantee that knights will be ready to pounce in any decent-sized group; it’s just a matter of finding an opening. Even if the window is a mere 2 seconds, a knight can run in and the indefinite chainstun will commence.


#19

I’m kidding :laughing: but yeah.

While this is so, it’s not guaranteed that it’ll be the only item to have it. While stunning and dazing seems a bit imbalanced, and there should be a way to control one or the other, it’s not impossible and could be a viable item given some more thought, drop rate planning and such.

I think you’re thinking too pessimistically about the item; why not give some suggestions for a double-edge effect or more balance rather than cuss the creator out?

To give some closing thought on my end, while the crystalline concept is oh-so-nice and I like the idea, it is important to consider that the other white bags from the Crystal Prisoner are weapons, common ones at that, specifically designed to have a lower DPS rate but a niche. On top of this, Stun is an ability exclusive to the tiered abilities of another class (Knight) and it may be important to consider this, along with the power of Daze in radius.

The description

not only is very close to that of the Diamond Bladed Katana but its description was meant to make clear the relationship between girls and diamonds, not just crystalline minerals in general (that was a nerd derp sorry.)

Anyway, I hope you’ll take these thoughts to mind! Happy creating!


#20

More feed power and up the mp cost and add like 5 def


#21

Definitely agree with the fp and mp raising, but I think it should stay without the def stat. This prism is very powerful, and as such needs to have a drawback. In this case, the danger of using it is the drawback, and as such this prism should remain difficult to use.


#22

Ok


#23

I did talk about what he should do. I noted that he should remove daze and add a three second cooldown in order to make is more fair


#24

Looking at the comments it seems like people see this as abit strong is certain scenarios, mostly against O2 and O1. So im nerfing the stun range abit and keeping the daze range.

@Leohe The idea of not giving it a cd is so that you may chain stun, but unlike a knight shield it is 2s instead of 3 and if you mistime the stun you instantly get shotgunned to the face. I also think you overvalue Daze, yes it is strong but is it really worth putting yourself so close to an enemy boss for? If you would like you can name a few bosses youd be fine teleporting with 1 square in between you and the boss in order to daze?

@Valkenrath Some good ideas there, ill definitely be thinking of a new description.


#25

The thing is that the daze is only useful on bosses when the bosses themselves aren’t doing shit. Otherwise, either way the daze is useless. However, that means that when it can be used it’s too op, and when it can’t be used, it can’t be used. Therefore, there is no logical reason it should be there

Also, if it has no use, why is it on the prism?

Also bosses: Sentinental, Archmage, Thessal, Daichi (during certain stages)


#26

I did not say it had no use, im was just trying to say that i dont think the daze part was the most op part of the prism, if anything its the stun. Some uses of the daze i can think of is against the Parasite colony during wall and bone stream phases, or Thessal on her wave phase.


#27

The daze has too many uses. It should be removed because the prism is already OP as it is. Also, either way, a cooldown has to be added.


People who dont like to use this forum, why?
#28

I mean, you are entitled to your opinion, imo with the changes your putting it up id argue this prism would be strictly worse than the T0 shield in 90% of bossing scenarios. Less dmg, half the range, no chainability, no stat bonuses and 1/3 less stun length.


#29

Shield’s greatest weakness occurs because you can’t reach the target. With this prism, you get to teleport to the target so although it has many weaknesses, it’s ability to teleport over basically renders all fo the weaknesses. useless. Also, stuns last 3 seconds. 2/3 not equal 1/3 against common belief


#30

Update: Change to the item description so it no longer closely resembles the Diamond Bladed Katana.


#31

Note, even though you may not think, you still may want to give it at least some form of cooldown or raise the mp cost so people with divine pet can’t easily infini stun with it


#32

Chain stunning is already less efficient than a shield (with perfect timing 40mp/s as opposed to the 33mp/s of a shield) as well as it being much harder to maintain due to the shorter stun length and is much more punishable when used wrong.


#33

No. It just shouldn’t be able to happen with a prism. Although it is less efficient, it is still easily doable with a high level pet and basically just wipes out the entire purpose of a knight. It makes a lot of things (commander of crusade, O2) way to easy.


#34

But if you think about it, it adds a whole new level to the trickster, while being different enough from the knight’s shield to be a unique item. It doesn’t deal damage (unlike the knight’s shield), which makes it less useful for crowd control, not to mention that you have to get even closer than the knight does to make use of the ability, with far less def. If a knight wants to stun a group of enemies, he runs in, dodges the shots and lands the stun. Here, the trickster simply teleports to a point near the target and stuns it. However, because the trickster isn’t as tanky as the knight, [citation needed] it still puts itself in serious danger: a tiny lag spike that causes the stun to land just a moment after the teleport can easily end the dagger class, as well as any shots the enemy had fired just before being stunned. If an enemy is just outside the stun radius (as can happen in the lost halls), the trickster is still in danger, and must tp again to either escape or land the next stun. I personally would be in favor of a 1 sec cooldown to make situations like this a little more risky and less easily abused by the trickster, but overall the stun/daze adds a nice new element to this underappreciated class.