Pulling one of my pet (adjective, not noun) ideas forward to the 3rd RotMG forum. Orbs have changed somewhat since this was created, but I still think it could be neat if modernized a bit. This is the original form for now.
Poor Mystics. They have the weakest attack power of all staff wielding classes. And lets face it: stasis is a troll ability. With very few exceptions it’s not all that useful to other players. It breaks up the pace of battle and messes up other people when that thing they were attacking suddenly and unexpectedly stops moving. And for how long? Well, that’s half the fun! Not. (yes, I said not.)
Lets fix that. Let’s give the Mystic an Orb they can finally be proud to use in the company of friends. One that can make a dramatic and maybe even vital difference in battle. Not just for themselves like that selfish Orb of Conflict, but for everyone with them as well.
I present to you: the Frost Orb.
Trapped within this eternally frozen sphere are the last known remnants of the primeval Frost Gigas.
Effects
- Stun: 0.5 seconds
- Paralyze: 1 second
- Daze: 1.5 seconds
- Slow: 2 seconds
Cost: 100 MP
Cooldown: 3 seconds
Stat Bonuses: +5 DEX
Fame Bonus: eleventy billion (ie, I don’t care)
The trick here is all four statuses are inflicted simultaneously. It literally freezes the enemy in it’s tracks, then over the course of a brief 2 seconds it “thaws” out. Every half second it regains an aspect of it’s mobility: first it can slowly attack again, next it can move a little bit, then shoot at full power, and finally move at full speed.
The unique thing here is it [I]doesn’t Stasis[/I]. The enemy is still vulnerable when frozen! It’s sole purpose is to give everyone attacking a brief window of opportunity to attack (or retreat) without completely stopping the battle and without making the enemy a sitting duck.
What say you?