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Memento Mori

Memento Mori Memento Mori AoE I found a great spectre floating above me. He reached out and granted me his cranium.


Tier ST
MP Cost 120
On Equip +5 VIT, +10 ATT
Effect(s) On self: Sword Damaging for 3 seconds
Does not heal
Damage 400
Defense Ignored 400
Radius 3.5 tiles
Heal 0
XP Bonus 7%
Soulbound Soulbound
Feed Power 900

Part of the Hollow King Necromancer Set.

This skull is the only one that is not subject to the WisMod and is also uniquely unable to heal. This skull should be used purely for damage as it does the most damage of any skull and bypasses all defense in most circumstances (save for enemies with exceptionally high defense, like the Tormented Golem, the various Parasite Chambers colonies & Nightmare Colony).

It has a pretty good radius, and is the only skull to self-buff. It also gives a bonus of +5 VIT, which is useful for reducing time while In Combat.

This unique, situational item is best used as a swapout and should never be your only skull. It is very useful in situations where healing is unnecessary, turning a Necromancer into a damage-dealing machine that can melt their way through enemy HP in seconds. However, the Skull’s bonus HP is the only thing stopping the Necromancer from becoming as squishy as his fellow robe classes, so before equipping it make sure that you’re fine with a severe loss in durability.

The +10 ATT on equip helps boosts the Necromancer’s already high attack stat.

This item used to drop in a cyan bag before the addition of orange bags in Patch X.18.0 (Oct 2017).

Before Exalt Version (Sep 2020), this item had a stat bonus of +5 VIT.

Its name roughly translates to “remember that you have to die” in Latin, and is actually a Latin Christian theory and practice of reflection on mortality.