A while back on Reddit (and more recently here on the forum Void Oryx (by SirPoogle and Sonhud) ) I posted the Void Oryx Manifesto and sprite assets created by me and Sonhud, but it was incredibly unfinished. Most notably were the scrapped items that were planned and balanced on Haizor, but were lost when Haizor went offline.
I’m happy to say that after getting back into RotMG and experiencing the newer item design features, and finally learning how to use RotMG Sandbox, I have finally brought the item designs back.
I’ll cut to the chase, and reveal the designs in order of this sprite sheet
The first row begins with the sword, Nightmare.
Description
A slab of obsidian-like umbra. It is hardly sharp at the edge, and yet, it cuts through foes like a warm knife through butter. The weight makes it feel more like a monolith with a handle. You fear what this weapon may make you become.
960-1000 (980) base damage
27% rate of fire
~4 tiles range
Shots hit multiple enemies
8% fame/xp bonus
1200 feed power
Nightmare’s Shot animation
Balance Discussion
The DPS of Nightmare is nearly identical to Divinity, only it sacrifices Divinity’s better DPS on low def and the AOE effect for better DPS at high def. Divinity is likely better for all-around usefulness, but Nightmare makes up for it with big damage on endgame content. Either way, how good it is is up to preference.
Art/Design Commentary
The design itself was based off of the sprite of the earliest Void Oryx design. Back then, Void Oryx was known by the codename ‘Nightmare,’ and the sword itself was known as Oblivion. After the name Nightmare went unused, it was decided to name the sword Nightmare after the original design it was made in conjunction with. You may notice a few items with 1-word names, and that’s because a 1-word name stands out in the sea of “Staff of the Cosmic Whole” style names.
As for the sword design itself, I wanted to make the sword feel like you were chucking stone monoliths through enemies. In the real game engine, I’d imagine the shots would be a bit bigger than showed in the sandbox gif.
Description
A shield which embodies fear itself. It conjures the deepest fear of the enemy, and traps them in it for a while. Its creation is entirely beyond what anyone can comprehend. Use it wisely, lest you become the very nightmare you fear.
On equip: +3 atk, +8 def, +3 spd, +3 dex
140-260 (200) base damage
6 shots
130 MP cost
~3.5 tiles
Shots hit multiple targets
Shots ignore enemy defense
Shots inflict Stunned and Paralyzed for 3 seconds
8% fame/xp bonus
1500 fp
(shots are depicted with 1 tile more range than intended. Shots would stop about 1 tile earlier in practice.)
Balance Discussion
Primal fear makes up for its sub-par Damage/MP cost ratio with some potentially busted utility. A simultaneous stun and paralyze makes it easier to land the next shield bash. It also comes with some powerful DPS stats and speed, making Knight a bit more agile and threatening at the cost of some survivability. The shots also have a bit of amplitude, frequency, and deceleration. This makes the shield a bit harder to land on a moving target, but the wide angle of the shots help reduce that risk.
Art/Design Commentary
As for the item’s aesthetics and creation process, it was actually fairly straight forward. I always liked the idea of shields that can lock onto your forearm. I also wanted it to oppose the “holy light” motif of the Escutcheon, hence the dark color scheme and flipped cross. I combined both design ideas, and bam, primal fear was born. This was designed with smart-shots in mind, which gives the projectiles the effect of being snapping jaws, but it’s currently a lost feature in RotMG sandbox.
Description
A shadowed set of plate mail, adorned by a glowing core of other-worldly light. The core seems to empower you, using the energy you generate to create a blast of pure light energy.
On equip: +18 def, +8 dex, +10 vit
Effect: Your weapon fires an additional shot directly towards your cursor. This shot deals 85 armor-piercing damage, and hits multiple enemies, and ignores cover.
8% fame/xp bonus
1000 fp
Balance Discussion
Calculating DPS for this item is pretty difficult, however, I calculate it to be about half as good as putting a Primal Arcana on a melee, which is still pretty solid. Any 100+% ROF weapon can make the most of the extra shot, but slower weapons make more use of the 8 dex than the projectile itself. This means it is situational, though still a solid choice in most circumstances.
Art/Design Commentary
The process for coming up with this idea was heavily inspired by the early designs of Void Oryx’s fight. A laser phase was planned to have 4 rotating light beams with a similar sprite to this item’s shot, which would rotate in circles for a whole phase. I thought it’d be sick to wield a beam of light like Void Oryx could, so using Primal Arcana as a cheat sheet, the idea for oblivion was born. The sprite for the armor itself isn’t my best work, but it’s grown on me over the years. I’ve tried re-spriting it to have a larger color palette to avoid things like banding, or low-contrast issues, but always found my way back to this sprite. I also like how it takes up almost an entire 8x8 canvas, because there are few items that ever have. I think it’s funny to have a giant square in your inventory, a la, the placeholder “art” texture.
Description
You hear faint whispers, urging you to give in to your darkest desires. Whatever dwells in this ring, it wants blood.
On equip: +120 HP, +3 dex, +3 def, +3 atk
Effect: when below 50% max hp, you gain +13 atk, and +13 dex for 5 seconds. 20 second cooldown.
8% fame/xp bonus
1100 fp
Balance Discussion
Technically the highest DPS ring in the game with the procs, however, it is an Achille’s heel item which requires you to put yourself in danger to get such DPS. This is also likely to put you in combat, which means you will have less access to abilities. Since items like Overclocking Amulet exist and don’t define the entire meta, this ring likely won’t be any different. It’d combo well with Cuiress, taking advantage of the invincibility to get your big damage in.
Art/Design Commentary
The item’s sprite is nearly identical to the Ring of Malevolence in one of my older ideas, which I jokingly said would do anything to get it in the game. You can see the original ring sprite hidden at the bottom of the Void Oryx sprite sheet if you’re curious to see the similarities yourself. It may be considered ‘tacky’ by most digital artists to use pure black next to a saturated color tone, but I just love using it as a rule-breaking tool. Some items can break the rules of pixel art and become fan-favorite items all the time, like Dirk of Cronus, Sword of the Colossus, and Helm of the Juggernaut.
Description
The seal of none, for there is none to be known other than yourself. The power within the soul is possibly stronger than that of a god, but requires intense introspection to even fathom. This seal is a key to that power, granting you brief visions of immortality.
On equip: +50 HP, +5 def
100 MP cost
On ability use: give players within 4.5 + [ (wis - 50) / 10) ] tiles HP Boost [ 70 + 2(wis - 50) ] and Damaging for 3.5 + [ (wis - 50) / 10 ] seconds.
Buff on self: gain Invincible for 2 seconds.
5 second cooldown
Effect: when hit, fire a 75-125 shot towards the direction you were shot from with 4 tile range. Shots pierce armor.
8% fame/xp bonus
1500 feed power
Balance Discussion
This item is incredibly similar to the Seal of Blasphemous Prayer, though it has a few key differences that make it much better for team play, but much harder to use. For starters, this seal gives the same buffs as the T6 seal does, with the exception of Healing, and having a cooldown shorter than the minimum buff duration. This means you can consistently use this item to become invincible with 3 seconds of guaranteed downtime and give a decent survivability and damaging buff for the party to make use of. The first flaw of this item is the 2 seconds of invincibility with no wismod scaling. This means the window of invincibility is incredibly short, and thus not reliable for cheesing entire phases. This also means the added E.Y.E-like effect is less powerful, but since it is built into the seal itself, requires less working around to get to work. Overall not the best seal for support, but might be the best for personal damage if you get hit enough,
Art/Design Commentary
The seal notably looks a lot like oreo, since this item was originally intended as a better version of Oreo, but as the Void Oryx project left the “hardmode dungeon” territory and into its own thing, decided to make this item more different. One of the first prototypes after said change, was a seal that created a bullet nova around you on use, but thought that would essentially force the item into swapout territory.
Description
This sheath is said to be the judgement of a higher being, using their power to rule the foe for execution via guillotine. It is said that this was once used to execute chaotic gods before the time of the realm.
On equip: +6 def
250-2000 base damage
120 MP cost
Dash distance: 1-7 tiles
Trail damage: 500
Stat multiplier: 10/12/16/20/28% def increase
each stack lasts 10 seconds
max dashes: 2
The guillotine blade deals the bulk of the damage, dealing 2000 damage alone. The rest of the links deal a total of 1400 damage, totaling at 3400 damage.
8% fame/xp bonus
1500 feedpower
Balance Discussion
This sheath sacrifices damage stacks and trail damage, for insane shot damage. The stat multiplier also starts at 10%, serving as a solid defense boost while fighting a single target. While it may suffer in long-term DPS against atk-stacking sheaths, it can be great for hitting vulnerable phases really hard and really quick. The defense boost is also solid for tanking bullets after, allowing you to go in for damage more often.
Art/Design Commentary
This item has probably received the biggest visual upgrade since the last sprite sheet, completely overhauling the bullets to be much cooler. Guillotine previously only used 8x8 shots, and had less thought about how it would functionally work, since I had no knowledge or experience with Kensei class. As for the item sprite itself, I chose a similar look to Irradiance Sheath instead of the other designs, as the simpler design appealed to me more, but it could have been a missed opportunity to add a chain to the end of the handle. Chains in 8x8 sprites are pretty difficult, which is why most amulet items tend to look tiny, as chains are really tough to portray on such a small canvas. Maybe even a guillotine blade itself could be the sprite, though it wouldn’t read as a sheath so easily. Either way, I just took the simpler route, and just made a simple sheath sprite.
Now onto the blue phase themed items.
Description
A spellblade unlike any other, formed by the angel of death herself. It strikes with a divine might, yet it burns ever so coldly.
3 shots:
- 110-125 damage
4.08 tile range (hits multiple enemies)
- 65-80 damage
~4 tile range (ignores defense) - 65-80 damage
~3.92 tile range (ignores defense)
(sprite for both shots #2 and #3)
70% rate of fire
8% fame/xp bonus
1200 feed power
Balance Discussion
A very good spellblade that sacrifices range for more damage. Its DPS is comparable to the T14 spellblade or Steam Pipe. It beats Superior at 32+ defense, and T14 staff at 6 defense. It is outclassed by Steam Pipe, but that’s assuming you land all 4 shots, which requires a 0-2 tile distance to land them all. A 4 tile true range is still pretty small, but more consistent. It serves as an excellent choice for high defense, and pairs incredibly well with Superior.
Art/Design Commentary
The design of this item was decided after the Angelic Majesty phase was created, inspired by the very scythe that Void Oryx uses. Instead of spinning slash shots, the Scythe of the Zealous Angel uses a layered slash attack. Earlier designs included a 3 shot spinning slash sweep, but with the advent of more complex RotMG weapon technology, deserved a rework to include such technologies. It was also made to mimic the effect of some enemy shot patterns, most notably Tezcacoatl the Great Basilisk from the Secluded Thicket dungeon.
Description
They got their name from how cleanly they cut through opponents. Together, they reduce enemies into the pixels from whence they came.
2 shots
65-95 (80) base damage
150% rate of fire
~4 tiles range
Shots hit multiple enemies
8% fame/xp bonus
1200 feed power
(like tachis, the start positions of the shots are offset about a tile forward and apart, and then angled inward. RotMG Sandbox just doesn’t have that technology yet.)
Balance Discussion
The DPS is close to enforcer on low defense, but quickly falls off with more defense. It also beats Valor until 26 defense, and T14 tachis until 34 defense. It’s a solid piercing katana for low defense. It is beat out by Enforcer, but enforcer doesn’t hit multiple enemies, and Division requires very tight spacing to land both shots. This leaves it a really solid option for low defense and crowd control, but may be outclassed by Enforcer for single-target damage, and Valor for high defense.
Division is one of my favorite items to have sprited. It’s considered tacky to use pure white and black on the same art piece, but the contrast between blinding light and pure void made for a rather neat effect. The name “Division” was also made to break item conventions, replacing the fantasy or worldbuilding motifs with one vague word concept. It’s like giving a sword the name “Tim” so you know it’s the strongest thing in the game.
Description
The robe envelops you in a state of complete calm. It draws up power from the world around you, harnessing the very fabric of reality itself to channel you power. Whatever power is left around you is absorbed back into the robe, and then into you.
On equip: + 120 MP, +10 def, +4 spd, +10 wis
Effect: Grants 15 MP on ability use with a 1.5 second cooldown
8% fame/xp bonus
1000 fp
Balance Discussion
Shroud of Reality would be the definitive robe for spamming abilities. It gives a 15 MP bonus on ability use every 1.5 seconds, basically shaving 15 MP off of any ability’s MP cost with a bit of timing to it. The wisdom is also notable, with a +10 wisdom bonus alone. It combos well with Gemstone, taking 15 MP off an already reduced cost. This effect may lose out in overall MP cost reduction compared to Robe of the Mad Scientist when using high MP cost abilities, but the robe makes up for it on lower mana cost abilities. Twilight Shroud technically beats it out in terms of MP per second, but Shroud of Reality can be used alongside your pet’s mana heal outside of combat to give some incredibly consistent MP restoration.
Art/Design Commentary
The design process was very simple. Using other popular robes like Watersilk or Diplo as a reference, I wanted to make something very simple, yet very alien. My mind kept jumping to what I imagine hyper-sophisticated aliens would wear as a sort of bohemian casual robe seen in sci-fi media. I removed the sleaves to evoke more peculiar fashion the future may have, and voila. This item was also called “Fabric of Reality” in development, but changed it to avoid the pure over-the-top sci-fi cheese that was already enveloping the naming motifs of the items.
Description
Gauntlets are rumored to be capable of magic conjuring, though metal tends to block the connection between the caster and the resulting spell. This gauntlet transcends that issue, as it is made of the very arcane energy that makes the spells possible in the first place. This power is forced into a stable state, but if the time is right, it can unleash magic energy like never seen before.
On equip: +80 HP, +120 MP, +8 def, +10 wis
effect: when hit below 60% max HP, gain +200 wisdom for 3 seconds, cooldown of 25 seconds.
8% fame/xp bonus
1100 fp
Balance Discussion
A very volatile ring, which gives decent defense and HP bulk, as well as lots of wisdom and mana. Its proc, however, is extremely powerful in the right hands. Any class that uses wisdom for damage like Sorcerer, Assassin, and Necromancer can potentially deal insane damage in this short period of time. Also buffing classes can use this boost to give an incredibly boosted buff, which could potentially lead to incredibly technical support potential. It is ultimately still a wismod-centered item, and thus not that good, but the proc can absolutely be a trump card on certain classes.
Art/Design Commentary
This item was among the simplest to design. I mostly took the bracer design, and then tweaked it to be thinner in the sprite. The idea for a spell gauntlet actually came from the TV show Adventure Time, where there’s all kinds of whimsical fantasy regarding magic items, and the gauntlets were always my favorite. As for the design ethos for the items, I mostly did it because I thought it would be funny to make a temporary +300 wisdom item just to make wisdom good.
Description
A glowing rune on a sheet of unknown alloy. It uses the power of null, deleting the very pixels that compose the enemy. The spell leaves an empty void in its wake.
On equip: +60 MP
110 MP cost
180 damage 16 shot bullet nova on cursor on ability use
Additionally, a single stationary shot is created on the cursor on ability use.
This shot deals 500 damage, hits multiple enemies, and pierces armor.
8% fame/xp bonus
1500 fp
Balance Discussion
A solid spell for single-target damage, while being easier to land shots than Tablet of the Forgotten King. Because of the longer lifetime of the shots, it can be used as a minefield of sorts. Its DPS is higher than the Penetrating Blast spell and T7, but is outclassed by Tablet in terms of pure damage. It is still a solid choice for their unique properties, and easier time aiming compared to more traditional spells.
Art/Design Commentary
This spell might have the goofiest design of all the items, shooting ∅ symbols and all. It’s the kind of spell that shows how cool it is when using it, or imagining how it works, rather than examining the sum of its parts. I designed it to be a zoning tool, and as such, using it can clear a bit of area. It was planned to have all shots pierce multiple enemies, but I decided to let Penetrating Blast have its forte. It’s already a rare enough item as is, it shouldn’t be outclassed in its own niche so easily, but it would have made for a better zoning tool.
I’ll be updating this with the other designs periodically. I’m just nearing the character limit I think, so I’ll start with just these for now. More are coming in the near future.
Changelog
Balance edit 1:
Reduced Primal Fear’s range, damage, defense bonus, and stun duration.
Replaced Primal Fear’s paralysis with slow
Reduced Ring of Dark Epiphany’s cooldown from 30 seconds to 20.
Increased Seal of the Nonbeliever’s ability use cooldown to 5 seconds.
Reduced Shroud of Reality’s wisdom and speed bonuses.
Increased Shroud of Reality’s effect cooldown by 1 second, and reduced effect by 5 MP.
Reduced Arcane Spell Gauntlet’s defense bonus.
Reduced the Arcane Spell Gauntlet’s effect from 300 wisdom to 200, and duration from 5 seconds to 3.
Balance edit 2:
Decreased Nightmare’s max damage by 20
Added back Primal Pear’s paralysis and added 10 to MP cost
edit: Reduced average FP and added varying FP based on item’s rarity.
All items now feature their shiny sprites, and shiny shot assets.
All posts now feature optional drop-down buttons for things like item balance commentary, and commentary and information on the item designs and art, and changelogs.