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This necklace once signified the everlasting bond between two people. As if alive, this necklace carries with it an aura of spite and anguish. |
Shots | 1 |
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Damage | 150–150 (average: 150) |
Projectile Speed | 0 tiles/second |
Lifetime | 5 seconds |
Effect(s) | Shots are parametric Shots pass through obstacles Ignores defense of target |
Shots | 10 |
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Damage | 400–400 (average: 400) |
Projectile Speed | 3, 6, 9, 12, 15 tiles/second |
Lifetime | 0.8 seconds |
Range | 1.2, 2.4, 3.6, 4.8, 6 tiles |
Amplitude | 2.125 tile(s) |
Frequency | 0.5 cycle(s)/shot |
Acceleration | -25 tiles/second2 after 0.398 seconds |
Max/Min Speed | 0 tiles/second |
Effect(s) | Shots hit multiple targets Shots pass through obstacles Ignores defense of target |
Loot Bag | |
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Drops From | Warped Ent Ancient Mossy Chest |
Notes
One of the few rings capable of directly harming enemies, this one provides a fair amount of HP and DEF while also firing two counterattacks at the enemy that dealt the hit that triggered it in an attempt of self-defense.
The Lingering Spore is spawned whenever the user takes a hit, floats around in the same tile for 5 seconds, with no damage threshold and no cooldown, this makes it useful to increase DPS spreading spores everywhere in a fight where the player may be taking many instances of damage rapidly, since it will retaliate against every individual attack, no matter how little damage it dealt.
The Chomp is spawned whenever the user takes a hit in-combat, a barrage of 10 projectiles spread outwards from the user to the aggressor in form of a V and then crosses each projectile simulating a bite, causing heavy damage. A great tool for preventing enemies from getting too close.
Overall, this ring is most suitable for ranged classes, as they benefit more from the defense granted providing extra protection with the Counterattacks, melee classes in the other hand can use it more offensively, ensuring someone gets caught in the jaws and walks through the spores while kiting.
Untiered Rings | ||
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Set Tiered Rings | ||