I don’t think the relevant discussions/threads ever came to a common consensus regarding nuking pets from orbit and reducing them to a fraction of their power for certain sections, but I think it’s more than fair, given enough time, for them to implement a “minimum pet rarity”. While I see plenty of issues w/ implementing a policy that’d temporarily replace your pet w/ a max rare/max legendary heal | mp heal | electric, I see far more issues w/ ones that would restrict you from playing certain areas until you earn (read: cough up money) a max rare or legendary pet.
Mainly, I was just thinking about Lost Halls giving you a heal | mp heal | electric max legendary rare pet if you don’t have something better already. Optimally, this’d be implemented after some sort of “NPE/PPE” system so people aren’t forced to play w/ a pet they don’t want to (even if only for a section), but… idk. playing a section that’s designed for players w/ max legendary pets in mind kinda feels like shit when the best you have is a max rare, let alone something less than that. You could also give players a max rare for CoO “boss” dungeons/shatters as well (if they ever get around to razing shatters and re-building it from the ashes), but… yeah.
I believe it could also be nice if CoO dungeons might have something like how the Janus fight affects pets, those w/ electric, anyways - even though it’s a side effect of the design, your pet just… can’t enter the area where you fight Janus. Not having your pets right there to paralyze the keys makes it that bit more… invested - less “sit on this and shoot it”.
I would have posted this in ideas instead of game discussion, but 1. I’m not convinced I’m being original (I.E. everything is plagiarizing someone else), and 2. I’m not smart enough to make this a comprehensive, fleshed out idea on my own. Thoughts?
TL;DR give shatters and Court of Oryx dungeon give players a max rare pet, and Lost Halls give players a max legendary rare heal | mp heal
Edit 1: removing electric pets from certain dungeons mean you could let enemies/bosses be vulnerable to electric w/o dooming them to get rekt by pets (!), and only be vulnerable to electric from characters/abilities that actually normally have it. Having electric has become more of a joke/hindrance w/ the new overall game design of newer content (which isn’t bad per se), and it’d give people one more reason to play huntress over archer. It was also kinda exhilarating/really cool to see that the light and dark keys from janus could be paralyzed, because I’m used to seeing someone stand on everything w/ an elec pet.
You could also make the minimum pets be 70 | 70 of whatever levels you have, instead of heal | mp heal | elec (if you have heal | elec | mp heal, it’d be heal and elec, but not mp heal).
Edit 2: this might make electric invulnerability something to note again, rather than the standard “that’s a given - pets are broken” that everyone is so used to.