That’s good for the tiered stuff, I think hp may still be a little large but it definitely reduces just how unbeatable the shields seem with 50 defence in midlands/godlands/abyss
It’s just too much for it to be continuous. I’m sort of assuming that the held effect won’t be available while the shields are up, which helps a little to give a player the choice between semi-armoured for the whole group or super-armoured for themselves.
Like I skimmed over them all. Given the points I’d already made, the only truly notable one was the one that turns off bosses for 3.5 seconds every 10 seconds per samurai. That’s why I didn’t really care about the others. If you do want to know what I thought of all of them:
Mark of the Warlord: Not worth using, even as a swapout really, because it’s nothing compared to the def-boosters.
Titan’s Headpiece: Held ability is literally a debuff because dazed + damaging is weaker than having neither effect and then you’ve got slowness and armour broken on top of that. The activated ability itself actually isn’t so bad because the shielded zone is stationary, and can’t charge along with you blocking everything you want it to.
Crusader’s Pendant: Hopefully I’ve made it clear why this headpiece is literally game-breaking.
Mechanical Generator: Unless you really are a true team player, and there are very few of those in realm, you’re not going to be using the held ability. The shields may negate pierce but they also die in a much more reasonable time, so yes, the negation of pierce is balanced, which I wasn’t concerned with to begin with.
Sukuinishi No Okurimono: The held ability is much nicer since it’s not overpowered (until, again, you note that it lasts forever). It’s just a nice buff, and I really appreciate just being able to remove some nice debuffs. Except then you realize that in some dungeons, like Shatters, it can occasionally be an advantage to be in darkness so you can avoid enemy shots, and it’s great to know exactly when you will and when you won’t be in darkness and this item completely breaks that ability, and could be used to troll just a little.
Nice: I can see this being very easily made into a hack that can be in a new place each frame, in order to systematically destroy every bullet on the screen around you. In a group context, it really doesn’t matter if you’re not aiming at the boss for 3.5 seconds to instead be a super-tank for shots. Suddenly this item also undermines Pally + Oreo as well as Warrior.
Currently that’s just by being overpowered, it’d still be fun with significantly reduced values on the shields, and designing them more like regular abilities, which are popped more than once every 30 seconds.
Every player pots wisdom with or without a wis modifier, with or without a divine pet (because you need 3 8/8s to get into SBC and that’s at least 48 wis pots on average (and that’s just if you choose to only make 3 sorcs)).
John, I need you to channel the you from the other day who said that a robe concept that trades 13 DEF for only 3 atk, 4 dex, 4 wis and 65mp was not balanced. We need some more of that to shine through here.
Actually it’s starting to dawn on me that you must really not be a fan of low def.
Ily tho.