The Clock Tower


#117

I read through this monstrosity and I’m not regretting it. I’d love to see this dungeon and i think its well designed!


#118

FIrst up, the Lore. Oh, boy the lore. It’s got a pretty good implementation with the gameplay, and us being there was a nice twist on the past(time paradox notwithstanding). At first after “defeating” Silark, I thought wow, that’s going to be a hard fight, then a portal rises, and my mind went “wait, is this?”

Clock Tower past.

Now I see why you had that lore way before the main dungeon! And that’s where the band of heroes went! Nice.

One thing that I have a problem lore wise is the Librarian, which felt like a separate dungeon by its own, and it’s one of those boss only dungeons. I do like the Librarian’s beam and awkward silence and how that awkard silence turns into dread when someone has the key. Really Cool!

Junk Plate’s regen powers are very strong, and it opens up a nasty design block for later on, especially if they want to add a vit mod. May I suggest a simpler wis and vit buff, but with the added special effect of “Doubles regeneration from vitality” or something of that line?

The portal looks cool, but the key kinda isn’t representative of the dungeon’s theme… It looks like a crown. The crown.

Anyways, the spinning gear could become distracting later on, so I’d say making those turn much slower would be somewhat better? It also mimics clocks, because their cogs don’t turn that fast as far as I remember. I’m no Clock Mechanic.

Ruined Drones!
A super strong annoy-imp, a brute chaser, and a duplicator. I especially love the mechanics for the constructor, really makes it a high priority target.

The Shades!
A spawning stunner which turns to a warrior puppet, a long range stunner, a tentacle phaser, and a Kamikaze-paralyzer. A scary bunch, but nothing as spectacular as the previous section.

Temporal monstrosity 1
Miniboss number one, I imagine this’ll be what the Ice Adept would be if he was tankier.

Also, love that 2 minutes stasis of ohhh nooooooo. I just wonder if it could be accidental. How far are the explosions?

The Shade Guardians.
Basically, a chaser which turns into the Nest’s Killer Queen minigun phase during its final Phase. Sounds really hard.

Silark fight number 2!
Part 1; A Chase phase, a circling phase, and a para-shotgun phase. Scary stuff.

Part 2; Bust and Dash Silark. My major issue is the random spot part; If the players don’t know they are going to be sat upon, it tends to lead to unsatisfying/unfair deaths. Besides that, the fights seem pretty simple. Unless it’s the rings, you circle. If it’s the rings back-up.

Part 3; RIng a round the Junk Boss, with an extra of tentacles and reverse clip, a predicting missle and shotguns. Oh, and he spawns minions too.

It honestly sounds impossible, between the tentacles halting your movements, meaning that Silark dictates your movement, and the shotgun, which I believe is enough to rip the party ball’s closest surface to Silark. I would say keep the shotguns and tenacles fre from each other, but I’m not that well-versed in end game content, so I really want to hear what you’d say about it.

Now, the portal drops and my mind is blown. WHhhoaoaaaaaa. We get to fight the Chronomancer’s Apprentice! That’s where the band of heroes came from?

I’ll continue the response later! I need some rest after that essay…


#119

*Silark xD


#120

can we beat up silex? pls?


#121

Dammit, well, it’s fixed now. Sorry silex :frowning:


#122

Silex drops the blue paint confirmed.


#123

kind of a big update: the addition of the Mechanical Demon Ninja ST set! the focal piece of the set is the Spinner Dynamo, previously the UT that dropped from Silark, the Cogwork Demon. Each piece of this set is treated the same as if it was a UT set, so alone they’re all definitely powerful. The tradeoff of this set is both obvious and subtle at the same time, obvious in that you give up the long-distance star ability and subtle in that making any kind of swapout is difficult or ineffective. it will become more clear once you read on:

Spinner Dynamo: (shuriken)
“The first piece to an eager assistant, the piece upon which all others are built.”
Stat Bonuses: +6 ATK, +6 DEX, +4 DEF
Fame Bonus: 6%
Feed Power: 950

So, I bet you’re wondering “uhh, what does this do exactly?” Well here’s an answer for you: absolutely nothing. You can’t throw it, and you can’t use it to give you speedy. The point of carrying this is for the passive bonuses. The star is the main sacrifice of this set, which is normally used in situations where range is an issue.

Mechanical Carapace: (leather armor)
-”The second piece to confused child, a child whose purpose was never made clear.”-
Stat Bonuses: +80 HP, 11 DEF, 2 ATK
Fame Bonus: 4%
Feed Power: 850

Similar in purpose to the Leaf Dragon Hide Armor, but without the speed boost. While it compliments the rest of this set in terms of HP/DEF ratio, use outside of the set should probably come with some def boosting ring.

Blade Cannon: (katana)
-”The third piece to a lonely servant, taken from his master’s destroyed masterpiece.”-
Shots: 1
Damage: 130-165 (Average: 147.5)
Projectile Speed: 14
Range: 5.75
Stat Bonus: -8 DEF, +4 SPD
Shots hit multiple targets
Fame Bonus: 5%
Feed Power: 900

At first glance, this completely invalidates the Ray Katana with the same average damage as a T11 katana and almost the same range. But it comes with a hefty -8 DEF, the set as a whole can easily expend that much, but a normal set will probably be strained on defense if it accompanies this katana. It’s not without its uses though, it’s still much more powerful than a ray katana, and at range defense means less than normal.

Equipping the full set changes the projectile to this:

Silark’s Heart: (ring)
-”The final piece to a forgotten friend, a friend who was never given the chance to be whole.”-
Stat Bonuses: +100 HP, -500 MP, +10 DEF, +8 SPD
Fame Bonus: 5%
Feed Power: 900

Plot twist: the most powerful item in the set is the ring. The highest DEF of any ring and a largely substantial HP and SPD boost, the catch is that using your ability is impossible while wearing it. Fortunately for this set, your ability doesn’t actually do anything. Using this ring outside of this set should be as a swapout for when your ability isn’t important.

This set offers a total of +180 HP, -500 MP, 8 ATK, 17 DEF, 6 DEX, 8 SPD alone.
The whole set offers an additional +50 HP, +4 ATK, +8 DEF, +6 DEX, +17 SPD,
Bringing the full total to:
+230 HP, -500 MP, +10 ATK, +25 DEF, +10 DEX, +25 SPD

In summary, this set sacrifices the two aspects unique to the ninja that give it versatility: the star and its various UT katana swapouts. In exchange, you get a ton of suvivability benefits and a somewhat “all-purpose” katana. Carrying star and katana swapouts to accompany the full set isn’t so effective, unequipping the katana drops a significant amount of ATK/DEX, and trading out the star won’t actually do anything without also trading out the ring. DPS chart for the full set:

While this set is definitely both more powerful and tankier than most normal sets, they have the potential for versatility with other items such as candy ring, void blade, midnight star etc.

oh also I don’t have skin sprites because I’m lazy/stuck/too busy/bad/pick your excuse.

(prize for saddest item when?)


#124


I would be honored if this offering pleases you, O great Dragon of Light, Mastermind of Supreme Dungeons, Creator of Spook.
a.k.a, I feel bad that such a detailed dungeon would lack a skin, so I feel free to use the fan art if it suits you!

What do you have in mind? I like ones which changes your character a LOT, like the Swarming Huntress and so I tried to make a “Suspended by a Cog” kind of Ninja, somewhat similar to Silark, but I can’t so I ended up with this.


#125

Looks great imo


#126

I like the level of thought you put into the set, but simply not being able to activate an ability comes out as very dull. Even more so when considering that the ability you’re not using is one of the most fun abilities in the game.

And I’m sure this is criticism you were expecting, but someone had to do it.


#127

well it looks neat, but it also feels “off” in a lot of places. I think those red blocks on the end of his arms are supposed to be hands, but they sure don’t look like it. and large potions of the back are largely unshaded right next to the heavily shaded gear. I don’t think I’ll be using it, but it could help down the road, you never know.

a mechanical demon similar to Silark, but without the rusted, aged bits. if you’re looking for a set skin that dramatically changes your appearance then I think a large, flying steel demon would fit the bill.

hey, you got me there. but as useful as the star is, it’s mostly used for running around the realm or as a crutch for those too chicken to get in there and get some real damage. the ninja’s playstyle was originally supposed to be something along the lines of “the guy who runs in there and cuts up enemies while dodging shots and being a ninja” (hence the name), but at this point it’s more like “they guy who runs in when it’s safe and then hides to throw stars when it’s not”. there’s nothing wrong with that at all, I actually like it, and the wide variety of UT functions the ninja has gives it a lot of variety beyond that. but none of them quite push the ninja back in the direction it allegedly came from. by removing the star, I’m trying to encourage a more aggressive playstyle then what the ninja is typically built for.


#128

spinner?


#129

#130

IMO projectile and skin transformation should stay an ST thing,
I’d say make it an ST set.
The ring and shuriken seem a bit too strong individually to me atm, so then you could move some bonuses from there to the set bonus.
(for example 2 att and 2 dex from the shuriken and 4 def and 4 spd from the ring)


#131

i just want a ghetto themed reskin of this dungeon called the glock tower


#132

it is an st set >_>

when I say “designed as a ut set” I mean that each piece should be useful on their own as well. the whole set works together, but no individual piece is completely worthless either (examples of st items not made that way are indomptable, bee armor, almost every single ring, rogue armor etc.).

that’s probably why you think the star and ring are too powerful. I admit the katana and armor are more borderline, but they have uses too.

well I don’t have the time, but if you or someone else wants to take a stab at it go for it xd


#133

No, save that name for an Enter the Gungeon DLC.


#134

was just wondering, what if the lore is clue to secret that you have to say, only the person who found all four says work tho, cus wats the point when 1 person finds out and puts it on the internet, and whats the point of collecting dumb lores if there’s nothing to it


#135

That game is amazing, sadly I still have much to learn yet in the art of gunslinging, and in set building for Enter the Gungeon.


#136

This is just amazing. I love the effort you put into it, but it seems really long, like hours long…