Dungeon Keys

Dungeon Keys open entrances to their respective dungeons when used.

Notes

  • Since Build 110, Keys are no longer dropped by monsters, with the exception of the Davy Jones’s Locker Key being dropped by the Beach Bum.
  • As of Build 111, Keys are purchasable in the Nexus for Realm Gold.
  • In Build 113, Keys were updated with new graphics that were created by ZOMBIZZLE, from the Realm of the Mad God Art Maker.
  • In June 2015 Pirate Cave and other low level keys were taken out of rotation in the Nexus shop, see official forum post on key removal. At the same time, the other keys were categorised as either Regular Tier or Premium Tier for pricing purposes in the Nexus shop, see official forum post on key pricing.
  • Players must have 10 Stars or higher in order to use dungeon keys. The only exception to this is the Vial of Pure Darkness, which does not have a star requirement.
  • All dungeon keys are Soulbound and have 200 feed power.

Standard Keys

Key Name Portal Regular Price (Additional Info) Description
Pirate Cave Key Pirate Cave Pirate Cave 50 A key which opens an entrance to a Pirate Cave.
Forest Maze Key Forest Maze Forest Maze 50 A key which opens an entrance to the Forest Maze.
Spider Den Key Spider Den Spider Den 50 A key which opens an entrance to a Spider Den.
Snake Pit Key Snake Pit Snake Pit 100 A key which opens an entrance to a Snake Pit.
Totem Key Forbidden Jungle Forbidden Jungle 50 A key which opens a passage to the Forbidden Jungle.
The Hive The Hive The Hive 100 A key which opens an entrance to The Hive.
Magic Woods Key Magic Woods Magic Woods 100 A key which opens an entrance to the Magic Woods. The spirits of ancient heroes congregate in this enchanted glade.**
Sprite World Key Sprite World Sprite World 50 A key which opens an entrance to a Sprite World.
Candy Key Candyland Hunting Grounds Candyland Hunting Grounds 200 A key which opens the way to the Candyland Hunting Grounds.
Treasure Map Cave of a Thousand Treasures Cave of a Thousand Treasures N/A (Level a Ninja to 20 on Kongregate to Obtain) A map that reveals the way to hidden treasure.
Cemetery Key Haunted Cemetery Haunted Cemetery 50 A key which opens a portal to the Haunted Cemetery.
Undead Lair Key Undead Lair Undead Lair 100 A key which opens an entrance to an Undead Lair.
Abyss of Demons Key Abyss of Demons Abyss of Demons 50 A key which opens an entrance to an Abyss of Demons.
Manor Key Manor of the Immortals Manor of the Immortals 50 A key which opens a passage to the Manor of the Immortals.
Theatre Key The Puppet Master’s Theatre Puppet Master's Theatre 100 A key which opens an entrance to the Puppet Master’s Theatre.
Toxic Sewers Key Toxic Sewers Toxic Sewers 50 A key which opens an entrance to the Toxic Sewers.
Lab Key Mad Lab Mad Lab 50 A key which reveals the way to the Mad Lab.
Parasite Chambers Key Parasite Chambers Parasite Chambers 200 A key which opens an entrance to the Parasite Chambers.
Beachzone Key Beachzone Beachzone Unavailable A key which opens a portal to the Beachzone.
Davy's Key Davy Jones’s Locker Davy Jones's Locker 100 (May drop from Beach Bum) A key that opens the way to Davy Jones’ Locker.
Mountain Temple Key Mountain Temple Mountain Temple 100 A key which opens an entrance to The Mountain Temple.
Draconis Key Lair of Draconis Lair of Draconis 100 A key which opens a portal to the Lair of Draconis.
Deadwater Docks Key Deadwater Docks Deadwater Docks 50 A key which opens an entrance to Deadwater Docks.
Woodland Labyrinth Key Woodland Labyrinth Woodland Labyrinth 50 A key which opens an entrance to the Woodland Labyrinth.
The Crawling Depths Key The Crawling Depths The Crawling Depths 50 A key which opens an entrance to The Crawling Depths.
Ocean Trench Key Ocean Trench Ocean Trench 200 A key which opens an entrance to an Ocean Trench.
Ice Cave Key Ice Cave Ice Cave 100 It’s cold in here.
Tomb of the Ancients Key Tomb of the Ancients Tomb of the Ancients 200 A key which opens an entrance to the Tomb of the Ancients.
Nest Key The Nest The Nest 200 A key which opens an entrance to The Nest. Home of the Killer Bee Queen and the pinnacle of insect evolution.**
The Shatters Key The Shatters The Shatters 200 A key which opens an entrance to The Shatters.
Lost Halls Key Lost Halls Lost Halls 200 A key which opens a passage to the Lost Halls. Forgotten for centuries, those long identical halls are said to house evil itself. All that is truly known is that hope, reason and purpose are no more within those walls.**
Oryx's Castle Key Oryx’s Castle Oryx's Castle N/A (testing only)* A key which opens an entrance to Oryx’s Castle. For testing purposes.
Shaitan's Key Lair of Shaitan Lair of Shaitan 50 A molten Key that links directly to the Lair of Shaitan, Advisor to Oryx.
Puppet Master's Encore Key Puppet Master’s Encore Puppet Master's Encore 200 A key which opens an entrance to the Puppet Master’s Encore.
Cnidarian Reef Key Cnidarian Reef Cnidarian Reef 200 A key which opens a passage to the Cnidarian Reef. Oryx’s Master of the Depths awaits mortals foolish enough to stumble upon its lair in the depths of the ocean.**
Secluded Thicket Key Secluded Thicket Secluded Thicket 200 A key which opens a passage to the Secluded Thicket. The most remote region of the realm houses a tropical rainforest filled with vicious animals, fierce natives, and a deity said to command lightning itself.**
Battle Nexus Key Battle for the Nexus Battle for the Nexus Unavailable Enter this destroyed Nexus at your own peril.
Bella's Key Belladonna’s Garden Belladonna's Garden Unavailable A key which opens an entrance to Belladonna’s Garden.
Halloween Cemetery Key Halloween Haunted Cemetery Haunted Cemetery 250 (no longer sold) A key which opens a portal to the Halloween Cemetery.
Ice Tomb Key Ice Tomb Ice Tomb 200 A key which opens an entrance to Ice Tomb.
Rainbow Road Key Rainbow Road Rainbow Road N/A (testing only)* Treasures await at the end of the rainbow.
Santa's Workshop Key Santa’s Workshop Santa's Workshop N/A A key which opens an entrance to the Santa’s Workshop. It’s a solo dungeon, so the key can be used only in your vault!**

Note: Oryx’s Castle Key and Rainbow Road Key were added for testing purposes and is normally unobtainable.
**These dungeons have the Dungeon Credits written below the star requirement.

Mystery Keys

Mystery Keys are special keys that grant the key to a random dungeon upon use. These keys are currently obtainable only in Mystery Boxes.

Key Name Possible Dungeons
Rare Mystery Key Rare Mystery Key Manor of the ImmortalsDeadwater DocksLair of ShaitanWoodland LabyrinthToxic SewersMad LabHaunted Cemetery
Epic Mystery Key Epic Mystery Ley Mountain TempleUndead LairSnake PitDavy Jones's LockerLair of DraconisThe Puppet Master's TheatreIce CaveThe Hive
Legendary Mystery Key Legendary Mystery Key Tomb of the AncientsOcean TrenchCandyland Hunting GroundsThe ShattersPuppet Master's EncoreLost HallsThe NestParasite ChambersCnidarian Reef

Historical Mystery Keys

Mystery Keys were originally introduced in 3 versions: Emerald, Ruby, and Diamond. Unlike the current Mystery Keys, these open the portal to a random dungeon when used instead of turning into a random key. The Emerald Mystery Key was the only one to be released, and could previously be obtained as a reward from The Alchemist. It is currently unobtainable but has not been removed from the game. The Ruby Mystery Key and the Diamond Mystery Key have never been released, and it was thought that Ruby and Diamond keys would open more valuable dungeons.

Key Name Possible Dungeons
Emerald Mystery Key Emerald Mystery Key Abyss of Demons Mad Lab Candyland Hunting Grounds
Ruby Mystery Key Ruby Mystery Key Unreleased
Diamond Mystery Key Diamond Mystery Key Unreleased

Special Keys

These keys only unlock a portal when used in a certain location. They are obtained as drops from enemies and are not sold for Realm Gold.

Wine Cellar Incantation

Wine Cellar Incantation
The Wine Cellar Incantation unlocks the portal to the Wine Cellar. It can only be used on the locked Wine Cellar Portal. Unlike other keys, it has 500 feed power and is not soulbound. The item drops from most dungeon bosses, the Kage Kami, the Phoenix Reborn and the Scout Colony.

Vial of Pure Darkness

Vial of Pure Darkness
The Vial of Pure Darkness unlocks the portal to The Void, where the Void Entity can be fought as the final boss of the Lost Halls. It must be used on the purple streaks in the middle of the Marble Colossus’s room after defeating it. Unlike other keys, it has 500 feed power. However, it is still soulbound. The item drops from Malus (guaranteed for one player).