Skull of Corrupted Souls

Skull of Corrupted Souls Corrupted Souls AoE The cursed skull of a corrupted mind. Good intentions can go horribly wrong.

Tier UT
MP Cost 100
On Equip +66 HP, +6 VIT
Effect(s) On enemies: Curse Curse for 4 seconds
Damage
Defense Ignored 40
Radius 2.25 tiles
Heal 80
Heal Range 4.2 (+0.8 tiles for every 10 WIS above 50) tiles
XP Bonus 8%
Soulbound Soulbound
Feed Power 1,300
Forging Cost 45 Legendary Material / 120 Rare Material / 135 Common Material / 1560 Forgefire / 2 Mark of Malus
Dismantling Value 15 Legendary Material / 40 Rare Material / 45 Common Material

Loot Bag Assigned to White Bag
Drops From Malus
Cultish Epic Quest Chest

Blueprint Corrupted Souls Blueprint
Drops From Malus
Obtained Through The Tinkerer (50x Schematic)

Notes
This skull, at first glance, appears to be weaker than most skulls, having lesser damage, heal, and radius. However, its main strength lies in the Curse Curse debuff it inflicts, increasing the DPS of the group and providing more options for Necromancer’s utility.

The listed damage and heal in the tooltip are slightly misleading. Due to the Curse effect being applied first before the damage and heal, this skull will deal roughly 25% more damage to enemies not immune to Curse, and will also heal 25% more, resulting in a +100 heal.

This skull also has the largest heal range increase per 10 WIS, despite having a smaller base heal range compared to other skulls. This synergizes well with the Ritual Robe and the Bloodshed Ring from the same set, as they both provide 26 WIS, resulting in a range boost of 1.6 tiles from those equipment alone. A Necromancer with the previously listed equipment will have over 100 WIS, granting a huge heal range of 8.2 tiles.

Trivia
The stat bonuses on this skull are a reference to 666, or the mark of the beast.