The Arena (Rev. 4)

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To enter the arena, you must pay 50 Gold or 500 Fame. It puts you and your powerful pet against endless waves of foes. As you progress, you begin to face fiercer and mightier opponents. Compete for prizes and a chance to get on the leaderboard!

Arena

You are invited to challenge the Arena, the ultimate challenge. A large portal sits in the Nexus, and you see many entering the portal, paying a small amount of money to enter. The Arena welcomes you, in exchange for entertainment from you, you will be rewarded with great prizes. If.. you can survive long enough.
So what do you say? You in?

Gallery

A life pot drop from the arena.
a life potion found as a drop while completing the arena

A encounter of the Tomb Bosses in the water.
encountering the tomb bosses as a rogue when the arena is almost completely covered in water

A encounter of the Spider den boss in the arena.
fighting arachna the spider queen alongside limon the sprite god

Tips and Strategies

Remember! You don’t die in the arena!

It is always a good idea to be prepared. Pot up with 6 HP and 6 MP pots.
If that is not enough for you, take some consumables with you. (See below)
Elixir of HealthElixir of MagicHealing IchorSnake OilHoly WaterCoral JuiceFire Water

Drake eggs will also help you on your path.
White Drake EggBlue Drake EggOrange Drake EggGreen Drake EggYellow Drake EggPurple Drake Egg

But wait! How are you going to collect your earned loot and consumables with you?
Bring a backpack with you if you have one. No risk of dying and losing it since this is the arena.
Backpack

Overwhelmed? Take out the foes that chase you FIRST. Then handle the ranged ones. The reason for this is that the chasing enemies are often the ones to deal the more damage.

Play around the edges at the start, and clear off the weaker minions. It might not seem like much, but it’s better to be safe than to back into a Flayer God’s quiet or a Dwarf God’s confuse (both of these monsters are easily dispatched) when you’re fighting off Oryx or Thessal!

What class to choose?

The arena is done completely by yourself, so when choosing a class you need only think of the benefits to yourself that playing that class will bestow. Support classes such as priest, paladin, and necromancer are not recommended because most of their utility is wasted without a group to support.

Some favored classes include rogue, knight, archer, and warrior. A small outline of their pros and cons can be found below.

Rogue

Rogue

Pros

Rogue has always been considered by most to be a solo class, so the arena is a perfect fit for any rogue looking for a challenge. Their mid-range DPS allows them to kill enemies fairly quickly and their cloaking ability means minimal risk when doing damage to bosses and minions. With a good enough pet a rogue can also “Permacloak”, removing much of the danger that still exists.

Cons

Even though rogues are great for solo players, they are not without their faults. Getting quieted will de-cloak you instantly, meaning you need to be very aware of your surroundings and keep on the lookout for any enemies that may be able to quiet you so you can prioritize killing them. Another factor is the time taken to progress, which can mean multiple hours in the arena. An unfortunate side effect of prolonged play time without any resets is memory leak and ultimately, lag. High memory can lead to crashes, which will not only end your run, they will cause you to lose all your progress.

Archer

Archer

Pros

The archer is not only one of the classes with the highest DPS in the game, it also uses piercing weapons. This means groups of enemies can be destroyed fast and effectively with minimal effort. If the archer the two most useful UT bows (Doom Bow/Coral Bow) he will be able to focus fire on bosses much easier and take care of groups with more precision. The archers quiver ability also gives him the ability to slow/paralyze his enemies, making them easy targets for doom bow shots and tri-bow shotguns.

Cons

While it is a great strength for the archer, pierce can also be problematic. Unless the archer employs the use of a doom bow, doing tomb bosses and other “activatable” bosses will be extremely difficult. The archer also has, as a leather class, the second lowest overall defense in the game, making dodging very important.

Knight

Knight

Pros

Knights are one of the safest classes in the game to play, this extends into the arena as well. With his extremely high defense and health he is a force to be reckoned with. As well as being a great tank, a knights DPS is fairly high, making killing bosses and minions much easier. His special ability, the shield bash also gives the added benefit of stunning enemies while also doing a good chunk of damage, further boosting the knights already impressive damage. If the player has the UT Shield of Ogmur, he can further damage the boss by armor breaking enemies before attacking

Cons

The knight is a melee class, meaning he has to get up close and personal to deal with enemies. While his high defense and health makes this relatively safe, it is still a good idea to stay vigilant and observe the area around your character. Compounding this is the fact that some enemies in the arena are immune to stun, meaning that the knight will be taking constant damage from them while attacking.

Warrior

Warrior

Pros

The warrior has the highest DPS in the game, along with the second highest defense and health. His high damage shots can kill minions in one hit and shear health off of bosses in seconds, making warrior runs some of the fastest. Even though the warrior is already a formidable fighters, his ability increases his damage further by buffing his speed and dexterity. If the warrior is lucky enough to have a Helm of the Juggernaut, he can trade speedy for the incredibly useful armored buff. With the right gear a warrior can have in excess of 120 defense, making it easy to shrug off high damage shots and finish bosses with ease.

Cons

As with all melee classes, warrior needs to get up close and personal with his adversaries to deal damage. This can mean a swift death for any warrior who doesn’t stay focused on his health and surroundings. On top of his short range, the warrior does not have the benefit of the knight’s shield bash or the paladin’s seal buff, making staying healthy a much bigger challenge.

Pets

Golden CrabSpiderbotPhoenixMidnight WolfElephantNight MareTigerReaper

The arena is a perfect example of how pets can help a player stay alive and fight harder, with swarms of enemies constantly assaulting the player and multiple boss encounters at once. A high level pet can be make a world of difference, where a player without a pet might reach wave 20, a player with a high level pet could easily reach waves 30 and above. The main two abilities sought after when doing the arena are heal and magic heal, the two most important stats in the game. A few useful stats will be outlines below, along with how they can help a player in the arena

Heal

Heal should be pretty self explanatory, your pet will periodically heal you. This is arguably the most useful ability to have on a pet. Not only does it allow you to regenerate and get back into the fight more quickly, it also allows you to shrug off minor damage and continue fighting.

Magic Heal

Magic heal is identical to heal, except it heals mana instead. Mana regeneration has always been a limiting factor for many classes, with a good mana heal pet spamming abilities becomes viable, which means more of an advantage for the player.

Electric

Electric is a mixed blessing ability. Your pet will paralyze and damage any monster that stands on top of it, making it an easy target to focus DPS on. The damage this ability does is the only one that is enough to make a difference, doing excess of 200 per shot at higher levels. The only downside to this ability is the lack of control an un-trained player will have when using the pet, a paralyze pet can do anything from wake up tomb bosses to paralyzing limon on top of you, so caution is advised.

Decoy

Decoy makes your pet a target for enemies, meaning less shots are coming at you and more are going towards the invincible pile of pixels behind you. This means you take less damage overall and are able to stay closer to enemies longer. However, as with electric, this ability is slightly unpredictable. your pet could accidentally cause more shots to hit you if you are not being careful.