A key which opens an entrance to the Puppet Master's Theatre. This demented stage is the work of a crazed puppeteer, obsessed with his creations to the point of enchanting them with life.<\/td>\n<\/tr>\n
\n<\/td>\n | Toxic Sewers<\/a><\/b><\/td>\n | <\/a><\/td>\n | 50<\/b><\/td>\n | A key which opens an entrance to the Toxic Sewers. Going without proper maintenance for centuries, some of the most wretched monsters have taken these tunnels as their own.<\/td>\n<\/tr>\n |
\n<\/td>\n | Cursed Library<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b><\/td>\n | A key which opens an entrance to the Cursed Library. Once a great hub of knowledge, these forsaken archives now hold something far more sinister.**<\/td>\n<\/tr>\n |
\n<\/td>\n | The Machine<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b><\/td>\n | A key which opens a portal to The Machine. Accessing the rift to this hidden dimension may have severe consequences.**<\/td>\n<\/tr>\n |
\n<\/td>\n | The Inner Workings<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b> (testing only)<\/td>\n | A key which opens a portal to The Inner Workings. This secretive dimension creates far more questions than answers.<\/td>\n<\/tr>\n |
\n<\/td>\n | Mad Lab<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b><\/td>\n | A key which reveals the way to the Mad Lab. The grotesque beings inside have been produced by some sort of undiscovered alchemy methods.<\/td>\n<\/tr>\n |
\n<\/td>\n | Parasite Chambers<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b><\/td>\n | A key which opens an entrance to the Parasite Chambers. Some of the realm's most foul and horrific creatures make their home in these chambers.<\/td>\n<\/tr>\n |
\n<\/td>\n | Beachzone<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b><\/td>\n | A key which opens a portal to the Beachzone. It's the most exclusive seaside resort in the realm!<\/td>\n<\/tr>\n |
\n<\/td>\n | The Third Dimension<\/a><\/b><\/td>\n | <\/a><\/td>\n | 150<\/b><\/td>\n | A key which opens an entrance to The Third Dimension, an otherworldly place containing many violent cuboid creatures.**<\/td>\n<\/tr>\n |
\n<\/td>\n | Davy Jones' Locker<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b> (Can drop from Beach Bum<\/a>)<\/td>\n | A key that opens the way to Davy Jones' Locker. No crew members bailed from Davy's ghost ship, trapping their souls in the vessel beneath the waves.<\/td>\n<\/tr>\n |
\n<\/td>\n | Mountain Temple<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b><\/td>\n | A key which opens an entrance to The Mountain Temple. Steep, distant cliffs conceal a clan of demon-worshipping monks.<\/td>\n<\/tr>\n |
\n<\/td>\n | Lair of Draconis<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens the portal to the Lair of Draconis. Oryx has personally bred these captive dragons to wield immensely powerful elemental capabilities.**<\/td>\n<\/tr>\n |
\n<\/td>\n | Deadwater Docks<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b><\/td>\n | A key which opens an entrance to Deadwater Docks. In contrast to his rival, Dreadstump, Jon Bilgewater's crew made their hideout deeper inland at the belly of a peninsula. It still reeks of cheap rum, though.<\/td>\n<\/tr>\n |
\n<\/td>\n | Woodland Labyrinth<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b><\/td>\n | A key which opens an entrance to the Woodland Labyrinth. An unprecedented metamorphosis of moths has taken form in the heart of the forest.<\/td>\n<\/tr>\n |
\n<\/td>\n | The Crawling Depths<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b><\/td>\n | A key which opens an entrance to The Crawling Depths. Arachna's lone son made a den of his own to wage war on his mother.<\/td>\n<\/tr>\n |
\n<\/td>\n | Sulfurous Wetlands<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b><\/td>\n | A key which opens an entrance to the Sulfurous Wetlands, a desolate village once bustling with human activity. Corruption has ravaged the land, and culled its denizens. The buildings and roadways many once called home are now dominated by vicious flora and fauna and a seemingly endless corrosive swamp.<\/td>\n<\/tr>\n |
\n<\/a><\/div><\/td>\n | Ocean Trench<\/a><\/b><\/td>\n | <\/a><\/td>\n | 150<\/b><\/td>\n | A key which opens an entrance to an Ocean Trench. Many sailors met their ends in these waters from the deceptive songs of mermaids.<\/td>\n<\/tr>\n |
\n<\/td>\n | Ice Cave<\/a><\/b><\/td>\n | <\/a><\/td>\n | 100<\/b><\/td>\n | A key which opens a passage to the Ice Cave. Glaciers formed many eons ago became the residence of migrating yetis and a mysterious hermit of a man.<\/td>\n<\/tr>\n |
\n<\/td>\n | Tomb of the Ancients<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/div><\/td>\n | A key which opens an entrance to the Tomb of the Ancients. Three of the realm's oldest gods lay dormant in this burial chamber, their powers contained by a series of rituals.<\/td>\n<\/tr>\n |
\n<\/td>\n | Fungal Cavern<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens an entrance to the Fungal Cavern. This forgotten mine has been taken over by mushroom tribes over the years.**<\/td>\n<\/tr>\n |
\n<\/td>\n | Crystal Cavern<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b> (testing only)<\/td>\n | A key which opens an entrance to the Crystal Cavern. The deepest depths of the Abandoned Mineshaft protect an enigmatic diety.sic<\/sup><\/td>\n<\/tr>\n\n<\/td>\n | The Nest<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens an entrance to The Nest. Home of the Killer Bee Queen and the pinnacle of insect evolution.**<\/td>\n<\/tr>\n | \n<\/td>\n | Kogbold Steamworks<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens an entrance to the Kogbold Steamworks, home to an ancient race long thought to be extinct.<\/td>\n<\/tr>\n | \n<\/td>\n | The Shatters<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens an entrance to The Shatters. The gloomy and abandoned ruins, enveloped by twilight, are now the shelter of the shadows. Once a legendary kingdom, its walls are broken, its dwellers are forgotten. No living souls have entered these grounds, no noble creatures have stepped into it. The immense kingdom has fallen, its sentinels have turned to dust. No one remembers its name, and no one will.<\/td>\n<\/tr>\n | \n<\/td>\n | Lost Halls<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens a passage to the Lost Halls. Forgotten for centuries, those long identical halls are said to house evil itself. All that is truly known is that hope, reason and purpose are no more within those walls.**<\/td>\n<\/tr>\n | \n<\/td>\n | Moonlight Village<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens a gate to the Moonlight Village. Accept the welcoming call of the spirits and join in on the festival's dance!<\/td>\n<\/tr>\n | \n<\/td>\n | Advanced Kogbold Steamworks<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens an entrance to the Advanced Kogbold Steamworks, home to an ancient race long thought to be extinct.<\/td>\n<\/tr>\n | \n<\/td>\n | Advanced Nest<\/a><\/b><\/td>\n | <\/a><\/td>\n | 200<\/b><\/td>\n | A key which opens an entrance to The Advanced Nest. Home of the Killer Bee Queen and the pinnacle of insect evolution.<\/td>\n<\/tr>\n | \n<\/td>\n | Malogia<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b><\/td>\n | A key which generates a wormhole to Malogia, a planet with luscious red forests not unsimilar to our own.**<\/td>\n<\/tr>\n | \n<\/td>\n | Untaris<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b><\/td>\n | A key which generates a wormhole to Untaris, a fragmented planet where ice has consumed all but a few areas.**<\/td>\n<\/tr>\n | \n<\/td>\n | Forax<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b><\/td>\n | A key which generates a wormhole to Forax, a planet consumed by acid water leaving just a few livable isles.**<\/td>\n<\/tr>\n | \n<\/td>\n | Katalund<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b><\/td>\n | A key which generates a wormhole to Katalund, a planet coated in low flying clouds of unbreathable gas where only metallic, inorganic creatures can survive.**<\/td>\n<\/tr>\n | \n<\/td>\n | Oryx's Castle<\/a><\/b><\/td>\n | <\/a><\/td>\n | N\/A<\/b> (testing only)<\/td>\n | | |