Battle for the Nexus (Rev. 13)

Last updated: Release 16.4.0

Battle for the Nexus was a dungeon released for a limited time only in September 2013. After a security breach in the game, the developers created a dungeon as a kind of an apology to the players. The dungeon featured 6 bosses from the game, some of them buffed, that had a chance of dropping special limited addition items named after the GMs and Devs.

Contents

Dungeon Layout

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Bosses

A variety of dungeon bosses with higher HP and attack power are the denizens of this dungeon. They come in 3 waves, ending with Oryx 2 breaking open the back wall.

-Wave 1: (Left Wing of the Nexus)
Murderous Megamoth Deux
or
Lord Ruthven Deux

-Wave 2: (Right wing of the Nexus)
Archdemon Malphas Deux
or
Stheno the Snake Queen Deux

-Wave 3: (center of the Nexus)
Limoz the Veridian Dragon Deux
or
Golden Oryx Effigy Deux

-Wave 4 (Back Wall)
Oryx the Mad God Deux

Drops

Item
Drops From:

Tips and Strategies

This is your ordinary "gauntlet"-esque dungeon run with old bosses you have encountered but just a little more beefed up. Hence the Deux in their name - yet holding no posession of any "loot" they would drop in the realm, but vanity UT's instead. Here's tips on beating these more powerful simulcrums of their realm selves, whether which class you play.

Ruthven Deux - This should be a rather easy fight without even losing much health, just go in, get a few hits in. Then wait in the main room outside for the bats to clear up, or clear the coffins. Either way, this isn't a very difficult encounter just very tedious. Be sure to know your confuses if you wait in the boss room though - you don't want to confuse onto Ruthven as he will instant kill almost anything instantly if you are on him.

Murderous Megamoth - in progress

Archdemon Malphas Deux - For the king of all demons, who now has a whopping 45,000 HP. You will find this encounter easier then when you challenge him in his abyss, even with the 35,000 HP increase. The lack of white demons, and lava will be a easy but long battle. You should be able to stay in the boss room without backing out for a minute.

Stheno the Snake Queen Deux - The Queen of Snakes, sister of Medusa. Now with 45,000 health. Her battle will be significantly harder than Malphas's. Watch out for her fast moving grenades, or projectiles. They hit hard and they fly quick. I reccomend staying a distance from the boss. And running out of the boss room if needed to regen.

Golden Oryx Effigy - The Monstrous golden Statue that is hidden, in the Treasure Map Dungeon. This boss is deadly but easy, it is recommended to stay back and wait for a stun.

Limoz, the Verdian Dragon - in progress

Oryx the Mad God Deux - Trust me, this is basically a Oryx 2 in a more confined space. With more health, and the same 3900 damage instant shredding shotgun. He is not one to mess with, the strategy for Oryx the Mad God 2 is simple as always, though.

Rogues, cloak in, don't even try to get that extra second in lest it spill your death. Cloak out.

Knights, go in clockwise and try to close in on Oryx then stun, use up your magic potions all at once so you can get nice damage in.

Warrior use ggen for this, juggernaut will not protect you from the shotgun if you eat all or almost all of the stars. Same procedure as Knight, close in clockwise, don't go directly in and get some hits in. Then run out when speedy effect is gone.

Paladin same as melees above, if you have oreo use a weapon like csword or A.S.S and just run in, when the stars are about 1-2tiles away from you activate oreo, then back away. Make sure you know your confuse controls so you don't go right back into oryx for a second meal.

Wizard/Archer/Necromancer/Huntress/Mystic - Probably the second group that if maxed can handle Oryx the Mad God Deux (2) with ease. Just close in clockwise, stay about 7 tiles away and start firing. When you see stars coming you are far enough to quickly react.

Priest/Sorcerer - probably the easiest group able to withstand Oryx's madness with little to no chance of death. The wand's insane range will allow long, very long range to the point that you will almost never be hit by one of his stars as it will take a long time to reach you before you dodge. The Priest's purification tome will let him easily heal himself of injuries and any status debuffs, and the Sorcerer's scepter can easily snipe in some extra sb damage.

Ninja - Ho boy, speedy in, go in clockwise, and just fire away. Same strategy as melees as it is basically, the melee with leather.

Assassin - Easy, best class for SB at o2. Just go in, fire a couple rounds of poison, then run out. Rinse and repeat, don't stay in, don't even dagger - just poison.

Trickster - very true to it's name, trickster is probably the hardest class to do WC with, but if used properly will be one of the easiest. Walk backwards towards oryx and fire a decoy, then just turn around and attack him whilst he attacks that decoy - but he will also attack you and people around you while attacking that decoy if you get to close or once it despawns. Never be off your guard!