Doom Bow (Rev. 61)

Doom Bow Black Arrow No mortal can fire this dreaded bow without resting in between shots. It requires tremendous skill to wield.


Tier UT
Shots 1
Damage 400–500 (average: 450)
Projectile Speed 14 tiles/second
Lifetime 0.503 seconds
Range 7 tiles
Effects Piercing Shots hit multiple targets
Rate of Fire 33%
Fame Bonus 6%
Soulbound Soulbound
Feed Power 900

Loot Bag Assigned to White Bag
Drops From Septavius the Ghost God



Notes:

This weapon has the third highest damage per shot in the game (after Indomptable and the Void Blade).

This bow has become very popular due to the fact that not only does it do massive damage, but also because of its good range. The only drawback is its low fire rate but that isn’t too much of a problem with maxed DEX. High-Tier Leather Armors also boost DEX, making the fire rate problem even smaller. However, the DBow benefits more from ATT boosts than DEX boosts, due to its slow rate of fire.

This bow, unlike Coral Bow and Bow of Covert Havens, has relatively good DPS against high defense enemies, and can utilize this DPS to its full 7.04 tile range. Coral Bow, comparatively, has to hit with two shots, making that particular bow’s true range about 5.08 tiles (according to Pfiffel’s DPS tool), even though the Coral Bow’s projectiles can potentially shoot 7.8 tiles away individually.

Pair this up with the Quiver of Thunder, Golem Garments, and an Unbound Ring of Attack and you’ll be set off with 97 Attack at max, having the highest possible ATT stat in the game.

With maxed attack (and optimally equips mentioned above) you can sometimes do over 1000 damage per hit, meaning you can wipe out a Medusa in 2 hits and many other gods in 1 hit.

This is a great weapon to use in a FFA Tomb of the Ancients - your damage will render enemy Defense trivial even without maxed Attack and you can simply paralyze the bosses and stay at a relatively safe range.