Huh, it’s been one heck of a long time, hasn’t it? My last dungeon idea was way back in November 2017. Time sure flies, doesn’t it?
Regardless. The dungeon princess is back, and welcome, ladies and gentlemen, to The Sky Sanctuary! Easily one of, if not the largest, potentially greatest, and most ambitious dungeon documents for this silly game to ever exist! ( As of now, at least. )
Click here to ascend to The Sky Sanctuary
Also, for ease of viewing. Make sure you turn on the document outline!
Additionally, for fun, I’ve hidden a large number of memes within this document. Six of which were specially created just for document, and you should know if you found one of those when you see it. Unless I’ve miscounted, there should be 32 in total. Happy hunting!
The Dungeon's History:
Believe it or not, this dungeon started conceptualizing all the way back in 2014. I was envisioning concepts of this dungeon when I was merely an 8th grader, and I’m now a senior in High School. Crazy, huh? A few of the original concepts from then were actually kept all the way until the final product here, as well. Such as the rough design ideas for the second section’s layout, or the third and sixth phase concepts for the third boss.
That time was also back when I first showed my face on the Kabam Forums. Back then, this was going to be my magnum opus. Going further on, I foolishly envisioned ideas grander than this, but it’s very unlikely those will ever come to pass in the future. Especially since some of them are now scrapped, since their characters were simply too ambitious to use in something like Realm. So now, this is now once again my magnum opus. I wouldn’t consider it very likely for me to create another document on this level. Especially considering how long this took me.
Anyway, this 141 page monstrosity has been in the works for roughly 14 months. Although technically speaking, this thing probably could’ve been completed in less than half the time, if I really just went all out with it. But life finds its ways to interfere, and despite all the procrastination, the time and effort should really show. But I can’t take all the credit for this thing. While most of the words in this document were conceptualized, envisioned, balanced, and then added in by me. There’s still that small percentage that wasn’t completely my doing. As well as a very large majority of the spritework that I certainly couldn’t have done on my own. And even if I did, they wouldn’t look as good as they do here. Which brings me to who I have to thank for helping me in this ridiculous endeavor.
Credits: ( More Detailed Ones in the Document ):
@Xaklor, for the Tiled program. This allowed the maps of the dungeon to be envisioned in a nigh perfect way. So thank you for that. ( Also for helping me figure out how the heck to format this post. )
@Atrapper, and @PIGGIESFAR: These two helped a lot with the balancing of the dungeon, and gave me some good concepts to use. Their efforts are very appreciated.
@Toastrz, @Dappertron, @Niegil, @Piggby, @Pepus, @Curlip, and @GhostlyFam: These seven all served very minor roles in the creation of this document, which can be viewed in more detail in the real credits. But I do have to thank them regardless.
Puffagod, for creating two very important sprites within the document. And also offering a great deal of balancing advice. ( And also having enough of a reputation to be subject to my memes. )
SoloSen, Tauntauned, and AloofLoaf ( No Realm Name ): These three are the largest contributors to the document by far. They’re without a doubt my best friends, as well as the two others in our ragtag little group. Sen contributed the majority of the spritework within the document, and Taun contributed a very small amount in the design department. But their real contributions aren’t something to be viewed in the document.
Apologies on removing the @ for you three, Puffa, Sen, and Taun. But I’m only allowed ten mentions, and you three would be the least affected by a lack of mentioning, so.
Anyway, whether you read all 141 pages of this insane thing, or just check out the items. Please leave some feedback for me. As great of a designer as I think I am, there’s very likely a lot of things in here that could still be improved. As for spritework, make sure you direct your criticism to the sprite’s creator, who’ll be credited directly next to every sprite they made. ( And blank space is for me. Meaning yes, I had an involvement with every single image in the document. Even if most were just outlining. ) But either way, thank you for your time reading this. Sky Sanctuary’s been a long time coming, so I really appreciate all the recognition that it gets.