|Last updated: Release 16.4|
Battle for the Nexus is a dungeon originally released for a limited time in September 2013. After a security breach in the game, the developers created the dungeon as a kind of apology to the players, and the design echos the fight that players had to clear the Nexus of enemies. The dungeon features four fights with dungeon bosses, some of them buffed from their normal versions, and each has a chance of dropping special limited addition items named after the GMs and Devs.
See the Battle for the Nexus Guide for a complete walkthrough on the dungeon.
The Battle Nexus Key was originally only available for a limited time in the Nexus shop, for fame. In September 2016 it was added to event chests as a public drop.
A variety of dungeon bosses with higher HP and attack power are the denizens of this dungeon. They come in 3 waves, ending with Oryx 2 breaking open the back wall.
-Wave 4 (Back Wall)
Oryx the Mad God Deux
|Lord Ruthven, Oryx the Mad God Deux|
|Golden Oryx Effigy Deux, Oryx the Mad God Deux|
|Murderous Megamoth Deux, Oryx the Mad God Deux|
|Limoz the Veridian Dragon Deux, Oryx the Mad God Deux|
|Stheno the Snake Queen Deux, Oryx the Mad God Deux|
|Archdemon Malphas Deux, Oryx the Mad God Deux|
This is your ordinary “gauntlet”-esque dungeon run with old bosses you have encountered but just a little more beefed up - Hence the Deux in their name - yet holding no posession of any “loot” they would drop in the realm. Instead, they drop vanity UT’s. Here’s a few tips on beating these more powerful simulcrums of their realm selves, for any class you play.
Murderous Megamoth Deux
Archdemon Malphas Deux
Stheno the Snake Queen Deux
Golden Oryx Effigy
Limoz, the Veridian Dragon
Oryx the Mad God Deux
Rogues, Cloak in, don’t even try to get that extra second in, lest it spell your death. Cloak out.
Knights, Run clockwise and try to close in on Oryx, then stun. Use up your magic potions all at once so you can get more damage in.
Warrior Use GGen for this, as Juggernaut will not protect you from the shotgun if you eat all or almost all of the stars. Same procedure as Knight, close in clockwise, don’t try yo go directly in and get some hits in (You will not survive.) Make sure you run out before the Speedy effect is gone.
Paladin Same as melees above, if you have Oreo, you can use a weapon like CSword or A.S.S and just run in. When the stars are about 1-2 tiles away from you, activate your Oreo, then back away. Make sure you know your confuse controls so you don’t go right back into Oryx for a second meal.
Wizard/Archer/Necromancer/Huntress/Mystic - Probably the second group that, if maxed, can handle Oryx the Mad God Deux (2) with ease. Just close in clockwise, stay about 7 tiles away, and start firing. When you see stars coming, you should be far enough to react.
Priest/Sorcerer - These classes are probably the best at withstanding Oryx’s madness with little to no chance of death. The wand’s insane range will allow you to circle and fire at a range where you will almost never be hit by one of his stars as they will take a long time to reach you before you dodge. The Priest’s Purification Tome will let him easily heal himself from injuries and any status debuffs, and the Sorcerer’s scepter can easily snipe in some extra SB damage.
Ninja - Ho boy. The best strategy to keep your Ninja alive is to go speedy in, rotate clockwise, and just fire away. Same strategy as melees, as it is basically a melee with leather armor.
Assassin - Easily the best class at getting in SB at O2. Just go in, fire a couple rounds of poison, then run out. Rinse and repeat, don’t stay in, don’t even dagger - just poison.
Trickster - Very true to it’s name, trickster is considered to be the trickiest class to do O2 with, but if used properly might be one of the easiest. Walk towards oryx and fire a decoy, then just turn around and attack Oryx whilst he attacks that decoy - but he will also attack you and people around you while if you get to close or if it despawns. Never be off your guard!
Back to top