|I found a great spectre floating above me. He reached out and granted me his cranium.|
|On Equip||+5 VIT, +10 ATT|
|Effect(s)||On self: Damaging for 3 seconds
Does not heal
|Drops From||Ghost King
Heroic Septavius the Ghost God
|Obtained Through||Mystery Boxes
Mystery ST Chest
Part of the Hollow King Necromancer Set.
This skull is the only damage-dealing skull that is not subject to WisMod. It is also unable to heal. Therefore, this skull should be used purely for damage, as it does do the most damage of any skull at 400 flat and bypasses 400 defense, which is all of an enemy’s defense in most circumstances (save for enemies with exceptionally high defense, like the Tormented Golem, the various Parasite Chambers colonies & Nightmare Colony).
In addition to the ability damage, it also gives the Necromancer a large +10 ATT boost on equip and grants Damaging for a few seconds on ability use, which significantly boosts DPS (though it is impossible to permanently self-buff unless you have very high Magic Heal).
It has a pretty good radius and is the only skull to self-buff. It also gives a bonus of +5 VIT, which is useful for adding a bit of survivability and reducing time while In Combat.
This unique, situational item is best used as a swapout and should never be your only skull. It is very useful in situations where healing is unnecessary, turning a Necromancer into a damage-dealing machine that can melt their way through enemy HP in seconds. However, the Skull’s bonus HP is the only thing stopping the Necromancer from becoming as squishy as his fellow robe classes, so before equipping it make sure that you’re fine with a severe loss in durability.
This item used to drop in a cyan bag before the addition of orange bags in Patch X.18.0 (Oct 2017).
Before Exalt Version 184.108.40.206 (Sep 2020), this item had a stat bonus of +5 VIT.
Its name roughly translates to “remember that you have to die” in Latin, and is actually a Latin Christian theory and practice of reflection on mortality.
|Limited Edition Skulls|