Geodesic Necromancer (Featuring Anti-Wismod and new sprites!)


#16

SCREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Fr, thanks for all the feedback! I’m reading through it right now, the thought you put in is much appreciated!

Was wondering what was taking you so long to reply for lol


#17

Real quick, you mean +20 HP right?


#18

Yeah, I was so caught up with the different sections and not knowing how to properly format that i got confused whenever i kept changing the numbers and cross-checking it with the ability costs in the wiki. My brain is melting!


#19

Hm yeah that does seem pretty bad when you put it that way

That was the intention! These items are meant to be strong with big downsides that either have to be dealt with or flipped around using the skull

That’s a big jump imo, the difference between using the ability sparingly ad straight up full mundane is huge

Yeesh that’s big, but I guess it’ll-

Holy shit batman that’s a UBDEF and a superior HP ring on top of the ATK and SPD!

That does not seem like a fair trade at all imo, +6 ATK, +6 SPD, +80 HP, and a whopping +9 DEF is basically another ring, all for the price of -50 MP? That is not reasonable for classes that depend on ability spam, much less the classes that don’t care about abilities at all!

I understand that you intend for the ring to be used with low stat, high MP/WIS armors to have them work together, but many players will simply not care!

The majority of people would use this with a normal endgame set and reach levels of absurdity due to pets making WIS a non-factor, and their abilities not stacking. I intended the WIS to balance using the WIS mod classes and so tried to stack the robe a bit as they were more hurt, but I still think the ring should not be nearly as strong since non-WISmod classes have access.

I will concede that the ring may need a bit of a buff, so maybe we could push it to

On Equip: +130 HP, +7 DEF, +7 ATK, -130 MP, -5 WIS?

It leans a little harder into the lack of MP that impacts non-WISmod classes and gains a stat bonus that makes it a beautiful ring with almost twice the DEF and ATK of Pyra and 30% more HP

And don’t worry, this is definitely a UT set, not an ST one (not a fan of STs since they encourage less mix and match that I love and encourage set synergy artifically)

I really really appreciate the hours of work you put into your feedback btw! Don’t take this as a shutdown


#20

I know that feeling! I had so many tabs of just skulls when making this idea! I redid the formatting over 15 times! That’s why there are so many edits

PS: How did you do the collapsible portions those are sick


#21

image

If you haven’t read this already, you should!


#22

Ahaha, yes, it is rather absurd when you say it like that. I was adding excessive buffs because there was already a -100 MP cost that was only countered by lackluster buffs when comparing to Pyra;

In turn, when I added a lackluster -50 MP, I added a huge amount of buffs. I may have also mistaken the ring to be of end-game content.

Compared to Pyra w/ adjustments I had:

-100 MP -5 Wis for +20 HP, +2 Def, +2 Atk.

-150 MP -5 Wis for +80 HP, +9 Def, +6 Atk, +6 Spd,

My thought process was in terms of trade-off. Since MP and HP are on the same level of “priority”, being split evenly in a lot of UT rings and all. I thought I would go about it like this:

-150 MP + 80 HP = -70 MP

Though MP and Def/Atk are definitely incomparable. I overshot it with–

-70 MP = +9 Defense, 6 Atk (Doesn’t look right)

-5 Wis = +6 Speed (Doesn’t look right either)

Because I was constantly thinking about 20% Madness.

Catch my drift though?

This seems pretty good. HP and MP seem to be completely balanced to net 0. -5 Wis and 20% Madness being countered with balanced Defense and Atk works decently. Classes that have Wismod definitely aren’t gonna want this, but other classes will still find use for it. I might be biased, but I’d still like to see A sprinkle of Spd. Would be nice to have a fast necro with the full set, plus it’ll be more well-rounded and I like how HP, Def, and Spd have been part of all the other set-pieces :smile:


#23

Thanks for the link! I probably should’ve read that before starting…


#24

Thanks for the feedback! I could fit in a couple points of speed somewhere (I also like my sets speedy), but I’m glad you agree with the changes I made! Great feedback, I’ll add the stat changes in soon!

The big text was super useful! Now my scree is as big as your laughter


#25

Can I just point out how incredibly overpowered this ring would be on a warrior or rogue? For those classes, a legendary pet (which is quite feasible for many players nowadays) will allow them to use their abilities permanently anyways, and so the mp and wis stats can pretty much be ignored so long as you have the mp to use your ability at least once. You then end up with a ring that gives 130 hp, 7 def and 7 atk, which seems to be a bit too much, imo. I might suggest changing the negative wis stat to a negative of another stat, though that might go against the overall theme of the set.


#26

Yeah, that’s what makes it so hard to balance.


#27

Is DEF really that valuable on rogue or warrior? I’d argue that rogues shouldn’t be trying to tank things and warriors and rogues should both focus on more DPS than anything, and the ring is subpar when looking at it from that angle

Compared to Crown, the ring provides +20 HP, -5 to offensive stats, and 7 DEF that is not super important on rogue and in the endgame in general when eating a lot of shots (or even a few!) spells death


#28

Fair point on rogue, but warrior is still an issue.


#29

How so? Melees already have DEF coming out of their every orifice with the abilities and heavy armors giving them DEF and Paladins being hurt by WIS mod


#30

@platformz Check out the madness sprite I threw together real quick!


#31

I like it, though, I’d make the bottom part more similar to Sick.


#32

Good reminder, I made the bottom different to make it stand out more from sick, but then I forgot to revert it when I added the horns to make it resemble the skull

Here’s the revised one


#33

Perfect, different colors and slightly different shape.


#34

Just as an update, specifically to @puffagod and @platformz and the other people who are looking forward to the dungeon idea, I actually haven’t really started yet

My design process is super scatterbrained and jumpy and right now I’ve been just doing other things then occasionally writing some ideas, but those occasional ideas are pretty cool! It will take at least a week for me to get the basic premise down then another to flesh it out probably?

I’ve also been spending way too much time editing this post (31 edits! I think my nitpickiness is also shining through and my verbosity for sure)

Sorry if you guys thought I actually had a real dungeon going!


#35

don’t worry about it man it took me over two years to get my last ‘dungeon’ idea out and it isn’t even finished… no need to rush C: the dedication to just this element is however promising!