Trivial Issues Thread


#701

double L wants u to lose


#702

4 posts were split to a new topic: Character is Dead message


#706

Notice how “(Necromancer 19/17)” is cut off

I don’t know if anyone already posted something like this in this thread


#707

I think they changed it to this, because it used to be worse so you couldn’t see the full name of longer igns


#708

Ah, you might want to censor that email address.


#709

When you have a sound slider at less that 100%, then you turn sound effects on and off, it resets the slider to 100%.


Edit: posted as part of a longer bug report, see:


#710

At the start of the nexus tutorial, it looks like the ground textures were extended a bit too far (they go through the wall).


#711

Are you sure this isn’t just the windows bug? So rotating screen doesn’t fix it?


#712

I get it from multiple angles


#713

A post was split to a new topic: Rock Dragon Bats’ behaviour
(enemy behaviour & coding = more than trivial, can earn a discussion of its own)


#714

it appears in some LoD and puppet theater walls as well


#715

Can a trix tp there?


#716

I’ll try tonight, I’d assume so since there’s a ground tile there.


#717

no, because players can’t be in walls and those ground tiles are underneath the walls, not behind the walls.


#718

image
solo


#719


#720

Something that’s really bothered me is how the right pillars in feargus’s room don’t match up. The left side pillars align perfectly vertically but when you look at the right pillars, one of them is completely off by one tile.


#721

A post was split to a new topic: Shop Screen Bug When Entering Realm
(seems more than trivial, could result in deaths)


#722

Wait,

  1. Don’t the tentacles drop the jugg
    and 2) doesn’t the deep water disappear after the hermit is dead?

#723

No.

That’s a relatively recent fix. Originally it didn’t.