\/a><\/div><\/td>\n
Ocean Trench<\/a><\/b><\/td>\n | <\/a><\/td>\n | 150<\/b><\/td>\n | A key which opens an entrance to an Ocean Trench. Many sailors met their ends in these waters from the deceptive songs of mermaids.<\/td>\n<\/tr>\n | \n<\/td>\n | Ice Cave<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b><\/td>\n | A key which opens a passage to the Ice Cave. Glaciers formed many eons ago became the residence of migrating yetis and a mysterious hermit of a man.<\/td>\n<\/tr>\n |
\n<\/td>\n | Tomb of the Ancients<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/div><\/td>\n | A key which opens an entrance to the Tomb of the Ancients. Three of the realm's oldest gods lay dormant in this burial chamber, their powers contained by a series of rituals.<\/td>\n<\/tr>\n |
\n<\/td>\n | Fungal Cavern<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens an entrance to the Fungal Cavern. This forgotten mine has been taken over by mushroom tribes over the years.**<\/td>\n<\/tr>\n |
\n<\/td>\n | Crystal Cavern<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b> (testing only)<\/td>\n | A key which opens an entrance to the Crystal Cavern. The deepest depths of the Abandoned Mineshaft protect an enigmatic diety.<\/td>\n<\/tr>\n |
\n<\/td>\n | The Nest<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens an entrance to The Nest. Home of the Killer Bee Queen and the pinnacle of insect evolution.**<\/td>\n<\/tr>\n |
\n<\/td>\n | The Shatters<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens an entrance to The Shatters. The gloomy and abandoned ruins, enveloped by twilight, are now the shelter of the shadows. Once a legendary kingdom, its walls are broken, its dwellers are forgotten. No living souls have entered these grounds, no noble creatures have stepped into it. The immense kingdom has fallen, its sentinels have turned to dust. No one remembers its name, and no one will.<\/td>\n<\/tr>\n |
\n<\/td>\n | Lost Halls<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens a passage to the Lost Halls. Forgotten for centuries, those long identical halls are said to house evil itself. All that is truly known is that hope, reason and purpose are no more within those walls.**<\/td>\n<\/tr>\n |
\n<\/td>\n | Malogia<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b><\/td>\n | A key which generates a wormhole to Malogia, a planet with luscious red forests not unsimilar to our own.**<\/td>\n<\/tr>\n |
\n<\/td>\n | Untaris<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b><\/td>\n | A key which generates a wormhole to Untaris, a fragmented planet where ice has consumed all but a few areas.**<\/td>\n<\/tr>\n |
\n<\/td>\n | Forax<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b><\/td>\n | A key which generates a wormhole to Forax, a planet consumed by acid water leaving just a few livable isles.**<\/td>\n<\/tr>\n |
\n<\/td>\n | Katalund<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b><\/td>\n | A key which generates a wormhole to Katalund, a planet coated in low flying clouds of unbreathable gas where only metallic, inorganic creatures can survive.**<\/td>\n<\/tr>\n |
\n<\/td>\n | Oryx's Castle<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b> (testing only)<\/td>\n | |