Skull of Valiant Self-Sacrifice
Sprite pending, I’m a bad artist so feel free to cook one up yourself.
The skull of a valiant holy warrior. His tragic sacrifice to the cause may be long forgotten, but righteousness lingers in his bones.
Stats:
- Tier: UT
- MP Cost: 100
- HP Cost: 200
- On Party: Heals 150 HP, Healing for 4 seconds (or heals 200 HP)
- On Self: Bleeding for 4 seconds, Damaging (or berserk idk) for 4 seconds
- Stat Bonus: +180 HP, +10 VIT, +5 ATK
- Special properties: Works more like a seal or helm than a skull, takes your HP in return for party heals. The heal does not apply to the player.
- Cooldown: 5 seconds
- Fame Bonus: 8%
- Feed Power: 1,400
(These would all need to be adjusted for balancing and to add wismod, these numbers are just to get a general picture of my idea.)
Drops From:
- ?
More info
I came up with this when thinking about how necromancer can’t ever heal without enemies to siphon HP from. The natural progression of that thought is to make a skull that sacrifices your own HP for heals. From there I thought about how I could make the skull have some other utility as well, and came up with the damaging or berserk buff.
This would be a nice item for players looking to help and carry less skilled friends, as well as a very important item for end-game necromancer players looking for a DPS increase, with the tradeoff that they need to be out of combat or extremely skilled at dodging in order to keep themselves alive while using it. I also thought it would be cool to have a skull that contrasts heavily against the rest in the necromancer’s collection
I don’t know exactly where this would drop yet, but it should be an end-game dungeon or area. Possibly one of the new realm rework bosses. The lore could be adapted to a boss with a similar theme.