Hey, just wanted to start a discussion as well as share some of my own ideas on this ring since it feels disconnected from the love the other 2 whitebag items from shatters get. This is especially important since the shatters rework has been talked about so heavily recently (I’m by the way personally really hoping for T7 rings when that happens since we got T6 with Shatters 1.0)
Here is my personal idea for a rework/buff with some explanations since this might be a little controversial:
+300 HP
+150 MP
On Ability Use: Deals damage to self equal to 5% of your max HP
Ok… so… I understand that putting 300 HP on a ring seems insane but let’s take a wizard for example, base 670 HP. This ring would bring you up to 970 HP, melee class with deca ring territory. However, the ring would mean you would take 46 damage on every single spell use which is quite substantial and could severely handicap your damage output (as well as your survivability if you’re not careful). This is why I had no problem adding 150 MP to this ring, since it is supposed to be a mana-based ring because of the original. The mana bonus means that most of the time, your mana is not really the problem, instead your health is which is the goal of this rework idea. It’s also quite cool that the mana bonus somewhat invites you to use your ability as much as possible… at your own risk. I am still 100% undecided on whether I should bring the DEF and SPD bonuses from the old version to the new one but I left it without them to make it easier to read. Anyway, please feel free to give me your opinions