Idol’s Head UT
Loot bag:
Feed power: 750
Fame bonus: 5%
On activation: Inflicts Curse on enemies in radius and Self, Curse blast centered around cursor, duration 5 sec, radius 4 tiles,
MP cost: 100
Special: There is a 5% chance each time the player kills an enemy to heal the same amount of hp as 50% of the enemy’s max hp (capped at 500, cooldown 10 seconds)
Description: the scrapped head of a once-exalted idol. A wisp of blasphemous energy resides within, binding the souls of the user and whomever they wish to kill.
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At first glance this just looks like a really bad orb with a really high MP cost. However, this is not so. This skull has a passive effect of stealing 20% of the HP of 10% of enemies killed (capped at 500). This means if you’re god farming, each time you a god you have a 5% chance of healing for 250-500 hp. Just remember there is a 10 second cooldown, and another downside- each time you curse enemies you also get cursed.
I’m still new to balancing items and making items in general, I appreciate any feedback about my idea, whether it be about spriting, balacing, or even the concept in general. Thanks for reading!